I have been meaning to do this for a while and with the expansion weapons being revealed, I wanted to do the math and share how all the weapons compare to each other.
General Notes:
- I am using the frequency*damage formula, it is not completely accurate as the math calculates surge and damage separately, whereas they are linked on the die. The point of this post is to compare weapons to each other.
- All numbers are versus a black die (as most imperials figures use it).
- Accuracy is not factored in. I will point out however, that weapons with blue dice do better when shooting from outside of optimum range. (Ex. While the Carbine generally beats the A280, the A280 wins at range 5 and 6).
- The math is for a single target, going for the most damage possible (except in the cleave section).
- I am not listing all of the mod combinations, just the most effective ones.
- This is based on a single attack. Since some mods are exhausted, mods that don't exhaust are sometimes superior to ones that do,when you attack twice. (Ex: Gaarkan's Vibro-ax w/ hilt vs Plasteel Staff w/ haft)
Starting Weapons:
Vintage Blaster (Jyn) = 1.83
w/ Tactical Display=2.13
Repeating Blaster (Biv Bodhrik)=1.83
Modified Blaster (Saska Teft)=1.79
w/ TD=2.405
Holdout Blaster (Gideon)=1.61
Infantry Rifle (Fenn)=1.58
w/ TD=1.94
Longblaster (Mak)=1.41
w/ TD=2.24
Vibro-ax (Gaarkhan)=2.10
w/ balanced hilt=2.33
Plasteel Staff (Diala)=1.43
w/ extended haft=2.26
Tier 1:
DH-17= 2.13
w/ TC & marksman barrel=2.46
w/ Plasma Cell & marksman barrel=3.04 (Tier 2)
E-11=2.17
w/ TC=2.89
w/ TC & PC=4.31(T2)
DL-44=2.20
w/ TC=3.13
w/ TC & PC=4.25 (T2; Spread barrel is also good here)
Tatooine Hunting Rifle (Twin Shadows) - see Special Section
DDC Defender(Hoth)=1.43 (possible x3; Marksman Barrel is assumed)
With Jyn's gunslinger & DL-44 this has an avg of 2.62x3.
Vibroblade=2.04
w/ hilt=2.79
Armored Gauntlets=2.55
Gaffi Stick=2.333
w/ High-Impact Guard=3.62(T2)
Tier 2:
A280=2.3
w/ TC=3.78
w/ PC=3.17
w/ TC & PC=4.42
EE-3 Carbine (Twin Shadows)=2.71
w/ TC=3.71
w/ PC=3.55
w/ TC & PC=4.71
434 Deathhammer=3.214;
w/ spread barrel=4.214
T-21=3.222
BD-1 Vibro-Ax=3.0;
w/hilt & guard=4.86
Shock emitters(T3) with either hilt or haft gives similar dmg.
Vibro Knucklers=3.32
Tier 3:
DXR-6=3.39
DLT-19 (Twin Shadows)=3.16
w/ PC=4.04
w/ Disruption Cell=4.02
I ignored the focus surge because in most cases you are giving up 2 dmg to get it, which isn't really worth it, since only 1 out of the 6 sides of the green die can give more than 2 dmg. (But would be good if the target is dieing anyway)
Sporting Blaster=3.43
w/ PC=3.97
w/ DC=4.17
Pulse Cannon=4.24
w/ PC=5.02
w/ DC=5.08
Force Pike = 3.742
w/ guard=4.82
Special:
Shu Yen's Lightsaber=2.64
w/ hilt=3.78
Tatooine Hunting Rifle: For the math on this, I calculated the total avg damage over 2 shots in a single round (accounting for TC only being used once) with the first shot prioritizing focus, and the 2nd shot prioritizing damage and it came so about the same total avg dmg of the longblaster with the same conditions. There is some value to be had when your first shot is already focused (like from a previous shot or jeswandi training), giving a much greater change to get another focus, but that is hard to analyze.
Cleave Weapons:
In the previous columns, I analyzed single target damage only. In this column, I am counting cleave as 1 dmg as if a 2nd enemy is adjacent to your hero. The numbers are the total avg damage over 2 targets.
Vibro-ax w/ hilt=3.536
Armored Gauntlets=2.92
Vibroblade w/ hilt=3.96
Vibro Knucklers=3.47
BD-1 Vibro-ax w/ hilt & haft=5.69
Shu Yen's Lightsaber w/ hilt=5.23
Twin Shadow Cards: https://community.fantasyflightgames.com/topic/184232-twin-shadows-has-anyone-played/
DDC Defender: https://images-cdn.fantasyflightgames.com/filer_public/f3/ff/f3ff7445-c9e2-41db-ab13-a6199e09a0e6/ddc-defender.png
Credit to Emerald Days for his probability Charts: https://emeralddays.wordpress.com/
If you wish to know the avg damage on any mod combinations I didn't do or a specific weapon vs the white die, let me know.
Edited by Deadwolf