I've played this game
several
times at gencon, and a few times at home
(some single player) and I have read the latest attempts to fix slaanesh's
quick dial wins, and I have come up with an idea on keeping the dial adv as
printed on the slaanesh card, while making the game less of a "everyone crap
on slaanesh so he can't win" game.
I think that if you changed
Heroes and Nobles
to Defense: 1 Old world tokens
that when defeated ARE NOT removed from the game, but the attacker is allowed
to move the token to an adjacent region
.
If you think of it, you could target them with your warriors in order to shift
them out of the region before corruption phase, negating slaanesh' condition,
but also leaving your warriors out there for slaanesh' figures to possibly kill.
Slaanesh wins more battles by using nobles/heroes as shields. Nobles/Heroes are
now movable so you can try to eliminate the heroes end of turn assasinate, and
dial advancement is still an issue (just lesser than before). I believe Slaanesh
dial advancement is key to his wins, and maybe we will see more Slaanesh VP
wins instead.
Oh and by the way, LEAVE KhORNE ALONE!!! I love the idea of a god that has an
easier war-type win. It works for new people coming into the game, plus I have
alot of fun kicking khornes butt with a more-subtle god.