Hail and or Howdy!
I was wondering, has anyone out there tried to "double GM" a game / campaign? (if so - how was the experience)
Seemingly such an effort would be highly beneficial to the Players and Campaign as a whole + might be a fun change in the way one GMs...
Anyhow that's my question - I would be interested in trying but am hesitant otherwise...
The Gist:
- Setting
- Combat
- Roleplay
some people like a per-arranged campaign setting (sort of like the old d&d settings like Forgotten Realms, Dragon Lance, Ravenloft, and the like) where they don't need to populate the setting as the foundation has already been done for them.
Other GMs like to do Combat (I know DMs/GMs who run games that are purely focused on Combat), while others specialize in the actual delivery of the RP-Element (breathing life into NPCs and acting it all out - reminds me of a Whitewolf game).
Concerns / Ideas Thoughts
Morbid