K-Wing Review from Paul Heaver.

By MegaSilver, in X-Wing

We didn't know the K-Wing had a 3 turn from the last spoiler, right?

Well, now we do, if we didn't.

Ninja'd. I was just doing to post that revelation.

We also know that none of those are red, since you otherwise wouldn't be able to do SLAM or the free action from Advanced SLAM to drop the Connor Net. It's looking like a pretty good dial already. Perhaps it's more like the TIE Bomber, where you have to swoop in at high speeds or get stressed at low speeds? Or perhaps it doesn't have a K-turn, there has to be something, they mentioned it was "limited".

Actually, the 3-turn could still be red. Since the SLAM maneuver is an action, it happens after the check stress step, so choosing a red maneuver for your SLAM won't give you a stress. It's the same quirk that required them to errata Daredevil.

If I had to guess, though, I suspect the K-wing will have a dial that's pretty similar to the Decimator: no red maneuvers, but no K-turn either.

If I am not mistaken, it seems that they have edited the article and changed the picture that showed the K-Wing doing a 3-bank left and then a 3-turn right. Now, instead it does a 3-bank right. Please correct me if I am remembering it wrong, that before it was showing a 3-turn.

So there are 3 possibilities:

- The K-Wing has a red 3-turn; but performing a red SLAM maneuver does give you stress. So you couldn't drop the net as an action and they had to change it to a 3-bank, that might be white or green.

- The K-Wing has a red 3-turn; but performing a red SLAM maneuver DOESN'T give you stress. In this case, there is no reason for them to change the maneuver. This goes against the jurisprudence of the FAQ'ed Daredevil.

- The K-Wing has no 3-turns. So they had to change it to a bank.

LoL so i was probably right about them making another mistake...

I bet its #3 of your list.

We didn't know the K-Wing had a 3 turn from the last spoiler, right?

Well, now we do, if we didn't.

Ninja'd. I was just doing to post that revelation.

We also know that none of those are red, since you otherwise wouldn't be able to do SLAM or the free action from Advanced SLAM to drop the Connor Net. It's looking like a pretty good dial already. Perhaps it's more like the TIE Bomber, where you have to swoop in at high speeds or get stressed at low speeds? Or perhaps it doesn't have a K-turn, there has to be something, they mentioned it was "limited".

Actually, the 3-turn could still be red. Since the SLAM maneuver is an action, it happens after the check stress step, so choosing a red maneuver for your SLAM won't give you a stress. It's the same quirk that required them to errata Daredevil.

If I had to guess, though, I suspect the K-wing will have a dial that's pretty similar to the Decimator: no red maneuvers, but no K-turn either.

If I am not mistaken, it seems that they have edited the article and changed the picture that showed the K-Wing doing a 3-bank left and then a 3-turn right. Now, instead it does a 3-bank right. Please correct me if I am remembering it wrong, that before it was showing a 3-turn.

So there are 3 possibilities:

- The K-Wing has a red 3-turn; but performing a red SLAM maneuver does give you stress. So you couldn't drop the net as an action and they had to change it to a 3-bank, that might be white or green.

- The K-Wing has a red 3-turn; but performing a red SLAM maneuver DOESN'T give you stress. In this case, there is no reason for them to change the maneuver. This goes against the jurisprudence of the FAQ'ed Daredevil.

- The K-Wing has no 3-turns. So they had to change it to a bank.

LOL, so there WAS a mistake in the article after all. I'm betting on the 3-hard being red in this case.

We trusted you Paul! You were the chosen one! You were supposed to bring balance to the dial, not leave the 3-turn in darkness! :)

That's awfully frustrating. I was really looking forward to that 3-turn.

so the K-wing's a wash for the yt-2400 dial

it better ******* have a yt-1300 dial then

The B-wing as well should've been the first Medium-sized base. Its 4-meters longer than the X-wing, but the model makes X-wings and B-wings look about the same size. The K-wing is certainly begging for a medium base, though.

Only if you fly them sideways.

Don't think medium bases will happen anymore. They would probably have to replace some older models bases to make sense and that just wont happen. The HWK for example is clearly not a small ship both size and maneauver wise.

Also the K-Wing clearly has a small base and it wouldve been an obvious choice with its size.

The B-wing as well should've been the first Medium-sized base. Its 4-meters longer than the X-wing, but the model makes X-wings and B-wings look about the same size. The K-wing is certainly begging for a medium base, though.

Only if you fly them sideways.

That's the only way to fly them :P

Only if you fly them sideways.

That's the only way to fly them :P

I am a fan of the B-Wing and I have only seen the ship fly sideways on the toy boxes (Kenner, Lego). On the movies and on the videogames it always flies straight. Sideways is just the landing position.

Wasnt the rotating cockpit an actual feature of the fighter that made it also hard to piloting it?

I always imagined it to not have an flying "position" rather than using the rotation in the middle of the battle.

