Just thought about a variant, where the game doesn't end, when you'd run out of Mythos.
Mind that I did not post this here, because I think that the base-game-experience is broke - it isn't - I'm only doing this, because thinking up new stuff about my favorite game of all times is fun:
I also did not test this yet, but if the occasion should arise during one of my upcoming solo-sessions (wouldn't dare to turn members of my group into a guinea-pig for untested ideas), I'd totally go for it, to see how it'll work out:
1.) When it comes to drawing a card from the Mythos-Deck and it's empty (and you haven't won the game), do the following:
- Advance Doom by 1
- Discard all Clues from the board (not possessions!)
- Reset all progression on the active Mystery
- Bring a random Rumor into play.
2.) Then continue playing as usual.
3.) Construct a new Mythos Deck for the following turns, using the same ratio of yellow and green cards, according to instructions on the AO-Sheet (without Rumors, though). Shuffle them all together (no Stage-Construction).
Edited by diceman2k4