You Build the Character #8: Anakin Skywalker/Darth Vader

By awayputurwpn, in Star Wars: Force and Destiny RPG

Hello everyone, and welcome back to You Build the Character! This is the eigth installment of the regular competition in which FFG community members can compete to build their versions of famous characters from the Star Wars universe. The winner is decided by popular vote, and will receive all the honor and glory that comes with peer approval! The winning build will also be eternally enshrined in the YBtC Hall of Fame .

In celebration of the arrival of Force and Destiny, this month's challenge is to build the best version of the Chosen One, Anakin Skywalker (or the Sith Lord Darth Vader), as a Player Character (PC) or a Nemesis (NPC).

The following rules apply to your submissions:

1. You may use as much XP as you like to build Anakin/Darth Vader as a PC (or to Develop your Nemesis, if using the rules found in the EotE GM Kit), but attempts to be both thematic and reasonable are highly encouraged (such as utilizing "Knight Level" rules, giving reasons for his XP expenditures, etc). Anakin is a human, and (as a PC) starts with 110 XP. You can grant him any amount of additional XP as "earned XP” to be spent on talents, skills, and specializations.

2. If building a PC: All builds MUST adhere to the Rules As Written (RAW) for Player Character creation (Steps 1 - 9) and advancement (so no skipping talents in trees, no other homebrewed rules). You may ignore Step 10 of character creation (although you may include any of Anakin/Vader’s accouterments/vehicles in your builds, at your discretion, as a substitute for Step 10).

3. All FFG-published material for the Star Wars RPG is fair game for creating and/or advancing your character: Edge of the Empire, Age of Rebellion, and Force and Destiny, including any official supplements or other officially published material from these lines, may be used.

4. Your build(s) may represent Anakin/Vader at any point in his life, and may come complete with any gear and equipment. The entire Legends universe is open, or you can stick to the Star Wars canon .

5. If you have previously published or posted or published an original stat block for this character, you may use that version in this competition. Including a picture with your build is encouraged!

6. All entries must include a full stat block, which should be presented in a fashion similar to the stat blocks found in official material, and should contain a minimum of the following:

Character Name/Title, Species & Career*

Any Specialization(s)

Background text

Duty, Morality, and/or Obligation score*

Characteristics (Brawn, Agility, etc)

Soak, Wound Threshold, Strain Threshold, Defense

Skill Ranks

Talents

Abilities

Equipment

*Careers and Duty/Morality/Obligation are PC-only traits

You will have until 8am PST on Sunday, August 30th (4pm August 30 GMT) to enter/edit your builds, after which entries will be closed. Any entries edited after the deadline will be disqualified.

Voting will commence as soon as entries close! The voting period will last for 10 days, and the winner will be determined by popular vote at 8am PST on September 9th (4pm GMT).

Thanks, and happy building!

Edited by awayputurwpn

By Return of the Jedi, Vader has reached the zenith of his experience and power, though he'd lost his massive potential in the Force. Still, he's quite powerful. Due to encountering his son and having something to live for again, he has been eating reverse conflict like crazy, and currently sits just barely on the Dark Side's balance.

Background: By this point in his life, he qualifies as 'high and mighty.' A junk yard slave indeed once, he's the #2 in the Empire and enjoys all the power and privilege that position holds. Only one man commands Darth Vader, but everyone else bows to him.

Vader is worth about 5000 XP

Obligation: Family, 10. (This represents the chance of encountering Luke. Clearly he rolled low...)

Morality: Love/Jealousy 29 (He's been eating reversed conflict (redemption) lately, and his morality is now right on the edge of light and dark.

Love damned Anakin Skywalker, jealous love of Padme and desire to claim her from everything else, even death.

Love will bring Anakin Skywalker back, too... love and letting go of his jealousy and desire to see his son at his side in Darkness...

Species: Human, obviously

His 'human skills' were Lightsaber and Discipline. Midichlorians off the scale meant he had great potential to be a jedi before he ever saw a jedi.

Career: Warrior

First skills of Cool, Perception, Survival

Specialization: Starfighter Ace

First skills of Mechanics, Piloting/Space

Due to morality, he had +10 XP

He bought characteristics of Agility 3, Intelligence 3, Cunning 3, Willpower 3.

Even the 9 year old started Knight Level, and thus had many specializations in the Pilot Talent Tree. He also had Piloting Planteary (Pod Race) and Gunnery (Naboo battle) Note that despite being every kind of master pilot known, he never actually had piloting planetary as a career skill.

At any rate, he gained specializations...

First, Artisan (he built C3PO at age 9...), and shii cho knight upon entering the temple. He gained Shien Expert fairly early on as his talent for Djem So showed itself. He also gained Aggressor, to the Order's distress. He gained Pathfinder before Geonosis (He had beast control by then) and Protector (from all that time protecting Padme)

He gained the Force Rating Talents from all of those, (And had a couple more besides as Anakin, but would lose those extra FR as Vader due to the suit. Injury, ya know.)

After his defeat on Mustafar, he picked up elements of Makashi, Soresu, and Ataru. He also refined his Force Powers a LOT. Where as Anakin he had few upgrades purchased on Force Powers, as Vader he had less raw potential but way, way more upgrades.

The Dedications he picked up gave him base values of 4 brawn, 4 agility, 4 intellect, 4 cunning, 5 willpower, 4 presence.

On Mustafar, he lost one agility due to injury, but gained 3 brawn for cybernetic arms and legs (One for his armor item, 2 for his arms and legs), gaining new values of 7 brawn, 3 agility, 4 intellect, 4 cunning, 5 willpower, 4 presence due to the suit. Darth Vader is more machine then man, indeed, and is stronger then any flesh and blood being could ever be, quite capable of armwrestling a wookie and winning.

Specializations: Starfighter Ace

All of it. Anakin/Vader was the greatest pilot we ever see on screen. Only his son ever catches up, and even then only in the EU. We'll see about Disney.

Shii Cho Knight:

Vader did not master this form, but he did pick up a good part of it.

He has...

Rank 1: All

Rank 2: All

Rank 3: Quick Draw, Parry, Defensive Training

Rank 4: Natural Blademaster, Improved Parry, Sum Djem

Rank 5: Center of Being, Durable, Dedication

Artisan: All of it. Anakin/Vader is likewise the greatest mechanic seen on screen, rivaled by no one. Anywhere.

Aggressor: All of it. Picked up most of this in the suit, as he didn't really specialize in scaring people silly till he fell to the Dark Side. Once he got there, though, many a jedi (and everyone who failed him) called for their brown pants.

Shien Expert: All of it. Had it capped out during the Clone Wars. One of the greatest masters of this form. Note that Falling Avalanche is particularly nasty when used by Brawn 7 Vader.

Pathfinder: In place by Geonosis

Rank 1: Grit, Keen Eyed

Rank 2: Keen Eyed, Outdoorsman

Rank 3: Animal Empathy, Animal Bon

Rank 4: Mental Bond, Force Rating

Protector: In place during Episode 2. Comes of his absurdly high dedication to protecting people he cares about...notably Padme.