So e.g. while a x-wing has an up and down based on the cockpit position a B-Wing can change that by rotating its cockpit. Or it could also rotate the rest of the fighter around the cockpit possible evading asteroids, getting its engines into a better position to turn or similar effects.

Of course that would be questionable depending on what makes sense given Star Wars physics rules (if there are suppossed to be any?).

Edited by CaineHoA

Sideways is just the landing position.

No

Wasnt the rotating cockpit an actual feature of the fighter that made it also hard to piloting it?

I always imagined it to not have an flying "position" rather than using the rotation in the middle of the battle.

So e.g. while a x-wing has an up and down based on the cockpit position a B-Wing can change that by rotating its cockpit. Or it could also rotate the rest of the fighter around the cockpit possible evading asteroids, getting its engines into a better position to turn or similar effects.

Of course that would be questionable depending on what makes sense given Star Wars physics rules (if there are suppossed to be any?).

It was called gyrostabilization, and the premise is odd, but I always assumed that was the reason for the barrel roll. Still me favorite fighter, even pre-XWM.

so the K-wing's a wash for the yt-2400 dial

it better ******* have a yt-1300 dial then

...or what?

so the K-wing's a wash for the yt-2400 dial

it better ******* have a yt-1300 dial then

...or what?

I'll cry :(

so the K-wing's a wash for the yt-2400 dial

it better ******* have a yt-1300 dial then

...or what?

I'll cry :(

I think you should get some tissue. I doubt it will have any move faster then a 3, just a guess. If it does have a 4 straight, then it's red.

:(

I mean, it makes sense from a fluff perspective, but it's funny that the positioning dependent bomber would be slower than the position independent PWT

I suppose the ORS has to be better, somehow, though. Just sad that the coolest, mechanicwise, rebel PWT might not share the others' beautiful dials when it needs it more (especially because Han and Dash are going to be things you might bring conner nets to deal with)

Edited by ficklegreendice

I mean, it makes sense from a fluff perspective, but it's funny that the positioning dependent bomber would be slower than the position independent PWT

I suppose the ORS has to be better, somehow, though. Just sad that the coolest, mechanicwise, rebel PWT might not share the others' beautiful dials when it needs it more (especially because Han and Dash are going to be things you might bring conner nets to deal with)

I agree with froggies--you should make sure you stay hydrated and keep a box of tissues around. There's a limit to how good the dial can be without making SLAM the most powerful action available. It's already going to be very good, and with a YT-1300 dial it would be... too much.

It's a 2 dice turret that can't even be used after SLAMing; I think the K can afford a good dial

I hoped for at least a full 3 speed selection on the dial. I thought 3 was going to be its sweet spot, with limited 1-2 options and only a 4 red.

I mean, it makes sense from a fluff perspective, but it's funny that the positioning dependent bomber would be slower than the position independent PWT

I suppose the ORS has to be better, somehow, though. Just sad that the coolest, mechanicwise, rebel PWT might not share the others' beautiful dials when it needs it more (especially because Han and Dash are going to be things you might bring conner nets to deal with)

I agree with froggies--you should make sure you stay hydrated and keep a box of tissues around. There's a limit to how good the dial can be without making SLAM the most powerful action available. It's already going to be very good, and with a YT-1300 dial it would be... too much.

Super Dash has an even better dial and still gets to fire his HLC turret after doing his game ruining boost and barrel roll shenanigans. I don't think it would be an issue if the K Wing was a maneuverable ship.

Even if it was to the point where bombs would be OP I'm fine with that. Bomb meta would be cool.

"Thing A is broken and that's bad."

"I think it would be fun if thing B was broken."

Do you even listen to yourself?

I don't think that a white 4 straight on the K would be broken, or even particularly useful for that matter. Remember that there would be nothing but a 4 straight and possibly 4 K to slam with after executing a 4 straight. Not exactly a plethora of options for interesting bomb placement.

The ability to outrun everything in the game, however, would be rather more troubling. Sure, you can't shoot. Who cares if you can avoid being shot at until time runs out?

The ability to outrun everything in the game, however, would be rather more troubling. Sure, you can't shoot. Who cares if you can avoid being shot at until time runs out?

It is quite difficult to actually pull that off.

Eventually, you run into a wall.

If the enemy maintains a centralized position, you have to cover a LOT of distance.

The ability to outrun everything in the game, however, would be rather more troubling. Sure, you can't shoot. Who cares if you can avoid being shot at until time runs out?

is insignificant, next to the power of the force

but seriously, every other PWT can already run the clock on m.o.v quite trivially while packing a bigger gun which they get to use while running. I don't see how a super-fast K would be a big deal; that's kind of the entire point of SLAM making it move faster than anything else at sub-lightspeed

also, Dracon has it right. The deadliest obstacle in the game (table-edge) is what lets the likes of B-wings catch the likes of Dash or Fat Han. If they start from the center, they have far less distance to cover. The K shouldn't be much better off, especially since the article confirms that it lacks a hard 3 (no super U-turns :()

Edited by ficklegreendice