Darth Vader crew on the Raider

By Pandademic, in X-Wing Rules Questions

Vader seems like a pretty effective crew choice for the Raider, since it's the first ship that can carry him and actually regenerate the damage he does. So how exactly would that self-damage work on a ship with two sections? There's a few ways I can think of to handle this:

A) the player chooses which section to apply the two damage to

B) the player chooses which section to apply each damage point to

C) the section that holds the weapon currently attacking takes the two damage

Option B seems unlikely to me, but both A and C seem plausible. The only previous ruling that I can think of that relates to this is how the R2-D2 crew card operates on a CR90 ( https://community.fantasyflightgames.com/index.php?/topic/107287-r2-d2-crew-question/?p=1140290 ). In that case, you choose one section to apply the whole effect to, so maybe option A is the way to handle Vader?

Edited by Pandademic

There's a decent chance Vader will be errata'd to prevent him to be on the raider for that reason alone, regenerating the damage would make that pretty OP.

Edited by Cptnhalfbeard

There's a decent chance Vader will be errata'd to prevent him to be on the raider for that reason alone, regenerating the damage would make that pretty OP.

Considering the Raider also spends energy for extra attacks even without hardpoint upgrades, and at ludicrous range?

Yeah, i'm expecting a ban.

Darth Vader means a pair of Single Turbolasers can kill Soontir Fel at Range 5 if they hit... or even if they don't hit. That sounds like anti-fun, to me.

Nah just errata Vader to damage BOTH sections....

Fair enough, the whole question will be trivial if FFG decides that a Vader Raider is too much. I'm not so sure I agree that it needs to be banned - range restrictions, arcs, and energy management might make the combo less powerful in practice than in theory - but it is possible. Hopefully it's something they've tested, and it won't catch them by surprise.

Energy management is the kicker. Unless the raider has much better energy production than the cr-90 I don't see it being able to both attack and regenerate the damage vader would cause.

I do want to put vader and ozzel on the ship though and see how fast I can kill my own 120 point ship.

He is going to be banned from Huge ships. No real question about it.

Energy management is the kicker.

It looks like the Raider is going to be slightly better with energy then the CR-90 is. Unfortunately FFG kinda painted themselves into a corner with it.

I don't know if playtesting didn't find the issue with energy or if it's working as intended. But they can't really make a ship that's much more energy efficient than the CR-90 is, or else that ship would become rather OP'ed.

Yeah, I know. Which is why I am assuming that the Raider is going to manage energy similarly to the corvette and basically be unable to actually do more than 1 thing a turn, which would SERIOUSLY diminish how effective Vader would be on it.

Errata Vader so that his ability affects hull damage only?

Edit: Although that still leaves that pesky WED-15 to clean up the mess. Maybe errata it to affect crew cards first, then hull damage after? Something like "After you perform an attack against an enemy ship, you may discard 1 crew card or suffer 2 hull damage to cause the enemy ship to suffer 1 critical damage."

Edited by Slugrage

He is going to be banned from Huge ships. No real question about it.

I question that. I predict the will do nothing about it. Because it is not as OP as people seems to believe. You still need to have the energy to regenerate shield. And you need to spend all y our energy. With Ion Cannon Batteries and other Ion weapons the enemy can easily mess with your power generation, making damaging your own ship much more hazardous. And why is it OP to be able to damage your own ship, just because it can regenerate shields? it can also regenerate shields lost to enemy fire? Slicer tools also enable you to do damage for energy points. Basically that is what Darth Vader does os well, albeit it more risk tot he ship, because you first lose shields or hull, then regenerate it with energy from an action or a WED-15

You know, I find with Corvette I have enough energy to do things, but not enough energy to do everything that I want to do. That makes me make difficult decisions. I consider that good game design.

And why is it OP to be able to damage your own ship, just because it can regenerate shields? it can also regenerate shields lost to enemy fire? Slicer tools also enable you to do damage for energy points. Basically that is what Darth Vader does os well, albeit it more risk tot he ship, because you first lose shields or hull, then regenerate it with energy from an action or a WED-15

Do you really think there are no other important differences between Slicer Tools and Darth Vader?

Vader is a terrible card for a huge ship.

Every time he takes two shields that's two very very precious energy to regen those shields for a single critical damage.

Large ships cannot spend many turns regenning shields.

And the damage alone is awful. Each unregenned damage is at minimum, just short of 4 points. That's with the abysmal setup of Vader being the only upgrade. Each regenned shield is an attack(or half an attack) you aren't making. And the Raider wants to be not taking Hull hits. Huge ship criticals are mean and nasty.

Please put Vader on your Raider anything that helps me kill your Raider faster is ok by me.

