Mobile deck clinic

By SkuffD, in Warhammer 40,000: Conquest - Strategy

Trying to take as much mobile as possible, while the nn-mobile units are geared to act as targets to keep the mobile stuff alive. Also, the higher cost stuff is intentional as Mobile should allow for a higher chance at winning as many command struggles as possible. I do seem to have little shields here, but that's the trade off I think. Thoughts? Input? I don't have a meta going here, so it's just play for play. Also, I don't think there are hardly any unique or elite units here, so no support or event cards that relate to that.

Army (47)
3x Altansar Rangers
4x Baharroths Hawks
3x Biel-Tan Guardians
3x Bork'an Recruits
3x Eldar Survivalist
2x Eldritch Corsair
2x Fire Warrior Elite
3x Piranha Hunter
3x Rogue Trader
3x Soaring Falcon
3x Vash'ya Trailblazer
3x Vectored Vyper Squad
3x Vior'la Marksman
3x Void Pirate
3x Wailing Wraithfighter
1x Warlock Destructor
2x Wildrider Squadron
Attachment (3)
2x Promotion
1x The Shining Blade
Event (11)
1x Calamity
2x Cry of the Wind
3x Death from Above
1x Doom
1x Gift of Isha
3x Superiority
Support (1)
1x Banner of the Ashen Sky