I think I know the answer to this, but I figured I'd ask the FFG board (great board, by the way...and great to be here!).
I think the Terrain Cards provided in the Firelands Expansion are intriguing. I know that if one goes on a space, it literally replaces that original space. For example, if Ruins terrain cards were placed on the City and Tavern, then those would become Ruins spaces, and the City and Tavern would cease to exist (except for the specific case where a new character is to start on either the City or the Tavern).
Now, suppose I reach the Crypt or the Mines in the Inner Region. And then, when rolling on the Crypt or Mines, my roll is 6+ short of my Strength/Craft.
Would I "ignore" the instruction to teleport to either the City or the Tavern, thus remaining on the Crypt/Mines and able to continue through the Inner Region? I'd like to think so, but I'm curious to see what others have to say.
Of course, this line of thought would extend to the other "teleport to" destinations on the Crypt/Mines and their corresponding "Dice Roll - Strength Craft" differences.
Thanks in advance for your thoughts/suggestions!
Edited by Topay