Hi folks,
I've been tinkering around with Fab's Fleet Generator (Thanks Fab! http://armada.fabpsb.net/ ) and seeing how I can expand my Core Set Fleet. I've been promised one of each Rebel Wave 1 pack for my birthday, so that's what I've got to work with. I'm still trying to strike a balance between decent capital ships and enough fighters, so any and all comments are welcome.
Flagship
Assault Frigate Mk.II B (72)
- Garm Bel Iblis (25)
- Expanded Hangar Bay (5)
- Gallant Haven (8)
Nebulon-B Escort Frigate (57)
- Adar Tallon (10)
- Yavaris (5)
CR90a Corellian Corvette (44)
- Raymus Antilles (7)
- Nav Team (4)
- Jaina's Light (2)
CR90b Corellian Corvette (39)
- Leading Shots (4)
- Dodonna's Pride (6)
Fighters
Luke Skywalker (20)
Wedge Antilles (19)
X-wing Squadron (13)
"Dutch" Vander (16)
Y-wing Squadron (10)
Keyan Farlander (20)
B-wing Squadron (14)
Objectives:
- Precision Strike
- Hyperspace Assault
- Superior Positions
My main (theoretical) plan of attack is to use the Gallant Haven to run down the gauntlet covering fighters, flanked by the Dodonna's Pride. The Jaina's Light will use its enhanced mobility to move through the battlefield and use Raymus to dispense Squadron tokens as needed. The Yavaris with Tallon will accompany Luke, Keyan and the B-wing squadron and use both abilities to make the most out of their attacks.
As I said, it's all pretty theoretical at this point, as I need to practise maneuvering the Assault Frigate and my cap-ship tactics (I'm pretty handy with the fighters), so any and all helpful comments are extremely welcome.