All of it minus stim pack specializations and physician. (Anakin was never a healer. But boy howdy you better not come near his girl)

Soresu Defender: Picked up mostly in the suit, as Vader finally recognized what Obi Wan did right.

Rank 1: All

Rank 2: Soresu Technique, Reflect

Rank 3: Confidence, Parry (Improved)

Rank 4: Parry, Reflect, Reflect

Rank 5: Supreme Parry, Dedication, Reflect (Improved)

Makashi Duelist: Picked up in the suit, as Vader refines his form with lessons learned from fighting Dooku

Rank 1:All

Rank 2:All

Rank 3:Parry, Feint

Rank 4:Intense Presence, Improved Parry

Rank 5:Dedication, Sum Djem

Ataru Striker: Picked up in the suit, as Vader refines his form and tries to compensate for lost agility.

Rank 1: All

Rank 2: All

Rank 3: All

Rank 4: Saber Swarm

Rank 5: Saber Throw, Dedication

Skills:

Boy Howdy he's bought a ton...

Astrogation: 4P 1A Minus 1S (Master Pilot)

Athletics: 4P 3A Minus 3S 6F (Extremely Athletic as Anakin, more so with cybernetics, one rank is armor based)

Brawl: 1P 6A 6F (Little training, but Brawn 7 and the Force are his allies)

Charm: 1P 3A 6F (He used to be better, but it's hard to charm anyone in that suit...)

Coercion: 5P -1S 6F (Vader is very, very scary)

Computers: 1P 3A (Vader's not known for slicing)

Cool: 4P 1A (Vader goes first and does not lose his cool. Ever)

Coordination: 3P -3S 6F (Vader's suit hinders him a lot. Fortunately, he was really good as Anakin and the Force helps.)

Core Worlds: 2P 2A (Not his best suit, but being Vader forced him to learn something about everywhere)

Deception: 1P 3A -1S 6F (Yes, my feelings on this matter are perfectly clear, Master...)

Discipline: 5P (When Vader uses the Force, it works.)

Education: 2P 2A (The Jedi Order...and being Vader...taught him a lot. Still not his strong suit)

Gunnery: 3P 2A (Used to be better before he got chopped up. Agility based skill, ya know...)

Leadership: 3P 1A 6F (#2 is still a heck of a lot of leadership in something the size of the Empire)

Lightsaber: 5P 2A (Did you expect any less from Lord Vader? He puts his cyborg brawn to good use here)

Lore:2P 2A (Between Jedi Lore and Sith Lore, he's more studied in this then basic stuff)

Mechanics: 4P 1A (Best mechanic around. Hindered only by his Int score)

Medicine: 1P 3A (Not his cup of tea. Still, Jedi Training in war time)

Melee: 1P 6A (Vader prefers his saber, but he's still brawn 7)

Negotiation: 2P 2A 6F (Pray I do not alter the deal further, Lando. He more uses Coercion then this, but still...)

Outer Rim: 2P 2A (He actually knows more about the Outer Rim due to growing up on Tatooine)

Perception: 4P 1A -2S (Lord Vader sees you just fine, thanks)

Piloting Planetary: 3P 2A -2S 6F (Whether flying his Tie on a planet or winning a Pod Race, you don't outfly this guy. Lost a step due to his injuries)

Piloting Space: 3P 2A -2S 6F (Bring it, he says from his Tie Fighter. Lost a step due to injuries)

Ranged Heavy: 3A (Shooting people is beneath his dignity)

Ranged Light: 1P 2A (Probably got basic training during the Clone Wars. And protested vehemently)

Resilience: 6P 1A 6F (Lava bath on Mustafar after getting all his limbs chopped off? He'll be fine, I'm sure. No, really, he's good. Come back here, Obi Wan, he'll bite at your kneecaps! Note this is cybernetically enhanced beyond the maximums of living beings)

Skulduggery: 1P 3A (Not his bag of chips. He's too straightforward, particularly in the suit)

Stealth: 3A (And the GM would upgrade his difficulty dice every time. Cause sneaking up on people with that respirator, so very easy...or not...)

Streetwise: 2P 2A -1S (Lord Vader typically uses this to find Rebels)

Survival: 2P 2A (Growing up on a desert helps)

Underworld: 2P 2A -1S (From Vader's point of view, this applies to Rebels.)

Vigilance: 5P -2S (Vader is wary...and tends to go before you)

Xenology: 1P 3A (Mostly, he studied how to kill aliens. Empire is prejudiced)

Warfare: 3P 1A (Veteran of the Clone Wars and the war vs. the Rebels)

Equipment:

Cybernetics:

Cybernetic Arms (2) Mod V (+1 Brawn)

Cybernetic Legs (2) Mod II (+1 Brawn)

Implant Armor (+1 Soak)

Adrenal Implant (Rapid Recovery. The Emperor doesn't want his servant down...)

Immune Implant (+1 Resilience. The source of Vader's inhuman resistance to most everything that might harm a man who's less machine)

Cybernetic Respirator (Breath Mask, Blooded mod, and his famous 'Vader breathing')

Cybernetic Reflexes (Rapid Reaction mod)

Gear: Thermal Cloak (Vader's Cape. Couldn't think of anything better for him)

Armor: PX 11 Battlement Powered Armor (Vader's trademark suit. Note this also adds a Brawn level...he has a total of +3 from his mechanical suit and limbs

This also gives him an Athletics Rank and -2S on Vision checks through Perception or Vigilance)

Attachments:

Biofeedback System: Adds another Rapid Recovery, and more importantly, +4 Strain

Superior Customization

(Note Intuitive Improvements gives him 2 extra hardpoints on this armor...)

Vader adds:

Energy Dispersion System (protecting his strain with additional soak)

Vacuum Sealed (Vader survived briefly in the void of space once)

Deflector Shield: Not actually a deflector shield, this represents basic defense with the Force.

Weapon:

Red Lightsaber (of course)

Fully modded Ilum Crystal

Dual Phase function (He's noted to have that...)

Superior Hilt Customization)

(Note Intuitive Improvements gives him 2 extra hardpoints on his lightsaber)

Vader adds 'Extended Hilt', mostly to deal with his massive Cyborg Hands

Totals:

Damage 12

Critical 1

Breach 1

Sunder

Defensive 2

Vicious 3

Force Powers:

Bind: (Maxed)

Somebody gave me the idea this is his trademark Force Choke. He's a master at it)

Enhance (Maxed)

The Force is strong in this one...

Foresee (Maxed)

Not always a good thing when he sees Padme dying...

Influence: (He can mind trick, but he's not the mental master some are...)

Basic, Range, Magnitude, Control Emotion/Belief (Dun Moch), Control/Skills

Move (Maxed)

Between his displays on Bespin and his displays in Rebels? Oh yeah.

