BESTIARY book

By SabreWolf19, in Dark Heresy General Discussion

Like the specialist too; maybe they could get something more. Instead of having such a high agility, couldn't they some special rule that help them in any situation they are climbing and such?

Example:

Vertical assault: Specialist are used to climb and attack in such a way that there is nothing to stop them. They treat vertical terrain as open ground (not sure that is the good term) as long as they move at their half/full move rate. So they can move up or down a wall without having to do a test, as long as they are equipped with a clip harness and a grapnel and line*

*Which makes them a litlle less agile when it comes to evade attacks, run and etc. but still make them good for the first reason they were created for.

What do you think?

I like that idea, reduce their base stats, but give them a bonus of some sort to help them with their job.

After you mentioned it, I reread the Grapnel in the book. It actually lets the user move at 5m per turn automatically, so vertical assault may not be as needed. It also negates the need for such a high agility.

I'll make the change!

EDIT: After some thinking, I added an ability that would allow the specialist to help his team with climb checks.

Edited by Oridaellin

It is perfect this way. I like it.

I just posted my version of the Hrud, adapted to the WH40KRP 'second generation' ( BC / OW / DH2 ) format. I would appreciate some suggestions for Threat rating; I haven't used Threat ratings yet (my DH1 campaign is still going!), and I don't have a good grasp on them yet.

As for Threat Rating, I'm no good help, I do not use it.

Otherwise, this is good stuff. I would just like a little more difference between the three "classes" of Hrud, wouldn't it be possible for them all to have a special rue for them, like polyglot for the chieftain, something about tech for the tinker and something else for the basic Hrud?

Yeah, I'm no help either, I've just been comparing creatures to the threat rating on pre existing creatures

Nice work with the ebon geist.

I was wondering, since DH2 power level of NPC and such went a little higher, shouldn't that creature get something like a little +5 to its WS (to help it with is lightning attack), on the other hand, I can conceive that this will attack by surprise and get WS bonuses for it.

Nice work with the ebon geist.

I was wondering, since DH2 power level of NPC and such went a little higher, shouldn't that creature get something like a little +5 to its WS (to help it with is lightning attack), on the other hand, I can conceive that this will attack by surprise and get WS bonuses for it.

DH2 is pretty comparable in power level to Rogue Trader , isn't it? In any event, I thought about goosing up the Geist's power level, but I didn't feel right about taking too many liberties with an adaptation of an existing property. Sure, one Ebon Geist won't last a round against a combat-savvy party, but the solution is to use more than one...

Indeed, Rogue Trader is close to DH, I didn't take that into account.

And with well used stealth, the Geist could still create some rampage.

Additionally, if the interest is there in the community, we could possibly put together a forum bestiary of home brew creatures for use by the community.

yesss! :)

I've log in afther a month and I'm very glad to see that my post had some reflection on players :) . I see that: Oridaellin Adeptus-B and cpteveros

had been busy and created a very interesting creatures! GOOD JOB and continue good work ;) I'll shure use some of them in my own created mission...

So keep posting, I'll see that I create myself some of the creatures.

OBEY AND PARTY HARD!

On that subject- what sort of creatures do DH2 GMs out there want to see the most?

Not creatuers as such, but I would really like to see people's take at Adeptus Astartes in having something that look like actual stuff without being too much on one side or another, with DH2esque special rules.

I'll certainly try something soon enough, but I must admit I'm quite busy with the beginning of the year at my job.

On that subject- what sort of creatures do DH2 GMs out there want to see the most?

Domestic life on planets (people, animals, plants)...

On that subject- what sort of creatures do DH2 GMs out there want to see the most?

Domestic life on planets (people, animals, plants)...

Which planet(s) should we start with? Desoleum?

On that subject- what sort of creatures do DH2 GMs out there want to see the most?

Domestic life on planets (people, animals, plants)...

Which planet(s) should we start with? Desoleum?

yes, at least that would work for me. First 2 official missions are on Desoleum, and Im planing to keep my players on that planet for a bit longer...

I'm starting my campaign back up again, so I'll have a few new creatures to add within a few weeks here. Hopefully we can flesh our project out a little more!

Sorry on my part for my not participation. This is temporary at best and it's just because some pragmatism: I don't want to recreate what will be done by ffg studios.

So when their books are finally sorted out, I'll correct and do better everything I've designed, and post them here!

On that subject- what sort of creatures do DH2 GMs out there want to see the most?

At the moment, I'm finding the vermin section of Creatures Anathema most useful, largely because my campaign is currently set in Hive Desoleum and it's always interesting to see some of the flora and fauna that don't make it into the tabletop games. More vermin in a 2e book would be great.

I'm here and hoping to be able to put some work in to help my fellows in regards to Dark Heresy 2 GMing. Although to be honest I wasn't aware of anything like there being a plan to work according to, just thought we were throwing up different beasties to provide help for our fellow GMs. But either way, I'm eager to get working! :D

I'm liking your mutants Gurkhal!

A few questions though on their fluff.

