Actually, anyone can do. Here is a cool, easy-to-use tool:
[old] Odanan's custom cards
Actually, anyone can do. Here is a cool, easy-to-use tool:
Eh, I'd take SE's dial creation system over that any day, it's missing Segnors and the "set how many maneuvers will be on the dial" thing is worth sweet fa
Actually, anyone can do. Here is a cool, easy-to-use tool:
Eh, I'd take SE's dial creation system over that any day, it's missing Segnors and the "set how many maneuvers will be on the dial" thing is worth sweet fa
Where I can find this?
You're already using the Strange Eons module for the cards, right?
Maneuver Dials are under "Tokens, Markers, and Resources" when you create a new game component.
You're already using the Strange Eons module for the cards, right?
Maneuver Dials are under "Tokens, Markers, and Resources" when you create a new game component.
Strange Eons? I'm not familiar with that.
I'm using Photoshop.
BTW, new card:
You're already using the Strange Eons module for the cards, right?
Maneuver Dials are under "Tokens, Markers, and Resources" when you create a new game component.
Strange Eons? I'm not familiar with that.
I'm using Photoshop.
https://community.fantasyflightgames.com/topic/93383-x-wing-plug-in-for-strange-eons/
Yeah, I thought the text spacing was a little better than what SE usually manages for upgrades, it's definitely good for dials though.
1 new card and 1 reviewed card to show the TIE Defender some love:
Edited by Odanan
Where are the dials for all these ships? I also interested in them.
I can made dials for the ships (accept suggestions!).
For now I'm using dials of existing ships.
So what dials for what ships?
The Avenger - I assume Tie Advanced
TIE Hunter??
Others?
Have you taken a look at any Huge ships? I whipped this one up today.
I want this ship now!
This is all I ever see with this ship.
Where are the dials for all these ships? I also interested in them.
I can made dials for the ships (accept suggestions!).
For now I'm using dials of existing ships.
So what dials for what ships?
The Avenger - I assume Tie Advanced
TIE Hunter??
Others?
This;
Great work here, cards look gorgeous. Have you happened to have created movement dials for all of the above ships?
I use (and calculated the cost considering) the following:
- Assault Gunboat: B-Wing
- TIE Avenger: TIE Advanced
- TIE Hunter: TIE Interceptor (yes, they are deadly)
Tie shuttle with tactician, gunner and accuracy corrector. 26 points for two stress and two damage guaranteed. Where do I sign up?
Where are the dials for all these ships? I also interested in them.
I can made dials for the ships (accept suggestions!).
For now I'm using dials of existing ships.
So what dials for what ships?
The Avenger - I assume Tie Advanced
TIE Hunter??
Others?
This;
Great work here, cards look gorgeous. Have you happened to have created movement dials for all of the above ships?
I use (and calculated the cost considering) the following:
- Assault Gunboat: B-Wing
- TIE Avenger: TIE Advanced
- TIE Hunter: TIE Interceptor (yes, they are deadly)
Wow an interceptor, with a cannon, and every other option. The TIE Hunter is probably way under costed. I would say it should be in around 32 points for the basic.
Edited by eagletsi111I know its different from all you know but this would be my approach for the tie hunter
according to "hunting" he´s either fast or a sidestepping king
the 2 green k-turn is inspiring but might be easy to block so thats my challenge
Edited by TaiowaaI know its different from all you know but this would be my approach for the tie hunter
according to "hunting" he´s either fast or a sidestepping king
kind of the drunken brawler not able to fly straight
We've NEVER had more than 16 maneuvers per dial.
well i already changed it.
the white 5 k-turn might be too much and made it red but u might cancel the 5 k-turn at all then you get back to 16!
and just to name the ships at 17 maneuvers:
E-wing
YT2400
TIE Defender
Edited by Taiowaa
Wow an interceptor, with a cannon, and every other option. The TIE Hunter is probably way under costed. I would say it should be in around 32 points for the basic.
It has 2 attack so no, it's not under-costed.
I know its different from all you know but this would be my approach for the tie hunter
according to "hunting" he´s either fast or a sidestepping king
the 2 green k-turn is inspiring but might be easy to block so thats my challenge
Interesting!
Sure, the Hunter and the Avenger could come with very original maneuver dials. Maybe S-turns?
Wow an interceptor, with a cannon, and every other option. The TIE Hunter is probably way under costed. I would say it should be in around 32 points for the basic.
It has 2 attack so no, it's not under-costed.
Really, it has everything better than a interceptor, plus it can take any cannon. Your undervaluing 2 attack, it's way more devastating, since everyone will take a cannon and arc dodge till no end. Plus the shield and agility, If it has a crappy dial then I would say possibly, but since it has arguebly the best dial in the game, no way. Everyone would load these up with hlc and for 30 points you get the best dial in the game, every action, good defense, since you have an HLC you can always evade or boost and barrel roll to dodge arcs. It's 5 times better than the defender and the defender is 30 points base, with no evade action and a crappy dial.
Maybe if the 1-straight and 1-banks were cut out and the 2-kturn was dropped to red.
That still leaves it with a pair of green turns, meaning a total "super-glue PTL to this" ship, but it doesn't have the 1-straights/banks to handle HLC properly, and it can't green k-turn since that is obscene.
Maybe if the 1-straight and 1-banks were cut out and the 2-kturn was dropped to red.
That still leaves it with a pair of green turns, meaning a total "super-glue PTL to this" ship, but it doesn't have the 1-straights/banks to handle HLC properly, and it can't green k-turn since that is obscene.
so like this:
Another idea popped into my head this morning for the TIE Avenger. Well its a child of the advanced so it keeps the sh*tty 1 banks only
to add something new : the "Scissors Bank"
To perform a Scissors bank use the corresponding turn templates.
Place one end against the side of the chosen maneuver direction. Like your doing it with a barrel roll it can be anywhere on the side of the shipbase
The other end must always face forward in the flying direction.
Then the player hold the template in place, moves the ship to the forward facing end of the template and slides the rear guide of the ship into the template
This might add interesting flight planning. Maybe it could be white without being too obscene
Edited by Taiowaatbh the Avenger would have 1-hards, that absolute bastard of a maneuver they always pulled in TIE Fighter.
I always thought the TIE hunter was literally an imperial copy of the Xwing but with a canon instead of a torpdo. Wouldn't it have a matching dial?
Edited by PewPewPewAnother idea popped into my head this morning for the TIE Avenger. Well its a child of the advanced so it keeps the sh*tty 1 banks only
to add something new : the "Scissors Bank"
To perform a Scissors bank use the corresponding turn templates.
Place one end against the side of the chosen maneuver direction. Like your doing it with a barrel roll it can be anywhere on the side of the shipbase
The other end must always face forward in the flying direction.
Then the player hold the template in place, moves the ship to the forward facing end of the template and slides the rear guide of the ship into the template
This might add interesting flight planning. Maybe it could be white without being too obscene
Realistically, this is just a barrel roll after (before?) a straight maneuver, so unless there's ac lot of chaffe in your way (certainly possible) you'd never use a stress to do what you have native.
i see that point and your right so in advance i already stated it might be white to have another action at hand.
other way might be to rotate the ship 90° inward like with a barrel roll but thats non other than a segnors loop with hard turns.
another idea i had was barrerolling with a straight template and then turning 90° inwards so like a sideway k-turn