I am having troubles understanding all the different types of checks. I know it is all in the rules, but it is spread out and hard to locate the specifics.
I just GMed my first session, and in some cases, to keep the flow going, I was making it up as I went.
What I am confused about is adding the challenge dice.
Standard Check : You add challenge dice based on how hard the GM things the action will be.
Opposed Checks: You add challlenge dice based on the opposing NPC characteristics.
Action Checks: This is where it gets tricky.
- If it is a melee or ranged attack you add one challenge die and misfortune for the level of defence.
- If it is a skill vs skill check you add challenge dice based on the "opposed check difficulty" chart + anything in the upper left hand corner.
- If it just has one skill listed and no Vs., just the one skill you only add dies based on the upper left hand corner.
Does that make sense? Is that about right?
Nanich