Protect/Unleash (Everything but Mastery)

Vader cannot use Force Lightning, which is what Mastery is. However he's very good at Tutaminis (The protect side)

Seek (He wants to find his son...)

Basic, Magnitude, Control Skills, Strength, Magnitude, Magnitude, Strength, Magnitude

Sense (Maxed)

Your thoughts betray you...your feelings for them are strong...Especially for...sister...

Wound: 27, Strain 30 (!!), Ranged Defense 2, Melee Defense 4, Soak 11 (13 vs. strain due to energy dispersion armor)

(Note soak 11 means he can deflect/reflect/tutaminis most things for free)

With parry 14 and reflect 9, he can tank most anything, even shots from vehicles, with little trouble.

Durable 2 reduces crits, and center of being can be used as his manuever when he's really worried.

List of Talents by Rank:

Parry: 14(!!) (3 Shii Cho+2 Shien+1 Protector+3 Soresu+3 Makashi+2 Ataru)

Durable 2 (Shii Cho)

Toughened 7 (1 Shii Cho+2 Aggressor+1 Shien Expert+2 Protector+1 Soresu)

Conditioned 3 (1 Shii Cho+1 Shien Expert+1 Ataru)

Second Wind 2 (2 Shii Cho)

Defensive Training 2 (1 Shii Cho 1 Shien Expert)

Improved Parry (Not ranked)

Sum Djem (Not ranked)

Multiple Opponents (Not Ranked)

Natural Blademaster (Not Ranked)

Center of Being 3 (1 Shii Cho+2 Protector)

Dedication 9 (1 Shii Cho, 1 Starfighter Ace 1 Shien, 1 Aggressor, 1 Artisan, 1 Protector+1 Soresu+1 Makashi+1 Ataru)

Force Rating (6) (1 Starfighter Ace+1 Aggressor+1 Pathfinder+1 Artisan+1 Protector)

Grit 15 (3 Starfighter Ace+2 Aggressor+1 Pathfnder+2 Artisan+1 Shien Expert+2 Protector+2 Soresu+2 Makashi

Skilled Jockey 2 (Starfighter Ace)

Rapid Reaction 3 (2 Starfighter Ace+1 Cybernetics)

Intuitive Evasion 2 (Starfighter Ace)

Confidence 2 (1 Starfighter Ace+1 Soresu)

Solid Repairs 5 (2 Starfighter Ace+3 Artisan)

Exhaust Port (Not ranked)

Intuitive Strike (Not ranked)

Full Throttle (Not ranked)

Touch of Fate (Not ranked)

Galaxy Mapper (Not ranked)

Plausible Deniability (Not Ranked)

Intimidating 1 (1 Aggressor)

Fearsome 3 (3 Aggressor)

Prey on the Weak 2 (2 Aggressor)

Sense Advantage (Not Ranked)

Terrify (Not Ranked)

Improved Terrify (Not Ranked)

Crippling Blow (Not Ranked)

Heroic Fortitude (Not Ranked)

Against all Odds (Not Ranked)

Keen Eyed 2 (Pathfinder)

Outdoorsman (not Ranked)

Animal Empathy (Not ranked)

Animal Bond (Not ranked)

Mental Bond (Not ranked)

Fine Tuning 2 (2 Artisan)

Mental Tools (Not Ranked)

Technical Aptitude 1 (1 Artisan)

Inventor 1 (1 Artisan)

Defensive Slicing 2 (2 Artisan)

Natural Tinkerer (Not Ranked)

Imbue Item (Not Ranked)

Mental Fortress (Not Ranked)

Master Artisan (Not Ranked)

Intuitive Improvements (Not Ranked) (adds 2 hardpoints to lightsaber and armor)

Side Step 1 (1 Shien Expert)

Street Smarts 1 (1 Shien Expert)

Reflect 9 (3 Shien Expert+1 Protector+3 Soresu+2 Ataru)

Improved Reflect (Not Ranked)

Shien Technique (Not ranked)

Counterstrike (Not Raked. Note Vader rarely uses this because it forces him to use Cunning 4 vs. Brawn 7)

Djem So Deflection (Not Ranked)

Saber Throw (Not Ranked)

Defensive Stance 2 (Shien Expert 1+1 Soresu)

Falling Avalanche (Not Ranked. Note Vader will ABUSE the hell out of this...)

Disruptive Strike (Not Ranked. Forces Vader to using Cunning Lightsaber, which he doesn't like)

Supreme Reflect (Not Ranked)

Bodyguard 2 (2 Protector)

Force Protection 2 (2 Protector)

Circle of Shelter (Not ranked)

Heightened Awareness (Not Ranked)

Improved Bodyguard (Not Ranked)

Soresu Technique (Not Ranked)

Supreme Parry (Not Ranked)

Resist Disarm (Not Ranked)

Makashi Technique (Not Ranked)

Feint (2 Makashi)

Duelist's Training (Not Ranked)

Intense Presence (Not Ranked)

Quick Draw (Not Ranked)

Jump Up (Not Ranked)

Dodge 1 (1 Ataru)

Ataru Technique (Not Ranked)

Quick Strike 2 (2 Ataru)

Saber Swarm (Not Ranked. Vader doesn't like this due to low agility. Then again, Linked 6 is tempting...)

Rapid Recovery (2) (cybernetics)

Blooded 1 (cybernetics)

Motivations:

Connections: Family (Hi, Luke)

Connections: The Empire (He is the #2)

Relationship: Mentor (Hi, Sidious)

Tie Fighter: He uses the TIE Advanced, but I can't find stats for that.

Edits: Realized I had a couple unused dedications available. First, I spent one too many on Brawn. Forgot his cybernetics gave him +3, not +2. Also had an unused one in Shii Cho. His mechanics and astrogation thank me for the int upgrade.

Debating adding Seer. Force is my Ally and natural Mystic seem fitting for the Chosen One. Then again, the entire Seer specialization is something he probably lost on Mustafar.

Edited by Angelalex242

I decided to try to stat Lord Vader as I would use him in a game. Essentially, this is how I think he would play in the system: he is a juggernaut who relies on intimidation and brute force to accomplish his goals. This version of him plays to his strengths as a living weapon, something the Emperor unleashes on his most daunting foes.

ftaosk.jpg

Darth Vader [Nemesis]

This block is reflective of Lord Vader at the time between the battle of Yavin and the invasion of Hoth. It is intended to allow for his use in game scenarios, but in no way is indicative of the entire scope of his game statistics.

