Hello!
I've been gming a few different games, including Rogue Trader and Dark Heresy, but I'm about to start my first Only War campaign. I've tried a few searches on these terms, so I'm sorry if they've come up before, I couldn't find them.
Is there any general advice/info on the Battle Maneuver system in the corebook, as I'm a little hazy on how to run it. I like the general idea well enough, and it seems easier to make into a narrative/sandbox than the Exploration Challenges in Rogue Trader.
But the forum searches barely show any mention of the system.
My biggest questions:
- How does it play out when it focuses so heavily on a skill that the PCs wont have very high? With a small group, I'll be lucky to have anyone with a command above 30. Certainly not in the 50+ that seem needed for it to be even odds.
- How do you involve the whole squad? I like the idea of zooming out to "can you pull off a flanking maneuver", but what do the medic and the heavy gunner do while sarge rolls command?
Other topic, loosely connected. i never really dealt with running out of ammunition in my other games. PCs were usually powerful or social enough that they never risked using all their bullets. But we've made lightly armed drop troopers, and I want to play up some of the survival issues of running out of fuel and ammo.
3. Does anyone have any neat ways of handling ammo for zoomed out scenes. So if the PCs were in a fight that used Maneuvers, or any other mass combat systems, how would you dock ammo?
I know I can just pick a number and say they lose 10%, but does anyone have a trick/method that's worked for them?