I had some players want/need to destroy some objects in a game I am running and in order to make that happen, I had to come up with some on the spot armor and health values for the items.
Along with posting them and getting your opinions on if I did all right or biffed it, I figure we could have this thread be the place to post your own objects and health/armor values.
In my game the PCs needed to shoot out some tires on some Ork buggies and then blow up an automated heavy bolter with a missile launcher.
I initially gave standard tires 5 AP/5 HP, but later changed it to 3 AP/5 HP. It also came with this house rule:
Attacking Vehicle Tires : Attacking a vehicle's tires (provided the vehicle has tires to target) will require a called shot. Standard tires have AP 3 with 5 HPs. This may be subject to change depending on the type of tire a vehicle has. Destroying a tire will cause the operator of a vehicle to suffer -10 to operate tests/tire as well as reduce the movement of the vehicle by 25%/tire destroyed (assuming the vehicle has four tires total). Furthermore, if in motion when the tire is destroyed, the operator will have to make an immediate -10 operate test or go out of control on the following round.
Heavy Bolter: 11 AP/10 HPs.
I settled on 11 AP for the heavy bolter since the book lists flakboard as 8 AP and cogitator banks/standard barricades at 12 AP.