Darth Vader – Human Male Sith Lord

Brawn 5

Agility 4

Intellect 3

Cunning 4

Willpower 5

Presence 3

Soak Value 12

W Threshold 30

S Threshold 25

M/R Defense 3/3

Skills: Astrogation 3, Athletics 3, Brawl 2, Coercion 5, Computers 2, Cool 4, Coordination 3, Discipline 5, Gunnery 4, Knowledge (Core Worlds 2, Lore 4, Outer Rim 3), Leadership 2, Lightsaber 5, Mechanics 4, Melee 3, Perception 3, Piloting (Planetary 4, Space 4), Resilience 4, Vigilance 4

Talents: Adversary 4, Against All Odds, Crippling Blow, Fearsome 4, Force Rating 6, Full Throttle, Intimidating 4, Intuitive Evasion, Intuitive Improvements, Intuitive Strike, Natural Blademaster, Parry (Improved) 6, Reflect (Improved) 6, Resist Disarm, Saber Throw, Touch of Fate, Tricky Target.

Abilities: Enhance (all upgrades), Foresee (one Control upgrade), Influence (one Range, Magnitude, and Control upgrade), Move (all upgrades), Protect/Unleash (all upgrades), Sense (all upgrades); Nemesis Combat (Lord Vader gains an additional action at the end of each round if engaging multiple opponents, and spends no Strain to activate Parry or Reflect)

Equipment: Lightsaber (Damage 11; Critical 1; Engaged; Breach 1, Dual Phase (ignore melee defense 1/encounter), Sunder, Superior, Vicious 4), Superior Armored Battle Suit (+3 soak, +1 defense; Cortosis; includes breath mask and respirator).

Edited by JRRP

Debating adding Seer. Force is my Ally and natural Mystic seem fitting for the Chosen One. Then again, the entire Seer specialization is something he probably lost on Mustafar.

Was it "seered" away? :D

*ahem* :)

I decided to try to stat Lord Vader as I would use him in a game. Essentially, this is how I think he would play in the system: he is a juggernaut who relies on intimidation and brute force to accomplish his goals. This version of him plays to his strengths as a living weapon, something the Emperor unleashes on his most daunting foes.

ftaosk.jpg

Darth Vader [Nemesis]

This block is reflective of Lord Vader at the time between the battle of Yavin and the invasion of Hoth. It is intended to allow for his use in game scenarios, but in no way is indicative of the entire scope of his game statistics.

Darth Vader – Human Male Sith Lord

Brawn 5

Agility 4

Intellect 3

Cunning 4

Willpower 5

Presence 3

Soak Value [/size] 12

W Threshold [/size] 30

S Threshold [/size] 25

M/R Defense [/size] 3/3

Skills: Astrogation 3, Athletics 3, Brawl 2, Coercion 5, Computers 2, Cool 4, Coordination 3, Discipline 5, Gunnery 4, Knowledge (Core Worlds 2, Lore 4, Outer Rim 3), Leadership 2, Lightsaber 5, Mechanics 4, Melee 3, Perception 3, Piloting (Planetary 4, Space 4), Resilience 4, Vigilance 4

Talents: Adversary 4, Against All Odds, Crippling Blow, Fearsome 4, Force Rating 6, Full Throttle, Intimidating 4, Intuitive Evasion, Intuitive Improvements, Intuitive Strike, Natural Blademaster, Parry (Improved) 6, Reflect (Improved) 6, Resist Disarm, Saber Throw, Touch of Fate, Tricky Target.

Abilities: Enhance (all upgrades), Foresee (one Control upgrade), Influence (one Range, Magnitude, and Control upgrade), Move (all upgrades), Protect/Unleash (all upgrades), Sense (all upgrades); Nemesis Combat (Lord Vader gains an additional action at the end of each round if engaging multiple opponents, and spends no Strain to activate Parry or Reflect)

Equipment: Lightsaber (Damage 11; Critical 1; Engaged; Breach 1, Dual Phase (ignore melee defense 1/encounter), Sunder, Superior, Vicious 4), Superior Armored Battle Suit (+3 soak, +1 defense; Cortosis; includes breath mask and respirator).

Nice. This is very close to how mine has been shaping up. Although I started building him as a PC so I could get a feel for where I thought he should be as a baseline and consequently he's got a lot higher rating in some areas (e.g. Reflect and Parry). I suspect our entries are going to look quite similar, I'm afraid.

Nothing wrong with similar results. I like that we agree on the feel of him in the rules system. I also debated giving him higher reflect and parry values, but with his soak, defense rating, and Adversary talents, it just seemed like overkill. Okay, more overkill.

I would caution that Vader does not have, as I pointed out, Unleash Mastery, which is specifically sith lightning. Dooku has it. Sidious has it. All those Sith Lords who use it have it. But...Vader, due to cybernetics, does not.

Debating adding Seer. Force is my Ally and natural Mystic seem fitting for the Chosen One. Then again, the entire Seer specialization is something he probably lost on Mustafar.

Was it "seered" away? :D

*ahem* :)

More or less. It's canon he lost something impressive upon entering the suit. The Seer specialization seems like a good candidate.

This was too much fun to do. I took another crack, this time as a PC:

Starting with Episode I, Ani joins the group in medias res and is allowed to build his character using knight level rules.

Anakin – Human Male Explorer/Driver/Force Sensitive Exile

Brawn 2

Agility 3

Intellect 3

Cunning 3

Willpower 3

Presence 2

Soak Value 2

W Threshold 12

S Threshold 15

M/R Defense -/-

Skills: Astrogation 1, Computers 1, Cool 1, Knowledge (Lore 1, Outer Rim 1), Mechanics 1, Perception 1, Pilot (Planetary 2, Space 2), Survival 1, Vigilance 1. [ Note: Computers and Vigilance are bonus Human skills]

Talents: All-Terrain Driver, Fine Tuning, Full Throttle, Gearhead, Rapid Reaction, Skilled Jockey.

Abilities: Force Rating 1; Enhance (Control Upgrades – Coordination, Pilot (Planetary), Pilot (Space))

Equipment: Tool kit, Racing Pod, half-built protocol droid.

Obligation: He starts with Family , taking on an additional Debt obligation to gain +10 starting xp. He decides that both he and his mother are slaves to a Toydrian merchant, partly because he noticed that species in Enter the Unknown and thought it would be a good fit.

Morality (50): He also chooses his Morality (Justice/Cruelty), noting that even as a young kid, he burns to right the injustice of Hutt controlled Tatooine, but that fervor can sometimes spill over into unwarranted violence.

Motivation: Ambition – Power. As a slave, he wishes to gain enough strength to never again be at someone else’s mercy.

His first session he meets the other characters, wins a pod race, and trades his starting equipment to erase his Obligation since none of the other characters had one. His Morality improves by 1 . He also gains 20xp, from which he purchases Improved Full Throttle and Uncanny Reactions .

The second session the group attempt to set Anakin up with the Jedi Order, effectively gaining him a Mentor and the ability to purchase Force powers at a discount. The GM has seen this character already growing into a troubling prima donna, and wisely opts to focus the session on another character while the Jedi characters plan out the Naboo angle. Anakin broods. He gains 15 xp for an abbreviated session and uses it to pick up Tricky Target . His Morality improves to 56.

