Ciao sorry for the bad english
I think city expansion is unbalanced. In the city there are the best objects and they are pretty easy to get.
I have tested some house rules from months. I think i created a great formula: now the game is more funny, balanced, there aren't bugs and it's still reasonable.
- HOUSE RULE
* REASONS
- You cannot evade encounters with characters or creatures because the city it's too small to run away.
* City is unbalanced because there aren't a lot of dangers, even the biggest enemies because you can evade them. Now you cannot evade. It doesn't matter if you use abilities or spells: now you cannot evade in the city.
- You can use these strong effects vs other characters only if they are in the city: assassin, beggar king, corrupt sheriff, den of thieves, sneakthief.
* These are very strong cards. Now you are safe if you are NOT in the city, because you are too far
- you can enter in a shop space only if you have the correct number in the die. You cannot interrupt your movement.
* Now there are less combo for merchant and alchemist. If you use the normal rules, the sentinel and the raft are useless because you can always pay 1 gold for middle region.
- Every time you enter in a shop where you choose what to buy, draw 3 cards, you can buy only these 3 things. Put in the deck if you don't buy. So mix the deck everytime. You can enter in a shop only if you have golds for the cheapest things in the description of that shop.
* every time it's the same story: Flail, full plate, spellbook... Now shops offer to you different things in different moments.
What do you think? Show me your house rules.