Hi all, I was going to try and GM one of the Dark Heresy sample campaigns, being a huge 40k fan.
I read through the whole adventure (The Shattered Hope adventure) but I'm unsure about how to conclude an adventure like this.
What I mean is that, once the players defeat the boss and complete the adventure, what do you say to conclude in a properly atmospheric way? Besides saying something like "congratulations, you beat the big bad evil daemon," is there a proper way to conclude in general? My first thoughts are to leave it open-ended and ominous.
(Disclaimer: I have very little experience GM'ing. Any additional advice that you think is vital for newbies to know would be wholly appreciated!)
Thanks for any and all input!