We ran the game last night and had a blast.
One thing I wasn't sure about is when you declare a Force power but it doesn't quite work.
In this case a PC used move with the size upgrade. They wanted to move the bad guy up into the air.
From what I remember from the beta I called for an opposed check. Discipline versus Athletics.
The PC passed that check (it was a great roll) but only rolled one Force pip (needed two).
So the use failed but it felt bad to say nothing happened so I let him pull his weapon away.
In general if a PC declares something that might cost 2, 3, 4, Force points but is a few short after the roll (but passes the opposed check) should you let them do something else with the Force power/points they rolled?
Thinking back I would say no. I did warn him he needed to roll two points.
But that might limit what a player tries and that's no fun.
Conversely what it I say I’m moving one stormtrooper but roll well on the Force dice and could activate a second move. Can I do that even though I did not say I was going to?
Edited by usgrandprix