Yesterday had a two-player-game against Rise of Elder Things (my first one). It was quite epic (3,5 hours long), and we nearly won - had all requirements for 4 Mysteries, but then, during Mythos Phase, both of our Investigator's (Finn and Tommy) died (we started out with Lily and Ursula), which caused Elder Things to awaken. Thus Defeat by Elimination.
Anyway, near the end I ended up with about 20 Assets, Unique Assets, Spells and Artifacts in my possessions, due to an Defeated-Investigator-Encounter. It was a little overwhelming and too good to be true, imho. Therefore I thought about methods to make Defeat feel a little bit more significant. Wouldn't it be thematic, that an Investigator would lose some of his possessions while humping to the nearest City, barely alive, possibly hunted by some evil entity?
A quite thematic tweak came to mind:
- Investigator went Insane = discard all Spells and Clues (Investigator forgot chants and important knowledge).
- Investigator got Crippled = discard all physical possessions, like Tickets, Non-Ally-Assets, and Artifacts (Investigator had to leave stuff behind in order to get him/herself to safety).
- In any case, always discard half of his/her Allies, either randomly or by choice (some of them ran for their life, were honorably removed from office, or just decided to cowardly abandon their friend in need).
And on the occasion, that an Investigator would go both Insane AND Crippled at the same time, just consider him Devoured instead.
Edited by diceman2k4