Alright, so this weekend I am holding a one-shot game on elysean troopers on a jungle/frontier world being dropped in a village that has refused to respond to imperial hails and order for evacuation (volcanic eruption nearby, heavy rain wherever no ash is falling, rivers flooding, barrages breaking, etc... all hell is coming loose on that area). I'd like your feedback and ideas on the premisses/game I am building.
They will be dropped from the back of an Arvus Lighter (the ash would fry a valk's turbines) and gravchute to the surface amidst flaming debris.
Their primary objective is to find out what has happened to the local priest and custodian.
Once they get to the surface, they will find the population out of their houses, sitting in the open, slowly being covered in ash. They will be unresponsive unless one of them is killed (at which point the others will, in dozens, convene over the corpse and stare at it silently). The skyline is a think mist of gray & red, due to the volcanic eruptions & the heavy rain interfering with it.
The should be able to account that only a portion of the villagers are there, in the open, and the rest is entirely missing.
They can find n follow tracks (hard test) of the rest of the population who gathered at a hidden temple in the ruins, resembling a large aztec pyramid.
They will find the population cordoning-off the temple, in a human chain of people holding each others' hands.
These fellas are "awaken" and will become aggressive if attacked, I will use mob rules as they will attack in dozens with their bare hands.
At the top of the pyramid, they will find the priest with its chest tore-open. The town's custodian yet no where to be seen.
Also at the top of the pyramid, they will find a passage (coverege in the priest's blood) that takes them into it, and far into the underground. There will be something inscribed there, but they should only be able to read it with some hard forbidden lore skills they may not have (or by capturing one of the mob and torturing him into reading it for them). Alternatively, a psyker can feel a strong defensive ward in the passage.
If they cross it, a warp-arc of energy will surge from the altar where the priest was sacrifice and hittin a nearby mountain, which will erupt into a new volcano. Lava will slowly begin to creep down the mountain in the direction of the village/temple.
At this point, no more contact can be had with HQ, strong vox-interference. Some tech-use tests or use of an auspex can identify the source of the interference - something inside the temple. Their only viable extraction point is the central square of the village as the jungle and habs cover all the rest.
Once inside the temple, I've run a bit out of ideas.
I know if will be a mase of narrow passages and moving shadows (that they dont know to be tzeentch's demons - this theater of war was on orks all along until now). And that there will be an artifact at the middle of the last room a demon heart or something - the custodian could be the final boss, or he could be a captive waiting to be sacrificed by crazy cultists.
Stealing some plot elements from Steve Parker's "Mercy Run" book (on IG) [[[ SPOILER ALERT ]]], the medicae officer could be on a secret mission to capture and extract the custodian's bone-marrow in order to safe the Planetary Gorvernor's life (distant family member). The moral conflict would be tremendous, as the custodian is a loyalist unwilling to die for this, and no anaestesia can be used in the procedure. But I think that this would bear too heavily on the players perhaps.
IDEAS PLEASE!
I want to have the players have a chill in their spines.
I don't care if some comrades or even players are killed horribly, this is a one-shot after all.
Edited by Sebastian Yorke