Unofficial Campaign Tracker for Descent!

By Atom4geVampire, in Descent: Journeys in the Dark

What I'd personally like to see added, more so than deciding and displaying optimal equipment choices based on what the hero has in their inventory, would be a way to checkbox which 3 rumor cards the Overlord drew at the start of the campaign.

As it is, this is one crucial piece of information that I have to manage separate from the tracker for every game I run. I'd love it if that information was stored for Overlord's eyes only.

The list of course would be modified every time a quest reward gives the Overlord an additional rumor card, or when a rumor card is played which asks the Overlord to draw another rumor card.

Edited by Charmy

Alright, I've updated the homepage, and the auto equip stuff is as good as done for now. Also added a display for attack dice a hero has.

Charmy, I'll see if that is possible. I need to think about how to implement it, because it affects campaigns already in progress. Only showing it to the overlord is not really an option though.

The only way I could hide it is to only show it when the owner of the campaign is logged in, but I can't be certain that the owner is not one of the heroes.

I think its a good idea though.

I know the auto equip thing doesn't seem that important to you, but a lot of people were complaining that the stats for the heroes were not correctly displaying (overlords for example, that are using the overview to see the current stats of the heroes they are up against. With this system selecting the most optimal combination of items it is actually possible to show the most realistic values the overlord would encounter.

That I spent 2 days on this when it started out being just a fix for a missing dice image is another matter :P

Something quick I noticed while using the great "Class Info" section of the site.

The website lists the Spiritspeaker Tempest ability as recovering 2 hearts. From my own card and cross-referencing with other sources, this should only be 1 heart.

I wish the spiritspeaker was better :(

Fixed by the way, thanks for pointing it out

Edited by Atom4geVampire

I know the auto equip thing doesn't seem that important to you, but a lot of people were complaining that the stats for the heroes were not correctly displaying (overlords for example, that are using the overview to see the current stats of the heroes they are up against. With this system selecting the most optimal combination of items it is actually possible to show the most realistic values the overlord would encounter.

That I spent 2 days on this when it started out being just a fix for a missing dice image is another matter :P

From my point of view (knowing what's can be behind) the easier and the most accurate solution should be to let the users specify what items their heroes have equiped!

this way they can choose among the items they have what is the best from their point of view!

Drawback of this solution the users will have to do a little work .. it's not automated... but not sure you will really to be able to do something fully automated that will satisfy everybody..

And again the automation will probably take much more effort !

Drawback of this solution the users will have to do a little work .. it's not automated... but not sure you will really to be able to do something fully automated that will satisfy everybody..
And again the automation will probably take much more effort !

I've got to agree with this. We're currently playing a campaign where 3 of the 4 heroes are carrying 3 "ring symbol" items. We're pretty constantly exchanging them and changing what is an is not equipped. Doing this as an automated process would be a nightmare. I'm not even sure which criteria would be used.

Edited by Zaltyre

Ok guys, I just want to say again that this is just relevant for any items that affect the stats. You seem to think it is absolutely vital that every item gets selected correctly.

There are 149 shopitems in the game. Of those, about 35 have some special bonus that affects the 8 stats (9 if also counting attacks) of a hero.

I'm pretty confident to say that at least 90% of the time, my site will just auto equip the correct item to display the right stats. The other 10 isn't going to break the tracking of your campaign.

The site doesn't track you equiping different items during the game either. Its just to give you and/or the overlord the most likely representation of your stats.

And it was pretty easy to implement, the fact its working already shows that.

Comparing that to a system where every user has to start managing their inventory manually after every quest, and the stats probably being even more incorrect than that missed 10% in my auto equip version because people forget to update their equipment after they buy or sell items and some items are no longer part of their inventory because and are no longer selected.

Seriously, trust me on this one, for the small impact this has on the experience (that 10%) its not worth to build it any other way and forcing users (some of whom are to lazy to fill in travel steps or monsters selected) to fill in even more data.

Zaltyre, just for fun, can you list the items each hero has? (I'm assuming your campaign is not on the site)

Then I'll get back to you with what the site would auto select, so we can then compare it to what your heroes would select.

Edited by Atom4geVampire

I sent you a PM with the relevant info, andyou're right- only 3 of the items affect stats.

