Hail and or Howdy!
I was wondering, has anyone out there tried to "double GM" a game / campaign? (if so - how was the experience)
Seemingly such an effort would be highly beneficial to the Players and Campaign as a whole + might be a fun change in the way one GMs...
Anyhow that's my question - I would be interested in trying but am hesitant otherwise...
The Gist:
- Setting
- Combat
- Roleplay
some people like a per-arranged campaign setting ( sort of like the old d&d settings like Forgotten Realms, Dragon Lance, Ravenloft, and the like ) where they don't need to populate the setting as the foundation has already been done for them.
Other GMs like to do Combat (I know DMs/GMs who run games that are purely focused on Combat), while others specialize in the actual delivery of the RP-Element (breathing life into NPCs and acting it all out - reminds me of a Whitewolf game).
Concerns / Ideas Thoughts
Morbid