So, my friends and I have this huge inside joke about Bryan Fury. You see, in Tekken 3-5 DR, he had this extremely maniacal laughter (it should've been Bryan's asset, not Kazuya's foundation) that was very bold and intimidating. But in Tekken 6, for some reason, his laughter was replaced by a very...almost childish sounding laughter, causing him to go from respected psychopathic android, to basically a kid in our eyes lol.
So needless to say, when I found out one of the first characters we'd be getting was Bryan. AND he was literally designed the same way I designed my fan-made Bryan? Had to make him at some point.
So I figured we have enough Earth/Fire aggro chars. Let's bring back Evil and its turn 2 potential its always had =).
Bryan Fury* - Insanity
Assets: 4
2x Devil Gene 3/5 +2-HIGH [unique]
2x Kunpaetku Shrine - Dream Remnants 2/5 +3-HIGH [Terrain]
Attacks: 17
3x Dark Geo da Rey 5/3 +2-MID [Multiple: 1] [Ranged]
3x Shadow Flare 5/2 +3-MID
4x Leg Slash 4/3 +2-HIGH [breaker: 2]
3x Upper Claw 4/2 +1-MID
4x Lion Slayer 4/2 +1-HIGH
Foundations: 40
4x Need to Destroy 3/5 +2-LOW
4x All Life is Prey 2/5 +3-LOW
4x Dread Pirate 2/5 +3-HIGH
4x Intimidating Presence 2/5
4x G-Corp Leader 2/5
4x Vengeance 2/5
4x Beyond Humanity 2/5
4x Chasing After the Power 2/5
4x No Longer Controllable 2/5
4x Treacherous Offspring 1/5
Mechanical Madness - Turn 2 potential
Bryan Fury's 2nd E - Attacks - Kunpaetku Shrine - No Longer Controllable - All Life is Prey
Turn 1 build, turn 2 kill. With Bryan Fury's E applying to every one of my attacks, I can self-pump any attack to take out half the life of 7 handers, and about a 3rd of most 6 handers assuming the attack goes unblocked of course. The VIP of the deck is Lion Slayer. 4 diff for a given 12 damage in Bryan turn 2 really scares the Hell out of people, especially since I could theoretically toss 3 of them in 1 turn fully pumped. With each foundation I destroy (Bryan's E = lawl), All Life is Prey eats faces.
The Perpetual Generator - Combos and Tricks
Need to Destroy - G-Corp Leader
The two cards are some techy wackoness in the deck. Need to Destroy fulfills many purposes. A. Gives Dark Geo various extra Multiple keywords, B. Reduces opponent's keywords, C. Combos with Bryan's E, which in turn leads to D. Combos with G-Corp Leader for an on-going dummy Bryan can beat up on, especially since it leaves me with a blank card Bryan can eat as well. Need to Destroy is made for Bryan, period. G-Corp Leader is simply one of the most flexible cards we have in the game right now. Vengeance, Intimidating Presence, Need to Destroy, Maniacal Laughter, Bryan's E, No Longer Controllable, the list is just huge, and in this deck, I use all of those cards.