Zaltyre, the results are in!

Which one would you change? If any? (I even included the ones you sold, to make it harder)

The ones with the checkmarks are equiped.

autoequip.jpg

If we really don't want George to fall victim to uncontrolled power, John will give him the belt of waterwalking and take the book of stars. If blinding speed is an imminent threat, Paul will get the book of stars instead. Other exchanges don't alter the band's attributes or other stats and/or only happen between quests. (If we buy the elven cloak for Ringo, the Nerekhall plate will go to Paul, for example.)

Wait, what? :P Another misunderstanding?

This system is for one hero only. The system does not decide what hero gets what. It is not going to automatically move items to other heroes or anything, if that is what you all are worrying about?

All it does is that if one and the same hero buys Leather armour, another Leather armor, and Chainmail, the site will display only the Grey bonus die from Chainmail in the left column (and in the overlords hero intelligence), because it considers that the best item of those three, instead of BrownBrownGrey, like it did before, because it didn't take into account a limit of 1 piece of armor..

To give an example of above: All this does is that if George has Arcane Bolt, Rune of Blades, and Immolation, the site selects Rune of Blades as the item to display the attack dice of in the left Column, because it considers this the best item of those three. That doesn't mean its going to give Arcane Bolt or Immolation to Ringo, John or Paul.

All I'm asking is, do you agree that Rune of Blades is the indeed the best item out of those 3 to present the stats of? And is this also correct for the other items there are multiples of.

(These character names are just from a test group of mine I already had :P )

Edited by Atom4geVampire

This would indeed be another misunderstanding. Yes, of the gear that each individual has, I would say that each hero has his personal best gear equipped.

By the way, I forgot to mention that I also added a new page for stats of classes/plot decks.

You can see the most popular heroes,bought skills and items for each class/plot deck (no items for plot decks of course)

http://d2etracker.com/stats_class_page.php

Edited by Atom4geVampire

I like this! Great work! Are there plans for public groups to find other players with?

I have a question... I was adding information about the quest we played, and in the part that you can modify your threat tokens, I put 4 for my threat tokens balance, and after the rewards my threat tokens total was 6. I know I gain 1 threat token per quest, and an additional one if I win, but in this case I lost. Is this an error or just because I input the encounter 1 as won by me (I collected 3 out of 4 food tokens), the program gave me 1 additional threat token?. I did the entire process 3 times and 3 times I got the same result (just to be sure it wasn't an error made by me).

Since you talk about food tokens I'm assuming you are playing 'A Fat Goblin'? Is this your first quest?

I just started a new campaign and played first blood as a test and also ended up with 6 tokens:

1 for playing First Blood + 4 during the A Fat Goblin + 1 from winning A Fat Goblin = 6 tokens

Maybe you forgot to count that first one?

Or if you already spent the token from First Blood, did you perhaps play a rumor featuring a quest?

Yes, this is my first quest during this campaign. We didn't play a rumor featuring quest. When I'm selecting the threat tokens balance, I understand this as the number of tokens I end up with after I add the tokens obtained and then subtract the used tokens in the quest.

Furthermore, I didn't win the quest, the players did.

Edited by balim

Yes, thats correct. What you enter there is tokens you get from killing heroes or cards minus the ones you've spent on cards.

But did you take into account the one token from playing First Blood? (you cannot play A Fat Goblin' without first blood.)

So:

  • First Blood gives you 1 token (if you didn't win that, otherwise you get 2)
  • During A Fat Goblin, you kill 3 heroes and take their token. You gain another 3 tokens from one of your plot cards. You spend 2 tokens to use one of your cards. The balance you enter in the quest details is 4. (6-2) -- this is just a random example by the way, I don't know what your situation was, but you say it was 4.
  • You then get 1 token for playing A Fat Goblin. (If you would have won, you would get two)

1 + 4 + 1 = 6

Which, again, is exactly what you got..

Edited by Atom4geVampire

On another note, I added a small graph which is a sort of timeline with the wins for heroes/overlord.

So you have a quick view of the balance of the campaign so far, without having to scroll down and check all the wins.

timeline.jpg

Wait, so I'm not supposed to add the token I got from first blood into the threat token balance feature? or is it just that I cannot spend tokens from a previous quest during a new one? I'm counting into the balance the token I got from first blood. I'm confused... am I not supposed to do this?

