in zombie apocalypse you are expected to track consumables such as ammo. As a limited resource this makes sense. My question is more about how to go about it with a 10 second combat round. 10 seconds is a long time in a gun fight, presumably long enough to empty some smaller capacity magazines and cylinders. When a player gets a single action in 10 seconds to shoot, I imagine the narrative as an exchange of multiple rounds of fire, not as a single shot in most scenarios.
How do you handle this in your games? Is it reasonable to give a shooter extra positive dice for volume of fire similar to a bonus for aiming? If so would you tie the number of bonus dice to the amount of rounds shot (perhaps not at a 1:1 ratio)? Is there a more narrative way to handle tracking ammo while maintaining the feeling of dread that watching a limited resource dwindle creates?