So, this is my thought, even though it's pretty draft coz i just came up with it. Please do comment on the idea:
This of course requires that a 2nd (or even 3rd afterwards) game session takes place right after the 1st one finishes.
1. Players can carry on to the next game their finishing strength and craft points at the point they finished the game. Everything else is reset and of course followers and objects are discarded.
2. Players pick new characters at random
3.The carried forward strength and craft points are NOT considered the starting points. Any player can lose those points down to the point of each character's starting quota.
4. All enemies in the game get a +6 on their strength/craft value (including the sentinel)
5. Board spaces like portal of power or mines require 1 extra dice roll when attempting to pass through
6. The adventure and spell decks are not reset (same goes for expansion decks if any are used)
That's the basic idea. I could be missing something that messes up the game's mechanics, so if you wanna share a thought, go ahead. I think it would be interesting because players know that they not only need to reach the Crown of Command first, but they also need to "invest" in finishing the game with as much Strength and Craft for the next one, in order to survive in the 2nd game. Obviously, players who die during the 2nd game (or players who die near the end of the 1st game AND already got a new character, thus resetting their stats), will have a hard time in the "Level 2" game. It could be a lot of fun.
What do you think?