Ok, how exactly does the ranged bit last? I imagine once I exhaust all my ranged units, and the enemy's are exhausted as well, it moves on to the close-combat bit. Once this happens, do my ranged units remain exhausted, and enter into combat like the rest of my units, and can attack like the rest?
I was also wondering, can I play an event card (think that's the right one) and attack with a unit in the same turn? Or does the act of playing a card consume my turn, moving on to the opponent, and allowing them to attack? I kind of hope so, because I have steered away from event cards due to this (I just don't see the value in many of them, if it means skipping a turn).
Another random question, but is there a max hand-size?
Ah, "Action" card text. If I use that, it exhausts the unit and skips my combat turn?
And last question for a while (I hope, still trying to learn everything). Unique cards. What are those? I've yet to notice a card that says "unique".
I've read, re-read, re-re-read the rule book, and tried the FAQ, but it's a lot to take in, and life has been hectic lately, so I'm sure I've just missed a couple things. Any help would be greatly appreciated.
Thank you for reading.