So first of I would like to say this is not a topic for bashing Fantasy flight, or the writers of the 40k rpg games.
I will first talk about my issues with the Gm Masters kit then what I think could be used to improve it.
So The only war GM guide, what do you get? so you get card board Gm screen which is nicely done, but the quality for me was pretty low. I carried it around in work bag ( a military Style rucksack ) so I could try to memorize, it as best I could, so I did not have to rely on it. about a week of walking to and from work, which was a twenty minute journey, the screen got so badly ripped up that it would not fold properly, one of the board sides fell off and I just ended up pulling my pocket knife out ,and carving it up into reference boards I would hand to players. I was not man handling my bag, as Im a trained first aider, and carry with me a first aid kit as part of my job working in security. The only other thing in that compartment, was my plastic lunch box, and the paper Gm adventure.
Now to the paper booklet, okay, you give me the start of a cool campaign, a few random tables related to that campaign , that I nicked and expanded, and three pages of Gm advice... okay. So on the back it states in capitol letters The essential gms reference. Which imply's I must have it. But what Reference to I get out of this booklet? I get a few pages talking about comrades in more detail, I get a few on chain of command, I get some tips on how to be a better gm for only war and tips about campaign, but apart from the stat blocks, what am I referencing ? because I read it once or twice, and got the general information they were putting out , and ive not looked back at it since, today.
Also the pricing of this ? I paid £16 ish on amazon ? not much, but when you see that a full 100+ pages of hammer of the emperor or shield, is only £10 more , and has alot more rules, and stuff I look back on, it's hard back, they both have lasted, being carted about in my bag. With little ware . It makes me think, is this worth it ? not really.
So the real issue is, how is this worth it to me, as a Gm ? I get the start of a campaign, cool, But I think most people run there own made up ones, or the full Booked campaigns. I get a few paragraphs of advice, which could have been in a dev diary, and I get a cardboard gm screen, that was pretty rubbish, and all of that stuff is in the book, which I photo copied using a printer and scanner , then stuck what bits I needed in my note book.
So What Do I propose to do to improve this ? I understand that suggestions I am requesting will impact on the pricing, and if it inculded these things I would more than happily pay for it..
Tables
First of all I would like, a hard backed book, which includes allot of things that a Gm would find useful, such as a few pages of missions seeds, random tables, that would include encounters in different settings, such as city's , grasslands, ect, weather random tables, really a hole section on just random tables, that while playing, I can just roll on and say, okay this , this and this happens. Npc random tables, anything you name it. While I can make all these things my self, and I do , It's very time consuming. illness and disease tables would be great! if you look at the only war core book, it would have you think from a rules point of view your guardsmen only go mad, not get a bout of the runs
World Generators
Again a section of the Gm guide, that helps me as a gm, generate a world, with a few simple rolls, Just to give a me a ruff outline that I can then expand on. Again this can be done with random tables or by other means. or give me a CD with the gm pack, that does it all for me, that I can click a button and wait 30 seconds and bang,
Campaign/ Mission Generators
So If I want to come up with a quick one shot that I want to play, I think this in the book would be great, something that I could just roll a few dice, Look at, go okay, here is what is going to happen. Something that combined with the world generator, and the table generator, I Can have it done with in a hour, and be ready to run a say six hour one shot, so it takes alot of work off my back. again could come as part of a piece of software on a CD.
Tokens
Okay so I would like a section, of the book or pack , that has tokens. be that a few pages, of tokens that I scan then print, cut out and stick together, or cardboard tokens that I can just pop out and use, or you know both! Or even include these on the said mentioned CD above , that I can just print off and use.
More advice for the GM
So while there is some in the booklet, there is not really alot, some more advice, on how to handle different types of players, how to get them more involved, how to handle meta gaming, and how to get people who might not normally play role play games into roleplay games. tips that help me as a Gm talk describe things to a player, more about how to prep for games, how to run bigger or smaller games. How to take feed back from players, how to just deal with that one player , that we have always had that just ruins it.
Lore
( well aware that this is in the core-rule book, but something a bit more)
While there is some in the booklet, about command structure and things, give me more, that's not in the core rule book. Tell me things about the Imperial guard, that I do not know, give me full in-depth information about the spin ward front, with more maps Tell me more about what the imperium plans for the future to be for this area. Expand on what we already have. Because there is alot of confusion about, things like Commissars, priest, tech priest, storm troopers, cooks, scribes. Tell me what goes into making an army. Tell me what is in a regiment, because ive had players come to me, and say, " there's no cooks in a regiment!" or " why do we need a tech priest, because when we made the regiment, we did not pick any vehicles". Something that makes a gm feel more informed about, basic things in the world.
Hand outs .
Okay so handouts, there are non in this book, No blank hand outs that I can write stuff on, like for example a data slate, that I can jot mission objectives down on and hand to my players. There's no newspaper style hand outs that I can write stuff in, to give to my players, no medals that I Can print off or copy, to make into card board medals that I can give to my players . Or digital version of these.
End game content
There could be things in this package , to help me create things for the game, when the game is no longer supported any-more, to help me as a gm, keep going . Advice on creating new talents, or classes.
Cards
Talent and skill cards for players, that I can give out, because every game, I my self, and players go, " what did that do again?" then we break the narrative of the game, and look through the book, and go, oh okay, that's what it does. A card with a picture on it and a description of what that talent or skill does, that is a quick reference, great!
Could even do it with weapons and equipment.
at the moment Ive taken to writing it down on a word document, and stapling it to my character sheets. Or If im using roll 20, writing it down
What else do you guys think could have been included to make this better?
Also, I would be more then welling to pay an extra £20 for this.
What do you guys think?