The third session sees Anakin fighting in space, finally getting to use the bulk of his talents. One of the other PCs dies, and the arc of the story winds to a successful conclusion. He receives 20xp for the session, plus an additional 15xp for the conclusion of the story. His Morality improves to 66 . As he is knocking on the door of Paragon status, the GM decides that the Jedi Order let him in. He uses his xp on Toughened, Fine Tuning , and picks up the Sense basic power at a discount.

Qui-Gon’s player took the character’s death especially hard and left the group. The GM decides to advance the story 10 years and give everyone 300xp to mature their characters. He also allows them to gain an additional 9000 credits of equipment or start with an Illum equipped lightsaber, which is the option Anakin chooses. He also convinces the GM to let his Morality start back at 50 for an extra 2,500 credits in gear. He looks like this at the start of play (beginning of Episode II) :

Anakin – Human Male Explorer/Driver/Force Sensitive Exile/Ataru Striker

Brawn 3

Agility 4

Intellect 3

Cunning 3

Willpower 3

Presence 2

Soak Value 4

W Threshold 14

S Threshold 15

M/R Defense 1/1

Skills: Astrogation 2, Computers 1, Cool 2, Gunnery 1, Knowledge (Lore 1, Outer Rim 1), Lightsaber 1, Mechanics 2, Perception 1, Pilot (Planetary 3, Space 3), Survival 1, Vigilance 1.

Talents: All-Terrain Driver, Fine Tuning 2, Full Throttle, Gearhead 2, Improved Full Throttle, Quick Draw, Rapid Reaction, Sixth Sense, Skilled Jockey, Street Smarts, Superior Reflexes, Touch of Fate, Tricky Target, Uncanny Reactions.

Abilities: Force Rating 2; Enhance (Control Upgrades – Coordination, Pilot (Planetary), Pilot (Space)); Sense

Equipment: Lightsaber, Heavy Robes

Morality (50): He also chooses his Morality (Justice/Cruelty), noting that even as a young kid, he burns to right the injustice of Hutt controlled Tatooine, but that fervor can sometimes burn over into unwarranted violence.

Motivation: Ambition – Power. As a slave, he wishes to gain enough strength to never again be at someone else’s mercy.

The opening session re-introduces the characters, mostly reusing those from the previous story arc. Anakin continues his flirtation with Padme, which is far less creepy now that he’s not playing a pre-pubescent character. He gets in some combat and ends the session on a cliffhanger outside a bar. He earns 20xp, and his Morality drops to 49 , mostly owing to some dark-side pip use. He picks up Parry and Jump Up , and uses the mentor discount to add the basic powers of Influence and Move .

Next session the cliffhanger is resolved in one roll as Obi-Wan critical hit the bounty hunter and rolled 00 on the percentile roll. The characters decide to split the party with Obi-Wan tracking down leads while Anakin and Padme bicker. They gain 20xp, Anakin’s Morality drops to 47 as he is throwing around dark side pips like they’re not an issue. He takes a Control upgrade to Sense (increase attack difficulty) and improves his Lightsaber skill to 2 .

Anakin and Padme spend the next session going to Tatooine, completely destroying the GM’s plan to slowly build the tension of Anakin’s dream-visions; as he hastily throws something together, Anakin keeps responding violently, ending up slaughtering a village of Tusken Raiders single-handedly. He gains 20xp for the session, but his Morality drops to 36 despite rolling a 9. He adds Ataru Technique and Reflect to his stats and thinks very hard about his Jedi commitment.

The next session they infiltrate the droid foundry on Geonosis, fight through the locals only to eventually succumb to overwhelming numbers. Padme attempts to negotiate with Dooku to no avail, and they are left in a dungeon. This session earns them 20xp, and Anakin’s Morality goes back up to 44 . Anakin picks up an additional Parry , and adds Conditioned .

Anakin and Padme start the next session professing their love for one another; the GM points out (repeatedly) that abandoning the Jedi order will lose Anakin his Mentor discount on Force Abilities. They go through the beast fight and somehow manage to win, surprising the GM. He throws in more battle droids and has the Jedi order show up as planned, gifting lightsabers to make up for the ones he took last session. The game ends with the PCs and surviving Jedi surrounded on the arena floor. Anakin spends his 20xp on Dodge and Quick Strike .

Full-fledged war is erupting in the next session, against the wishes of the GM. He is absolutely gob smacked that the PCs have failed to equate two and two equals Sith. Instead, he is hoping to bring some kind of conclusion to the story. Anakin and Obi-Wan fight Dooku, resulting in criticals, lost limbs, and unhappy players. He gives them 20xp for the session, 15xp for plunging the galaxy into war, and they have a serious conversation about continuing the game. Anakin’s Morality goes back to 50 , and he adds Reflect and Saber Swarm to his character sheet.

They decide that Anakin’s player will GM for a while, and he runs Anakin as an NPC mentor for the former GM’s Togruta padawan. The game grinds along with battle upon battle seemingly ending in a constant stalemate. After 750xp of play, the original game master takes back over, having recovered enough to try to end the story of his Chancelor/Sith Lord unsuccessfully attempting to take over the galaxy.

Anakin has 750xp to spend to get his character back in line with Obi-Wan and Padme (who has been losing interest in the game since the GM change). His stats look like this (beginning of Episode III ):

Anakin – Human Male Explorer/Driver/Force Sensitive Exile/Ataru Striker/Niman Disciple

Brawn 4

Agility 5

Intellect 3

Cunning 3

Willpower 4

Presence 2

Soak Value 5

W Threshold 16

S Threshold 16

M/R Defense 3/1

Skills: Astrogation 2, Computers 1, Cool 3, Discipline 2, Gunnery 2, Knowledge (Lore 2, Outer Rim 2), Leadership 2, Lightsaber 3, Mechanics 2, Negotiation 1, Perception 2, Pilot (Planetary 3, Space 3), Survival 1, Vigilance 1.

Talents: All-Terrain Driver, Ataru Technique, Conditioned, Center of Being, Defensive Driving, Defensive Training 2, Dodge 2, Fine Tuning 2, Full Throttle, Gearhead 2, Hawk Bat Swoop, Improved Center of Being, Improved Full Throttle, Jump Up, Master Driver, Niman Technique, Nobody’s Fool, Parry 6, Quick Draw, Quick Strike 2, Rapid Reaction, Reflect 4, Saber Swarm, Saber Throw, Sense Emotions, Sixth Sense, Skilled Jockey 2, Street Smarts, Sum Djem, Superior Reflexes, Supreme Full Throttle, Touch of Fate, Tricky Target, Uncanny Reactions.

Abilities: Force Rating 3; Enhance (All Upgrades); Sense (control (attack difficulty), control (current thoughts), Duration, Strength); Influence; Move (Strength 2, Range 2, control (ranged combat))

Equipment: Lightsaber, Heavy Robes, Cybernetic Arm (+1 Brawn).

