"Tormenting" players who have Light Sleeper and Paranoid

By Euthan, in Only War Game Masters

I realized I've been missing out on a good roleplaying opportunity for not influencing one of my players who is a Paranoid Light Sleeper. That changes next session!

Squad has a mission which requires them to travel underground for a few days. I hope to cause havoc via the paranoid light sleeper, but in reality they ARE being stalked by a creature in the dark depths of the planet.

For general gameplay purposes, I think I will give him a few Willpower tests otherwise suffer fatigue. I don't think this will really affect gameplay that much as they have 4 days of travel which will be more or less uneventful, but it will send the message.

The fun torment will be via these six notes I have for him, folded closed and marked 1 to 6. Based on the timing and the rolls of Willpower I will have him open them.

tunnel-madness-summary_zpsc4iam72l.jpg

Anyone else have any suggestions or stories on "tormenting" players who are light sleepers and paranoid?

Nice idea and cards!

Altough the scary part of the 40k universe is (as you have stated) that what he's been seeing and hearing could be warp releated/real... After all: "Just because you are paranoid, doesn't mean nobody is after you."

Also, in my more munchkin days, having "light sleeper" + "paranoia" = "excuse to shoot up the place." :D

Oh man, I'd love it if the other players thought it was warp related and started being suspicious of him. I mean, in a previous session he did bamboozle most of the squad into coming with him on an obscura-deal.

The "creature" by the way is based on the genestealer template from 'Creatures Anaethema' (minus the oviposter rules) but basically with a cameoline cloak. It hunts via sonar/vibration, hence the whining noise that only the paranoid player can hear. I think i'm going to let them track noise down to a piece of equipment someone is carrying, but that's just a red herring as the noise DOES return.

And you're darn right a comrade is going to be pulled screaming into the darkness by it.

such a sick idea haha i dont have any disordered players but i wanna do more note passing.

had a section in the sewer where there were no enemies around but i still secretely made awareness tests and anyone who FAILED by 3+ Degrees "heard something"

proper **** them up haha!

Just like with D&D when the rogue fails his "detect traps" check.

R: "I look for traps" *rolls, fails*

GM: "You find nothing."

R: "So there are no traps?"

GM: "I didn't say that." *evil grin*

Just like with D&D when the rogue fails his "detect traps" check.

R: "I look for traps" *rolls, fails*

GM: "You find nothing."

R: "So there are no traps?"

GM: "I didn't say that." *evil grin*

and that when our rogue used to use the other trap finder, the Half Orge with a 3 Int!!!

great times

Or the players will try to dissasemble the poison spike trap so they can have poisoned improvised weapons...