Are these guys from a specific planet that is densely populated with them? Are they space faring?

Are they a phenomenon of separate but uncannily similar mutations across the sector? (which would be a great multi session adventure hook)

Could it have simply been a sub sector which was populated by these Mutants but then retaken by the Imperium? If so then they might be lurking in the shadows on a number of worlds.

Also, to add to the feel of the randomness of mutation, you may want each of them to have a percentage chance of rolling on the mutation table, unless you are aiming for more of a true breeding sub race.

Super cool though, they very much feel like interesting enemies to encounter on frontier/fuedal/garden/agri/feral worlds!

Edited by Oridaellin

Maybe a closer to the game appareance of skill lists and talents list would help with the mutant

Otherwise, giving them some special rule each to give them a capacity that is unique to their case would be very nice.

Tongue of beast effect isn't very clear either. Do you want to mean "The character must take a full action fellowship test to speak with them, or he suffer -30 to his roll"?

In this case, generally, social interactions are not in structured time, so I'm not sure this is really important. You could impose a flat out -10 to all and every social tests since these are beasts.

I thought RT: Koronus Bestiary was my favorite Bestiary so far. Having a book of examples like DH1's Enemies Anathema is fine but I like the fact that KB gave you a "design your own" section. Much like in my vehicles thread, I belive this to be a necessary section in a Space/Sci-fi type game! The Variety of possibilities is just too wide to go without it!

Thanks guys! I'm always eager to get more feedback to improve on my work. :)

I'm liking your mutants Gurkhal!

A few questions though on their fluff.

Are these guys from a specific planet that is densely populated with them? Are they space faring?

Are they a phenomenon of separate but uncannily similar mutations across the sector? (which would be a great multi session adventure hook)

Could it have simply been a sub sector which was populated by these Mutants but then retaken by the Imperium? If so then they might be lurking in the shadows on a number of worlds.

Also, to add to the feel of the randomness of mutation, you may want each of them to have a percentage chance of rolling on the mutation table, unless you are aiming for more of a true breeding sub race.

Super cool though, they very much feel like interesting enemies to encounter on frontier/fuedal/garden/agri/feral worlds!

In regards to the fluff I have more ideas for Beastmen mutants and it boils down to that I think they are a sort of parallel mutantion. Thus there are many different kinds with other minor differences that have sprung up on many different worlds across the Imperium and they are not really restricted to a single location or area. I don't think that the mutants are space faring by themselves but if given lift by someone else, they'll happily take the shot, and the Laughing Devil is probably among the kinds who have a good shot at learning to operate a space vessel.

In regards to mutantion I can see both as true. I figure they are kind of like the beastmen of Fantasy which possess both mutations as well as being "relatively" uniform. But maybe it wuold be better with mutations to highlight their mutant natures, although this give the problem of leaning them towards the ruinous powers. I'm, not sure if I want them to the be all Chaos creatures or if there's wiggle room for radical Inquisitors to work with them against a greater enemy.

Yeah, worlds with much nature hinterlands and wilds is the kind of settings where I imagine these guys would be at their best. :)

Maybe a closer to the game appareance of skill lists and talents list would help with the mutant

Otherwise, giving them some special rule each to give them a capacity that is unique to their case would be very nice.

Tongue of beast effect isn't very clear either. Do you want to mean "The character must take a full action fellowship test to speak with them, or he suffer -30 to his roll"?

In this case, generally, social interactions are not in structured time, so I'm not sure this is really important. You could impose a flat out -10 to all and every social tests since these are beasts.

English isn't my native language, thus I feel I must ask you to elaborate on the first phrase in this post.

In regards to Tongue of the Beast its more to ensure that being beastmen, they have some issues with communicating with other non-beastial creatures and to so. I wanted to stimulate the hyena's advanced social conduct an interaction with each other, but not make them dandys who ruled the party when among non-beastmen due to being animal hybrids in mind and body. A -10 penalty could also work although I might raise it to -20 to highlight that these creatures are not just like humans but rather ruled by stronger and, to humans, stranger instincts that makes interaction more demanding.

In regards to Tongue of the Beast its more to ensure that being beastmen, they have some issues with communicating with other non-beastial creatures and to so. I wanted to stimulate the hyena's advanced social conduct an interaction with each other, but not make them dandys who ruled the party when among non-beastmen due to being animal hybrids in mind and body. A -10 penalty could also work although I might raise it to -20 to highlight that these creatures are not just like humans but rather ruled by stronger and, to humans, stranger instincts that makes interaction more demanding.

That's very well for me.

English isn't my native language, thus I feel I must ask you to elaborate on the first phrase in this post.

Not my first language either, I can relate.

What I mean't is that you made your creature description as a list, for example:

Skills:

Operate

Navigate

Dodge

Parry

Common lore (---)

Common lore (---)+10

etc.

On the other hand, in official books, they tend a lot more to be like this:

Skils: Acrobatics (ag)+0, Dodge (Ag)+20, common lore (beastmen)(int)+10, etc.

I think this one would take less place and be more uniform, but it's a question of personal taste.