Morality (50): He also chooses his Morality (Justice/Cruelty), noting that even as a young kid, he burns to right the injustice of Hutt controlled Tatooine, but that fervor can sometimes burn over into unwarranted violence.

Motivation: Ambition – Power. As a slave, he wishes to gain enough strength to never again be at someone else’s mercy. [1405xp]

Edited by JRRP

Err...what?

You build an Anakin that doesn't specialize in form 5?

I would caution that Vader does not have, as I pointed out, Unleash Mastery, which is specifically sith lightning. Dooku has it. Sidious has it. All those Sith Lords who use it have it. But...Vader, due to cybernetics, does not.

Err...what?

You build an Anakin that doesn't specialize in form 5?

I can appreciate the desire to hew closely to canon and apply the specific portion of Legend that deals with cybernetics and the Force, combined with game mechanic interpretations.

Let's keep the competition friendly, though, and save any well-mannered critiques for the voting period. Everyone is free to apply the game mechanics as they see them fitting into their vision of the portrayal of Anakin. Note also that Legends is an entirely optional source of inspiration for building, and that the Canon Anakin Skywalker merely "demonstrated skill in Form V."

No builds will be disqualified for including any Unleash upgrades, of course! I would encourage everyone, of course, to be both reasonable and thematically appropriate! This is for your own good; entries that more thematically jive with popular notion are liable to get more votes ;)

That said, I will point out the following:

1. The Protect/Unleash power has two sides of the coin, and Vader has been seen using Protect in many sources.

2. Although we don't have a lot of instances of Vader using Unleash (aka Sith Lightning), there have been two cases where he utilized a form of it: In The Force Unleashed II and in Splinter of the Mind's Eye.

3. Even though his usage of Sith Lightning in Legends is sporadic at best, he was no stranger to the technique , since he did train his Secret Apprentice to harness its power. So one could argue that he knew all there was to know about Unleash, but was unable to properly manifest it without risking his wellbeing.

/nerd generator.

Edited by awayputurwpn

When looking at Anakin/Vader and trying to get stats, I did lose a bit of the fluff. Niman was one thing that did not fit the character growth as I spent the xp. It is very likely the next tree to add when playing through the campaign/Episode III.

Looking at all of the source material, Vader can do almost everything. Frankly, I find that more than a little boring. With both of these, I was trying to hit the minimum I could to allow him to do all the things he did in the movies. With respect to Protect/Unleash, I was looking at the Cloud City scene from Empire where he is shot multiple times and just absorbs it. Would he generate force lightening? Probably not, but as noted above it is something he knows how to do.

One of the reasons I've enjoyed YBtC is that there are many ways to come to a usable character. I think my version of Vader would work in the game I run. Also, the FFG version of Star Wars seems to be much more streamlined with respect to NPC stats. That's something I was trying to follow with the NPC version of Vader.

Last point: Luke defeats him. If he has the stats to be the best at everything with no weaknesses and without fail, that, in my opinion, does not fit with the character's use in the story.

I would caution that Vader does not have, as I pointed out, Unleash Mastery, which is specifically sith lightning. Dooku has it. Sidious has it. All those Sith Lords who use it have it. But...Vader, due to cybernetics, does not.

I don't know that this would necessarily be due to cybernetics. I always read the Force Lightning as being some manifestation of Force energy, not just boring old electricity. Besides, do you know what fairs worse than electric motors and metal when lightning runs through it? Living flesh and nerves. It's rather bizarre to suggest that someone can channel electricity through their arms because their arms are tissue and blood and nerve endings rather than mechanical devices. And aside from inherently being more resilient, you can actually harden electronics against this stuff fairly easily if you wish. It's called a lightning conductor. No, if Vader has no ability to use Force Lightning I always took that as some lack within him - either lacking the knowledge of how to do it (we see from Savage and Dooku that it's a technique that must be taught) or simply not having reached the dark, bottomless levels of hate required to do it.

Debating adding Seer. Force is my Ally and natural Mystic seem fitting for the Chosen One. Then again, the entire Seer specialization is something he probably lost on Mustafar.

Was it "seered" away? :D

*ahem* :)

More or less. It's canon he lost something impressive upon entering the suit. The Seer specialization seems like a good candidate.

It was a pun. "Seared away" means to burn off the outer layers of something. I was playing on Sear / Seer and Anakin's little lava bath.

As to having lost something impressive... well I'm not touching that one with a barge-pole.

Yep, he lost something impressive alright. Poor Padme. Imagine if she'd lived.

No, if Vader has no ability to use Force Lightning I always took that as some lack within him - either lacking the knowledge of how to do it (we see from Savage and Dooku that it's a technique that must be taught) or simply not having reached the dark, bottomless levels of hate required to do it.

I've always thought that Vader's lack of the use of Force Lightning was due to him preferring his Force Choke method. He probably could very well use it, but why bother when you can just Skype a random Admiral and kill him without even leaving the comfort of your quarters? :D

I've also decided to submit Anakin Skywalker, as of Revenge of the Sith.

Anakin is much less skilled, but has more raw potential then his older self, sporting a Force Rating of 8 to Vader's 6. (One higher then Sidious and Yoda, instead of one lower...) He has most of the same trees, adding Seer and losing all the extra saber trees. Seer was lost on Mustafar to explain the FR drop. To Anakin, the Force is EASY. It's the easiest thing ever. No wonder he's so arrogant...

Anakin is worth 3600 XP here.

Background: Down and Out. A slave on Tatooine, he hasn't really transcended that yet.

Obligation: He has two...

Dutybound (To the Jedi Order) and Family (to Padme). I set both of these at 10

Morality: Like his older self, it's still Love and Jealousy. Only with Anakin, the wrong one's winning...

As of ROTS, his morality rates about 31 (assuming Dooku's been killed already...)

Due to morality, he had +10 XP

He bought characteristics of Agility 3, Intelligence 3, Cunning 3, Willpower 3.

Even the 9 year old started Knight Level, and thus had many specializations in the Pilot Talent Tree. He also had Piloting Planteary (Pod Race) and Gunnery (Naboo battle) Note that despite being every kind of master pilot known, he never actually had piloting planetary as a career skill.

Species: Human, obviously

His 'human skills' were Lightsaber and Discipline. Midichlorians off the scale meant he had great potential to be a jedi before he ever saw a jedi.

Career: Warrior

First skills of Cool, Perception, Survival

Specialization: Starfighter Ace

First skills of Mechanics, Piloting/Space

Final Stats of Brawn 4 (+1 cybernetic Arm for 5), Agility 4, Intelligence 4, Cunning 4, Willpower 3, Presence 3

He started with:

Starfighter Ace: (All of it)

Artisan: (All of it)

Seer: (All of it)

(It's good to be the Chosen One)

Upon joining the Jedi Order....

Shi Cho Knight

Anakin did not master this form, but he did pick up a good part of it.

He has...

