I'm curious:
Do you guys include ALL the stuff from every Expansion into your games? Or are you a bit more selective, and only put stuff in there you like? Are there components/decks/rules you deliberately leave out of your games?
So far I'm pretty satisfied with the game (Base-Game + FL + MoM - SR isn't out yet in Germany), I just decided, that I don't like the new City-Expeditions (Sydney/Arkham/Rome), so I took them out. I like Expeditions to be confined to hard-to-reach Expedition-Locations, thus making them more rare and epic. Including City-Expeditions also renders that "Secrets from the Past"-Rumour rather toothless (impossible now, to lose the game because of it). I'm hoping to get more cards here, in future times, for increased variety (for default Expedition Locations only).
I also don't like the Preludes/Adventures; I find them fiddly and underwhelming, and I'm okay with only playing on Antarctica, when Elder Things are the AO; I like that one tweak from a certain Prelude though, where (during setup) you spawn a Rampaging Shoggoth on Lake's Camp - it's a tweak that makes things rather challenging from the get go, plus it's hugely thematic, and I think I'm gonna include this into all my Elder-Things-Games from now on.
But I can still cherish the fact, that they included special rules for people who like to play with the sideboard on more occasions (Adventures). Making everyone equally happy is a task accomplished. ![]()