The only rule we need is if the front is crippled but the crew remains active like the corvette and Vader is in the front you can not keep giving damage cards to that section.

In the land of make belive if the raider has 1 hull on the front 2 on the back both damages cannot go to the front it must be either 1 front 1 back or 2 back.

That would be fun to see

More then likely in epic play most people I think will still run Vader on a decemator

And why is it OP to be able to damage your own ship, just because it can regenerate shields? it can also regenerate shields lost to enemy fire? Slicer tools also enable you to do damage for energy points. Basically that is what Darth Vader does os well, albeit it more risk tot he ship, because you first lose shields or hull, then regenerate it with energy from an action or a WED-15

Do you really think there are no other important differences between Slicer Tools and Darth Vader?

Of cause there are other differences. what I was trying to convey was that there are more ways to trade Energy for Damage to enemy ships. Vader does different only by first causing damage to his own ship, which you can then repair later.

Please put Vader on your Raider anything that helps me kill your Raider faster is ok by me.

The only rule we need is if the front is crippled but the crew remains active like the corvette and Vader is in the front you can not keep giving damage cards to that section.

In the land of make belive if the raider has 1 hull on the front 2 on the back both damages cannot go to the front it must be either 1 front 1 back or 2 back.

That would be fun to see

More then likely in epic play most people I think will still run Vader on a decemator

First off Vader can only be on the Aft section of the Raider, as the front does not have a Crew slot.

If you have 7 Damage on the front then Vader would be allowed to assign the 2 damage to that section, bringing the number of damage cards to 9, which exceeds the Hull value thus crippling the Fore section.

Please put Vader on your Raider anything that helps me kill your Raider faster is ok by me.

The only rule we need is if the front is crippled but the crew remains active like the corvette and Vader is in the front you can not keep giving damage cards to that section.

In the land of make belive if the raider has 1 hull on the front 2 on the back both damages cannot go to the front it must be either 1 front 1 back or 2 back.

That would be fun to see

More then likely in epic play most people I think will still run Vader on a decemator

First off Vader can only be on the Aft section of the Raider, as the front does not have a Crew slot.

If you have 7 Damage on the front then Vader would be allowed to assign the 2 damage to that section, bringing the number of damage cards to 9, which exceeds the Hull value thus crippling the Fore section.

No crew on the front. That sucks oh well

That is what I would like them to FAQ if if you Vader and you only have 1 hull on the front you can't put both damage on that hull section.

I guess what you really want is a ruling on weather one use of Vader affects a section or the ship as a whole. Usually cards affect the whole ship, except when it is being attacked or otherwise targeted for damage. I think we are of opposing opinions here. I think Vader should target a single section like any other damage effect to a huge ship. Otherwise you would be able to deal one damage to each section, which would be nice if one section has only one shield left and the other has one or more. That way you avoid dealing a damage card to a section. And since the rules for crippling a section requires damage equalling or exceeding the Hull value, it would be ok to assign both damage to the front section if it has 7 damage already. This is also consistent with the Vader FAQ, i believe.

It would be best to reserve Epic scale questions until the Raider is released. There are far too many questions with Imperial synergy with Huge base ships.

So me and some friends tried actually tried this back in the fall. We played Epic every Tuesday night and had tons of fun. Problem was Rebels have 2 huge ships and Imps have zero. My teammate and I acquired a Tantive and asked our opponents if we could run it with an Imperial list using appropriate faction upgrades and they agreed. Vader was obviously the first thing that came to our minds. (Following a quick discussion with involved players of weird card interactions, we decided that Vader would subtract 2 hit points from the section he was on) After actually playing a game with it, we determined it's not actually as broken as it sounds. He is hilarious, but when you have another Tantive shooting across the board at you along with any smaller ships, your realize just how precious your hit points are when determining whether or not to use Vader, and burning a turns worth of energy to regain shields isnt worth the lack of shooting (since you have less energy to spend for your guns).

What is boils down to is that it's one of those things that looks stupid broken on paper, but when you actually use it, you realize it's not really that good...

Fleet officer on the other hand is downright amazing on the Tantive!

Edited by FNG tie pilot

Fleet officer on the other hand is downright amazing on the Tantive!

"Oh no, i get a stress token"

-=token melts as its on a huge ship=-

"Whatever shall I do?"

So I guess no one decided to look at the actual huge ships rules. The answer is right there already.

If a huge ship suffers damage from a source that does not explicitly affect a single section, the opposing player chooses which section suffers the damage. Crippled sections cannot be chosen.

Pretty straight forward. Don't think it is broken. It is still pretty risk reward. Plus I think the whole thing is just fun and not overpowered. It would be a shame to disallow it.

That seems pretty clear, then. Thanks, ID X T.