K-Wing Review from Paul Heaver.

By MegaSilver, in X-Wing

Connors will also limit large base shops with high mobility.

the question is "how much"

a connor is a death sentence to soontir, corran, and Dash

to a PWT is seems at best a minor inconvenience, comparatively. Unless you can set it up to where the ion move lands it on a space peanut, it'll still fart out a fully modified, unavoidable attack and still get its guaranteed defensive mitigations; allowing it to just **** off next time maybe a little worse for wear.

I'm excited for the tech connors bring, I'm just worried it won't be enough.

Connors will also limit large base shops with high mobility.

Can't wait to drop one on Dash.

The fact that it makes you lose your action is amazing. No boost or barrel roll for you.

I don't know about dropping one on Dash. I just see it more as a way to make an obstacle that terrifies him.

Which brings up an interesting point. If Dash boosts and clips a Connor does he lose actions in the next turn?

I don't know about dropping one on Dash. I just see it more as a way to make an obstacle that terrifies him.

Which brings up an interesting point. If Dash boosts and clips a Connor does he lose actions in the next turn?

I would think rules lawayers would say no, since he didn't execute a maneuver. Right?

But common sense says yes.

Perhaps it's more like the TIE Bomber, where you have to swoop in at high speeds or get stressed at low speeds? Or perhaps it doesn't have a K-turn, there has to be something, they mentioned it was "limited".

I think you're right about no K-turn. Probably no white 4 or 5 speed either. It would be crazy fast if it SLAMed a 4 or 5 straight, it would be like doing a 9 or 11! Even A-wings max at 7ish, with a 5 straight and boost.

That said I think the K will get 4 straight white.

Edited by Skargoth

I don't know about dropping one on Dash. I just see it more as a way to make an obstacle that terrifies him.

Which brings up an interesting point. If Dash boosts and clips a Connor does he lose actions in the next turn?

I would think rules lawayers would say no, since he didn't execute a maneuver. Right?

But common sense says yes.

Then can he still push to barrel roll and he skips his NEXT action phase? Either option seems counter-intuitive and I bet it's not both.

Did anyone else get a "what the hell am I supposed to do with this thing?" vibe from this article?

No?

Just me?

Did anyone else get a "what the hell am I supposed to do with this thing?" vibe from this article?

No?

Just me?

Did anyone else get a "what the hell am I supposed to do with this thing?" vibe from this article?

No?

Just me?

I wonder if he knows the dial. That's a huge part of what you can do with a ship.

I think the optimal Kwing build isn't readily obvious.

But I think Paul is right, either load up mines on an adv SLAM generic or use one of the named for their ability with a Turret and a crew.

You could get fancy with Miranda with stuff like engine and autoblaster turret, but I think the more simplistic approach as mentioned in the article is better.

I think the optimal Kwing build isn't readily obvious.

But I think Paul is right, either load up mines on an adv SLAM generic or use one of the named for their ability with a Turret and a crew.

You could get fancy with Miranda with stuff like engine and autoblaster turret, but I think the more simplistic approach as mentioned in the article is better.

Autoblaster and Blaster are tempting for damage output.

But TLT / ICT are more reliable.

the one problem with the article:

no mention of int agent

for shame

Still no dial, but we know it has a non-red 3 Turn and a 3 bank...

the one problem with the article:

no mention of int agent

for shame

If you look at all the examples, it doesn't matter what move they pick. They are hit.

the one problem with the article:

no mention of int agent

for shame

If you look at all the examples, it doesn't matter what move they pick. They are hit.

Because the bomb example uses a PS2 against Fel, and the turret uses PS8 is a turret.

the one problem with the article:

no mention of int agent

for shame

If you look at all the examples, it doesn't matter what move they pick. They are hit.

those are ideal examples, not representative of typical gameplay. Knowing where the enemy is going guarantees mine drops when you can't just sail past them.

not to mention, what're you going to do when you run out of mines? Why, you're going to block of course! How? Int agent.SLAM, a-SLAM out a target-lock, let them slam into you, and then PWT them with a focus next turn :)

also, those are 3 barrel-rolling B-wings not benefiting from knowing where the enemy is going. For shame!

Edited by ficklegreendice

I can see Miranda as a hit-and run sniper with EMs, Advanced Slam, and Homing Missiles. Comes to 38 points for 2 5 dice attacks with a TL. You can pair her up with Cracken/Kyle to get a focus too. Fire a missile, then bug out with a slam. Grab a TL and turn around for another attack.

Also, Esege is an awesome support ship with Rec. Spec. Pair him with two HLC B-wings and you can get two very accurate shots a turn. Its almost like the Jonus Brothers list.

So what's the dial? <_<

We didn't know the K-Wing had a 3 turn from the last spoiler, right?

Well, now we do, if we didn't.

Ninja'd. I was just doing to post that revelation.

We also know that none of those are red, since you otherwise wouldn't be able to do SLAM or the free action from Advanced SLAM to drop the Connor Net. It's looking like a pretty good dial already. Perhaps it's more like the TIE Bomber, where you have to swoop in at high speeds or get stressed at low speeds? Or perhaps it doesn't have a K-turn, there has to be something, they mentioned it was "limited".

Actually, the 3-turn could still be red. Since the SLAM maneuver is an action, it happens after the check stress step, so choosing a red maneuver for your SLAM won't give you a stress. It's the same quirk that required them to errata Daredevil.

If I had to guess, though, I suspect the K-wing will have a dial that's pretty similar to the Decimator: no red maneuvers, but no K-turn either.

Well, not really. If the 3-turn is red, then you will have stress after performing the SLAM action (which includes a maneuver per the rules lawering we had 2 weeks ago), which will prevent you from using Advanced SLAM to drop the Connor Net.

I still think that (If the dial isn't utter garbage) dual fully loaded K-wings could give any list a good run for their money.

The Falcon/K-wing list looks horrible imo. there's a couple of other options I could take for 39 points, and I would never sink that many points into my Falcon. Of course maybe it's just because I enjoy the game for casual play, and Paul is looking at it from the competitive side of things.

The BBBK looks like a fun list though. There could be some interesting things done there.

The white 3 turn gives me hope that dial isn't terrible.

I suspect it may have a red 2 turn tho, and that may actually be the only red, because I doubt it has a k turn. I also suspect it may be similar to the ywing and have no green banks.

But we will see.

I'm curious whether we'll see an inverse pyramid for the manouver chart - all the white 3s, green 2 banks & straights, and then a straight green 1, meaning it wants to zoom in and out of a fight, not sneak across the table.

So it's really, really good at zooming fast, but not so hot at doing, y'know, anything else.

Or limit it Y-wing style, which would be thematically appropriate: Only the 1 & 2 straights being green. So it's phenomenally speedy, but stress causes it real problems. I've always felt that the 'standard 4' suite of greens is cheating a little. And with SLAM, you could at least go from a 2-green to de-stress into a bank 2 or something, for a little more unpredictability. :)

Connors will also limit large base shops with high mobility.

Good luck getting in front of Dash after he boosts and barrel rolls every turn.

Missed the point entirely. Normally Dash can go ANYWHERE. If you drop Connor's he cannot go where they are.

I think they worry it won't sell, you know because it's fugly.