We have some confusion with regard to effectively using the time bomb.
My concept of this weapon is to druise through a location with -- hopefully -- several monsters therein and drop off the time bomb in transit. Next turn, if you have set it with no tokens - that is, shortest fuse -- it will detonate. If the monsters have not moved, you will kill them.
The problem is that you have to move out of the location with the bomb, or it kills you also. You cannot stop there and wait for the time bomb to go off.
There are problems with transiting through a location where you have done something. E.g., if you fight a monster or something, you end your turn when this occurs.
I suppose you could pass through a location with monsters, evade them all, and continue your move. But would "dropping off" the bomb while passing thrrough the location require you to end your turn in the location with the bomb?
We have in the past allowed ourselves to transit through a location with monsters and drop the bomb off en route, but I do not believe this conforms to the strict rules.
What is the explanation here? Any explanation has to allow for the player to get out of the square with the bomb. Thanks in advance--
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. Witches and Warlocks have an Environment that makes them Stalkers, Dimensional Shambler can get returned to the cup with the one Mythos card for +1 Terror and there is also a return to cup Mythos card for DYs. Are Ghosts the only Yellow-border that don't have something special in this regard?
(or brought the Gate Box with ya).