R2 says that you have to have zero shields for his ability to activate, if he is equipped to the aft section of the CR-90 is it zero shields on a section or zero shields altogether from both sections? Many thanks in advance.
R2-D2 Crew Question
0 shields on the section he inhabits, probably.
Also, is anyone else saddened that this is an epic-only question?
Good question
I would like to think he would work for either base.
Just like Han can be equipped on the fore section but still work with weapons fired from the aft,so I'm told.
I would like to know for sure myself

That's correct. You must have no shields for R2 D2 crew to work. The shields are for the ship, not for the sections.
The shields are for the ship, not for the sections.
Then how come they are listed separately on the CR-90 fore and aft cards?
This is weird, but...
I think the shields are for the section.
But R2-D2 says "you", which means the ship, which includes both sections.
So best I can guess, you can't have shields on either section for R2 to work.
My baseline at this point is that unless an ability or rule specifically references a section, it applies to the entire ship. At least so far, we don't really have anything that contradicts that.


Well they are different amounts. That means that they are separate entities as far as no shields is concerned. It means that R2 would work only on the section that had no shields.
My bad, Zig2000.
No bad, no problem, Sergovan. Your observation was perfectly correct for the Transport. And Buhallin brings up an interesting point about the use of "you" meaning the entire ship, so his interpretation of no shields on either section could be correct too. Unlike a lot of stuff that turns up here. I think this one needs some clarification.
I'm curious on this too, and I think whatever the correct ruling is would apply to the WED-15 Repair Droid too.
I suspect this is just a weird corner case resulting from the 1 ship, 2 sections thing and that the way it is SUPPOSED to work us that if any one section is without shields, R2 can be used on that section. But like Buhallin pointed out, that isn't really what it says.
Well they are different amounts. That means that they are separate entities as far as no shields is concerned. It means that R2 would work only on the section that had no shields.
My bad, Zig2000.
I think some are reading a bit to much into it.
If it only worked when both sections had no shields left then R2-D2 is a pretty useless upgrade and just a waste of a tree to make the card
Edited by Krynn007If it only worked when both sections had no shields left then R2-D2 is a pretty useless upgrade and just a waste of a tree to make the card
This is a very flawed way to interpret the rules.
First, Expose.
Second, just because it came in a huge ship doesn't mean it must be useful on a huge ship. C-3PO only works if you roll evade dice, which huge ships don't do for most attacks. That doesn't mean there's anything wrong with his rules, which are perfectly clear. Both of the droids will probably see better use in standard ships than huge ones, and that's fine.
Third, Expose.
We've spent the last few weeks going back and forth on how to think about the huge ships, and I'm pretty sure we've unanimously come to the conclusion that it's still a single ship, and things that affect the ship affect the whole ship. So far as I know, everyone agrees that you can use Gunnery Team on an attack from either section, Sensor Team measures from the whole ship, not just one section, Engineering Team works regardless of which section it is on, etc. All of these use "You" just like R2-D2 does, and we accept that they affect the whole ship. We can certainly clarify the intent, but I think this is a bit of special pleading for R2.
I must point out that I don't have one of these behemoths or have access to the rules on it's use, so the following is just an observation.
It seems that if the two sections are treated as separate, then R2 could be of more use, but would he be confined to just the section he's on? If we treat the two sections as a whole ship, it makes him less effective on this ship, but still useful on any other ship with crew options.
I'd like to know why each section has differing shield values and upgrade icons. It would be interesting to know FFGs ideas on why the two separate sections and how they envisage their use. I feel there might be something we're possibly missing here.
As a game designer myself, I've come up with rules that make perfect sense to me, only to have players interpret them slightly differently, thus changing the way the rule plays.
But like Buhallin pointed out, that isn't really what it says.
I think you and Buhallin have it right.
I think it's supposed to work on either section if that section has no shields. So if you have R2 on the aft section and the fore is out of shields, you can use him there.
But like Buhallin said, that's not really what the card says. There needs to be some FAQ's pushed out soon regarding the whole section vs ship thing and how cards interact with them.
Right now it seems a bit murky. If I have a TL I can use it for hard points on either section, if I use a recovery I can use those for either section, but if I use reinforce it's for a section. In the last two cases it actually says this, but I don't think it says anything for the TL.
Then you have issues like R2, Han (crew), WED-15, ect...
That's correct. You must have no shields for R2 D2 crew to work. The shields are for the ship, not for the sections.
What if you don't yet have any face down cards? If you roll a hit, do you take a face up damage card, or do you do nothing because you just lost your shields but have not yet taken damage?
If you have no cards, there's nothing for you to flip, so you get off easy ![]()
If you have no cards, there's nothing for you to flip, so you get off easy
Hmmmm, that makes R2 a pretty attractive option. ![]()
The flipping up of damage cards is also a bit ambiguous. How do you randomly flip up one damage card if there are cards on both sections?
The flipping up of damage cards is also a bit ambiguous. How do you randomly flip up one damage card if there are cards on both sections?
You would flip over the card in the section whose shields are being repaired.
You would flip over the card in the section whose shields are being repaired.The flipping up of damage cards is also a bit ambiguous. How do you randomly flip up one damage card if there are cards on both sections?
Why? R2-D2 flips over one of "your" damage cards. The damage cards on both sections are assigned to "you".
Edited by kraedin
You would flip over the card in the section whose shields are being repaired.The flipping up of damage cards is also a bit ambiguous. How do you randomly flip up one damage card if there are cards on both sections?
Why? R2-D2 flips over one of "your" damage cards. The damage cards on both sections are assigned to "you".
I agree. The way I read it, the damage card being flipped up doesn't refer to a section. Any damage card on the ship would be eligible.
This brings up the question of what "randomly" means. I might very well choose a damage card from one section of the ship or the other based on which crits I'm afraid of. I also could have knowledge of what is underneath a particular damage card if I've flipped it previously. How do you choose a card randomly?
. How do you choose a card randomly?
The general method for games like this is for you to shuffle all the potential cards and then let you opponent pick one of them.
. How do you choose a card randomly?
The general method for games like this is for you to shuffle all the potential cards and then let you opponent pick one of them.
Oh, I forgot the cards are marked as to which section they belong to. I thought the normal method would cause confusion as to which cards would be placed on which section afterwords. My bad.
The damage cards are assigned to each section. You can't move cards from the rear section and combine them with the forward section, nor can you combine them together into one hull pile.
Each card is like its own ship, with hull and shield ratings. R2D2 works on a particular card's shield and flips one damage card assigned to that sections hull value.
The damage cards are assigned to specific sections of the huge ship, not the whole ship.
I'll ask for a rules clarification in the meantime.
The damage cards are assigned to each section. You can't move cards from the rear section and combine them with the forward section, nor can you combine them together into one hull pile.
Each card is like its own ship, with hull and shield ratings. R2D2 works on a particular card's shield and flips one damage card assigned to that sections hull value.
The damage cards are assigned to specific sections of the huge ship, not the whole ship.
I'll ask for a rules clarification in the meantime.
The card says to recover one of "your" shields and then flip one of "your" damage cards. Are you saying the first "your" applies to the whole ship and the second "your" applies to only one section?