Just wondering what everyon'e opinion is on the Black Goat herald. To us he seems ludicrously difficult, to point where he's easily over twice as strong as any other herald. He seems like an over the top joke response to hardcore players complaining the game was too easy. Something league players would pick because it gave x2 final score or something.
The extra hexagon monsters alone would make him plenty difficult, but oh my lord a doom token for monster surges? Basically he means that a doom token will be added every turn except for seals which would statistically delay the ancient one from waking for an extra turn or two if you no longer have monster surges to buy you time.
We have yet to play a Black Goat game where the Ancient One was prevented from waking. We haven't even come close. It's either be fully healed up (even harder with the extra monsters and moving dark young) and ready to kill him in ~11 turns or a loss. If we drew a super hard to fight ancient one like Yog-Sothoth we just say forget it and reshuffle. I can't imagine how you'd even have a statistical chance of sealing 6 gates in time with Hastur. We had to make a house rule to ignore the monster surge doom token simply because it turned the game into nothing but an ancient one battle.
So how does everyone else find the Black Goat? Is there something I missed that doesn't make him ridiculous? His difficulty over the other heralds goes way beyond Hypnos being the best guardian.
. BGotW makes the investigators lose 40% of the time, Ghroth 50%! Where are the Ghroth-whining threads? I'm 6-4-2 (win-draw-loss) with the BGotW (one game each with the AH + DH GOOs), with random investigators each time. Heck, I got my first win against Ithaqua with the BGotW Herald after an insanely tense final 3-4 turns.
). Finally drawing every Mythos card means something, normally surges mean free extra turn with no doomer to try and seal things.
? Nobody is into trading equipment in your games?