Rank 1: All

Rank 2: All

Rank 3: Quick Draw, Parry, Defensive Training

Rank 4: Natural Blademaster, Improved Parry, Sum Djem

Rank 5: Center of Being, Durable, Dedication

Shien Expert: All of it. Had it capped out during the Clone Wars. One of the greatest masters of this form.

Pathfinder: In place by Geonosis

Rank 1: Grit, Keen Eyed, Forager

Rank 2: Keen Eyed, Outdoorsman

Rank 3: Animal Empathy, Animal Bond

Rank 4: Mental Bond, Force Rating

Protector: In place during Episode 2. Comes of his absurdly high dedication to protecting people he cares about...notably Padme.

All of it minus stim pack specializations and physician. (Anakin was never a healer. But boy howdy you better not come near his girl)

Aggressor: Not maxed out yet...lacks the second column of intimidating, terrify, improved terrify, fearsome.

Force Powers:

Despite his Force Rating of 8, Anakin doesn't practice nearly as much as he did in the suit.

Bind: Basic, Strength upgrades, Duration upgrade, Control Strain, Mastery. (He force chokes Padme. Which means he needs Mastery and everything leading to it)

Enhance: All of it.

The basic status of the Chosen One. Life is easy cause 8 force dice help him do everything.

Foresee: Basic, Strength, Control Initiative, Control Defense

Anakin has honed this just enough to see Padme dying...and, of course, Combat Applications...

Influence:

Basic, Range, Magnitude, Control Emotion/Belief, Control Skills

Control Skills helps him breeze through life again, as 8 Force Dice help him do all his social skills.

Move:

Basic, Strength, Range, Range, Control Hurl, Control Pull

All that power and not enough skill to use it all...

Sense:

Basic, Control: Sense thoughts, Control: Upgrade Difficulty, Duration, Strength, Upgrade Ability

Not as honed as it will be, but he's got the combat applications down. Also helps him pilot.

Skills:

Astrogation: 4P 1A -1S (Still a master pilot)

Athletics: 3P 2A -2S 8F (The Force does it all)

Brawl: 1P 4A 8F (The force does even more)

Charm: 1P 2A 8F (The force says Anakin's sexy. Believe it, Padme!)

Coercion: 2P 1A -1S 8F (The force says Anakin's scary too. Not nearly as scary as he will be though...)

Computers: 1P 3A (He's okay)

Cool: 3P (Not nearly as Cool as he will be when voiced by James Earl Jones...)

Coordination: 3P 1A -2S 8F (Anakin squeezes into and out of tight spots)

Core Worlds: 4A (No, Anakin's not studying this nonsense)

Deception: 1P 3A -1S 8F (No, I'm not married, I swear! Really! I've got 8 Force dice to prove it with!)

Discipline: 3P (Just not there yet. Wild power mostly untamed)

Education: 1P 3A (The Jedi made him study his 3Rs.)

Gunnery: 4P 1A (He will blow you up)

Leadership: 1P 2A 8F (Follow me, says the Force!)

Lightsaber: 5P (One does not pwn Count Dooku with anything less)

Lore: 1P 3A (Anakin only wants to study Padme, not stuffy old teachings)

Mechanics: 4P 1A (Anakin fixes everything. And then upgrades it. Twice.)

Medicine: 1P 3A (Wartime training made him do it)

Melee: 1P 4A (Not his cup of tea)

Negotiation: 3A 8F (Let's make a deal, says the Force.)

Outer Rim: 1P 3A (He grew up on Tatooine.)

Perception: 4P 1A -3S (Anakin sees you...)

Piloting Planetary: 4P 1A -2S 8F (Anakin is the best pilot ever)

Piloting Space: 4P 1A -2S 8F(Anakin is still the best pilot ever)

Ranged Heavy: 4A (Like he's gonna shoot a gun)

Ranged Light: 1P 3A (Forced into it)

Resilience: 5P 8F (Anakin is TOUGH. Really really tough, says the Force)

Skulduggery: 1P 3A (Not his strong suit)

Stealth: 4A (Not so sneaky)

Streetwise: 1P 3A -1S (Grew up a slave)

Survival: 2P 2A (Grew up a slave on a desert)

Underworld: 4A -1S (Between Jabba's homeworld and Tusken Raiders...)

Vigilance: 3P 1A 2B -3S (Anakin goes first. Usually)

Xenology: 4A (Who cares?)

Warfare: 1P 3A (Clone Wars forced him to learn)

Gear:

Cybernetic Mod V Arm (+1 Brawn)

Thermal Cloak (Outer robe of the jedi uniform)

Armor:

Deflector Shield (fluffed as Force Defense)

Armored Robe:

Intuitive Improvements gives him 4 Hard Points: (While these look mechanical, fluffed, they're attributed to the Force)

Enhanced Optics Suite (+1 Vigilance)

Removes 2 Setback dice from many perception/villgiance/suveillance checks

Omniscan 3 Integrated Scanner (+1 Perception)

General Purpose Scanner, and 1B to detect hidden enemies

Threat Monitor: Adds 3 advantages to initiative checks and a quick strike talent

Superior Armor Customization: (Superior Armor +1 Soak)

Lightsaber: (Intuitive Improvements gives it 7 hard points. Remember, Luke has this 7 hard point Lightsaber till he loses it on Bespin!)

Damage 12, Critical 1, Breach 1, Vicious 3, Superior (Defensive 2 from defensive training talents)

Ilum Crystal (fully modded), Extended Hilt (fully modded), Dual Phase function, Superior Hilt

Talents:

Grit 12 (Starfighter Ace 2+2 Artisan+2 Seer+2 Protector+Pathfinder+Aggressor 2+Shien Expert)

Solid Repairs 5 (Starfighter Ace 2+3 Artisan)

Skilled Jockey 2 (Starfighter Ace 2)

Rapid Reaction 4 (Starfighter Ace 2+Seer 2)

Intuitive Evasion 2 (Starfighter Ace 2)

Galaxy Mapper (Not ranked)

Full Throttle (Not Ranked)

Intuitive Strike (Not Ranked)

Touch of Fate (Not Ranked)

Exhaust Port (Not ranked)

Tricky Target (Not ranked)

Dedication 6 (1 Starfighter Ace+Artisan+Shi Cho Knight+Shien Expert+Protector+Aggressor)

Force Rating 7 (1 Starfighter Ace+Artisan+2 Seer+Protector+Pathfinder+Aggressor)

Fine Tuning 2 (2 Artisan)

Inventor 1 (1 Artisan)

Defensive Slicing 2 (2 Artisan)

Technical Aptitude 1 (1 Artisan)

Imbue Item (Not Ranked)

Natural Tinkerer (Not Ranked)

Mental Fortress (Not Ranked)

Comprehend Technology (Not Ranked)

Master Artisan (Not Ranked)

Intuitive Improvements (Not Ranked)

Uncanny Reactions 2 (Seer 2)

Expert Tracker 1 (Seer 1)

