Proposed house-rule for Feats in Road to Legend:
At the start of each dungeon, heroes draw their starting feats as listed on their hero card. They do not receive any additional feats while in the dungeon, except for Arvel who receives one additional feat per glyph.
At the start of an encounter, the heroes draw their starting feats as per a dungeon, but then discard down to one feat each (or two for Arvel).
At the end of each dungeon/encounter, all unused feats are discarded.
Reasoning:
I really like the look of feats and think they work very well in standard Descent, but they don't feel right as part of the "metagame" of RtL with feats carrying over between dungeons. I feel that three feats per dungeon is about the number of glyphs which will be activated in a normal dungeon and the occasional extra glyph gets represented by the extra ones for encounters. Heroes who are demoralised after being completely plastered in one dungeon won't then have to start the next dungeon with no feats, and those who stormed through won't get the bonus of having 5 feats saved up for the next one.
I dislike the importance that 'Prevent Evil' and 'Foil Plans' have in Lieutenant encounters and really dislike the way that right-thinking heroes can, maybe even have to, save their feats from a dungeon to use in relieving a siege three weeks later. However, I do like the fact that they do create a way for heroes to thwart the likes of Merrik with Danger and a Dance of the Monkey God/Animate Weapons besides getting Wind pact. Not only is there a reasonable, but far from certain chance that the heroes would draw one of these as their Encounter Feat, the fact that there is a reasonable chance that they might, should encourage an overlord to choose more, varied, treachery cards than risking the single, devastating ones.
I also am quite disappointed by how a hero's starting skills listed on their cards get missed in RtL. I like the fact that Nanok and Landrec would have a subterfuge skill, giving way to all out fighters like Steelhorns. Under current rules, Nanok will always pick Fighting feats and Landrec will always pick Wizardry. I like getting the heroes back to their roots, as it were.
Finally, I hope this rule will affect the balance between the campaign levels slightly. At copper, when heroes are more likely to be dipping into only the first level of a dungeon for the treasure, the feats will help them deal with early Overlord dominance. At gold when heroes are more likely to be working all the way through to the end of dungeons and rumours, they will have marginally fewer feats than they would otherwise, and some of which are for secondary traits in which they aren't rolling 10 surges.
You may now disagree with everything I've just said at your leisure.