Some time ago I've created this topic: https://community.fantasyflightgames.com/topic/104364-dark-heresy-frustration-intensifies/
Now, belive it or not, I'm planning to give DH a second chance. I'm talking about the first edition in case anyone's curious. However for the game to work this time, a couple of things must be dealt with.
For starters I wanted to ask you about useful homebrew rules that you employ in your games. Last time I've run a 100% vanilla game and as it turned out that wasn't a good idea. Overflow of easy cash (let's loot everything!), ridicolously easy combat (Gunslinger and Scum were literal Gods of the battlefield) and waaaaay too much authority given to acolytes are just a few of things that pissed me off to no end and ultimately made me hate DH like no other system. And I'm a 40K nut in general, so you can probably guess that it's hard to discourage me from anything Aquilla-related
Now I don't want to repeat those same errors in my upcoming game. This means that I'll probably dispense with "experience equals new rank" like was in the case of our Guardsmen and Arbitrator PC's, who very quickly leveled up to Captain/Marshall (or close to those ranks). That means there won't be any looting (the entire team had carapace armour, bought with money from looted lasguns and flak jackets).
Finally I plan to really emphasize (without screwing them of course) just how much the accolytes should NOT rely on combat, even if they are awesome killers like aformentioned Gunslinger or Crimson Guard. Problem is, I don't really know how to do that. I don't want to highten the difficulty artificially ("yeah, you've been hit by a sniper from 5 miles away") or throw a Chaos Space Marines (was really close to actually doing this last time, but I was affraid that my murderlytes would kill him in a turn or two) or somesuch. How do you make your combat challenging for the players, without killing them in the first two minutes of engaging the enemy or making it feel like a breeze to them? Bear in mind that my guys are rather well equipped and trained. They are in the middle of their exp-trees.
I'd love to hear about your home rules and ideas about running this game. I really want to convince myself that this time it won't be a dissapointmentm, but I need your help in this.