Keen Eyed 3 (Seer 1+Pathfinder 2)

Toughened 8 (Seer 2+Shii Cho Knight 1+Protector 2+Aggressor 2+Shien Expert)

Forewarning 1 (Seer 1)

Dodge (Seer 1)

Forager (Not Ranked)

Sense Danger (Not Ranked)

Pre Emptive Avoidance (Not Ranked)

Sense Advantage (Not Ranked)

The Force is my Ally (Not Ranked)

Natural Mystic (Not Ranked)

Parry 6 (3 Shii Cho Knight+2 Shien Expert+1 Protector)

Second Wind 2 (Shii Cho Knight 2)

Conditioned 2 (Shii Cho Knight 1+Shien Expert 1)

Defensive Training 2 (Shii Cho Knight 1+Shien Expert 1)

Center of Being 3 (Shii Cho Knight 1+2 Protector)

Durable 2 (Shii Cho Knight 2)

Multiple Opponents (Not Ranked)

Quick Draw (Not Ranked)

Sum Djem (Not Ranked)

Natural Blademaster (Not Ranked)

Improved Parry (Not Ranked)

Reflect 4 (Protector 1+Shien Expert 3)

Bodyguard 2 (Protector 2)

Force Protection 2 (Protector 2)

Heightened Awareness (Not Ranked)

Circle of Shelter (Not Ranked)

Improved Bodyguard (Not ranked)

Outdoorsman 1 (Pathfinder)

Animal Empathy (Not Ranked)

Animal Bond (Not Ranked)

Mental Bond (Not Ranked)

Plausible Deniability 1 (Aggressor)

Intimidating 1 (Aggressor)

Fearsome 2 (Aggressor)

Prey on the Weak 2 (Aggressor)

Crippling Blow (Not Ranked)

Heroic Fortitude (Not Ranked)

Against All Odds (Not Ranked)

Street Smarts 1 (Shien Expert 1)

Defensive Stance (Shien Expert 1)

Shien Technique (Not Ranked)

Counterstrike (Not Ranked)

Djem So Deflection (Not Ranked)

Improved Reflect (Not Ranked)

Supreme Reflect (Not Ranked)

Saber Throw (Not Ranked)

Disruptive Strike (Not Ranked)

Quick Strike 1 (Robe Mod)

Wound 28 Strain 26 Ranged Defense 2, Melee Defense 4, Soak 8

(Parry 6, Reflect 4)

Anakin has parry enough to parry the beefiest lightsaber buildable. His reflect should serve against most guns.

He has Durable 2 and Center of Being 3 to deal with crits.

Heroic Fortitude and Against all Odds describe Mustafar pretty well.

Force is my Ally and Natural Mystic, along with Force Rating 8, describes the casual ease with which the Force comes to him.

Luke will very much appreciate having his dad's 7 hard point Lightsaber (up till Bespin, anyway...)

So, who'd win in a fight between Vader and Anakin?

In Space, Anakin. He's got more Dex and more Force Die to commit to Starfighter Ace abilities and Sense.

On the ground, Vader. Anakin's extra force dice to commit won't save him from all the extra forms and Force upgrades Vader has.

Edited by Angelalex242

Hey all, we are 10 days out from the deadline for builds...

Post them up while you still can!

Friendly reminder...

Less than 3 days left to build, folks!

Darth Vader [Nemesis]

B: 6 A: 3 I: 4 C: 5 W:6 P: 3

Wound: 40 Strain: 35 Soak (Cortosis): 9 Defense: 1

Fear: 3 red, 2 purple

Skills:

Coercion 3, Cool 3, Discipline 5, Leadership 2, Lightsaber 5, Lore 3, Mechanics 4, Perception 2, Pilot (both) 4, Resilience 3, Vigilance 3

Force Rating: 5 Dark Side Paragon

Bind: Magnitude 2, Strength 2, Duration, Mastery

Enhance: All Upgrades

Foresee: Strength 2, Duration 2

Move: Range 3, Strength 3, Magnitude 2, Control (attack), Control (disarm, secure objects), Control (fine manipulation)

Sense: Control (sense thoughts), Range 2

Talents:

Adversary 5, Nobody's Fool 2, Falling Avalanche, Sum Djem, Reflect (improved) 7, Parry (improved) 7, Against All Odds, Tricky Target, Skilled Jockey 3, Durable 3

Equipment:

Lightsaber (Damage: 11, Crit 1, Vicious 3, Sunder, Breach 1, Superior)

Armored Robes (Soak 3, Defense 1, Superior. Cortosis)

Less than a day left on this!

Anakin Skywalker

Human Male Sentinel

Specializations: Artisan, Driver

Background: This is Anakin the boy at the start of Phantom Menace created as a starting character with 40 earned xp spent on upgrading skills. According to some Dark Horse comics Anakin had a couple adventures before he met Qi-Gon Jinn.

Attributes: all 2, he is just a little boy.

Skills:

Computers 2

Deception 1

Knowledge (Education) 1, his mother homeschooled him

Mechanics 3

Perception 1

Pilot (Planetary) 3

Streetwise 1

Talents:

Solid Repairs

Fine Tuning

Mental Tools

Full Throttle

All-Terrain Driver

Gearhead

Grit

Skilled Jockey

Force Powers:

Foresee basic

Sense basic

Obligation: Family +10

Morality: 50

Equipment: Ragged clothes, tools.

Anakin Skywalker (Episode III)

Human Male Sentinel: Shein Expert, Starfighter Ace

B: 3 A: 3 I: 2 C:4 W: 3 P:2
Wound: 15
Strain: 13
Skills:
Athletics 1
Cool 1
Discipline 2
Lightsaber 4
Mechanics 3
Pilot (Space) 3
Pilot (Planet) 2
Resilience 1
Skullduggery 1
Stealth 1
Vigilance 1
Perception 1
Shien Expert Talents:
Conditioned
Reflect 2
Parry 2
Street Smarts
Toughened
Shien Technique
Counterstrike
Djem So Defense
Defensive Stance
Falling Avalanche
Dedication
Straighter Ace Talents:
Skilled Jockey
Confidence
Rapid Reaction
Touch of Fate
Intuitive Strike
Force Rating
Tricky Target
Grit
Dedication
Force Powers [FR: 2]
Bind
Enhance: Control (leap horizontal), Control (leap vertical), Range
Foresee: Strength 2, Duration 2
Move: Range 1, Strength 1, Control (attack)
Sense: Control (commit FD defense), Duration, Strength, Control (commit FD attack)
XP: 660 (after character creation)
Edited by Jedi Ronin

I'm going to try to sneak in a low XP build of Anakin Skywalker later today...when exactly is the cut off?

8am PST on Sunday, August 30th (4pm August 30 GMT) to enter/edit your builds, after which entries will be closed. Any entries edited after the deadline will be disqualified.

So your Anakin build is an hour late and thus disqualified.

Oh well.