The balance for me is: 1 token (from first blood) + 4 tokens obtained during the quest - 1 token spend.

Then I add 1 token from losing the quest.

Of course you can spend tokens from a previous quest :)

The sum of all tokens gained and lost during this quest (Ex: 2 gained for defeating heroes, 5 spent using plot cards = -3 tokens). Do not count the threat tokens the Overlord would gain from this quest.
Memory boost: At the start of this quest the Overlord had 10 threat tokens.

Note the "During this quest".

Basically, the balance, as described above, is what you previously had (so before this quest, hence the memory boost) compared to what you now have. Basically, 'now (without the token(s) you'd get from playing the quest)' minus 'before'.

It just means the difference that happend this quest, you don't enter your total value again or something

if you had 1 token from an earlier quest, and you just spend that one token to use a card, that means you had 1 before, you have 0 now, so the balance will be 0 - 1 = -1

if you had 8 from an earlier quest, and you gain 4 but spend 6, that means you had 8 before, and 6 now, so your balance is 6 - 8 = -2

if you had 5 from an earlier quest and you gain 5 but spend only one, that mean you had 5 before, you now have 9 so your balance is 9 - 5 = 4.

In your case its, you had 1 from an earlier quest, you gained 4, but spent one, that means you had 1 before and 4 now, so your balance is 4-1 = 3.

After that, the tracker will do 'what you had' + 'the balance change during the quest' + the rewards from this quest'

1 + 3 + 1 = 5, which is what you are hoping to get.

I must admit, I'm not entirely happy with the way that piece of text is formulated on the site. if anyone has a suggestion which better explains the concept, I would be happy to hear it.

Thank you, this will help me in the future to avoid misunderstandings. I wish I could help with the text but I'm not an english native speaker :(


One more thing, after I deleted the quest, and then started over again, I never got the option to play rumor cards before the travel step, like the first time that I selected this quest. I first thought that I did it before selecting the "start new..." option, but then the "play rumor card" button pop-up after I added the travel details, and I believe that I can only play one rumor card per quest, doesn't it?.


Last but no least important, thank you so much for doing this, the tool is awesome and it will help me a lot to keep tracking of my campaigns with my regular group.

The tracker is becoming more than just a helpful tool, really appreciate the new enhancements!

Minor bug report: Augur got "focused insights", that should raise his health by 2. Gaming ID 47925394.

Keep up the awesome work!

One more thing, after I deleted the quest, and then started over again, I never got the option to play rumor cards before the travel step, like the first time that I selected this quest. I first thought that I did it before selecting the "start new..." option, but then the "play rumor card" button pop-up after I added the travel details, and I believe that I can only play one rumor card per quest, doesn't it?.

Maybe something went wrong with resetting the rumor you played when you deleted the quest.

Which rumor was it exactly? And can you maybe give me the ID (in the url) or name of your group as well, then I can check it out.

Maybe it is better to start a new campaign, if that isn't too much trouble, then you are sure that its correct.

Edited by Atom4geVampire

The tracker is becoming more than just a helpful tool, really appreciate the new enhancements!

Minor bug report: Augur got "focused insights", that should raise his health by 2. Gaming ID 47925394.

Keep up the awesome work!

Should be fixed now

One more thing, after I deleted the quest, and then started over again, I never got the option to play rumor cards before the travel step, like the first time that I selected this quest. I first thought that I did it before selecting the "start new..." option, but then the "play rumor card" button pop-up after I added the travel details, and I believe that I can only play one rumor card per quest, doesn't it?.

Maybe something went wrong with resetting the rumor you played when you deleted the quest.

Which rumor was it exactly? And can you maybe give me the ID (in the url) or name of your group as well, then I can check it out.

Maybe it is better to start a new campaign, if that isn't too much trouble, then you are sure that its correct.

It was "A Dangerous Path" rumor card, this let me look at the top 3 cards of the travel event deck and then place them in any order I chose. GamingID=60788673

It's a rumor card that lets me choose the travel step, so I didn't look further into it and didn't mind it. But, I thought that maybe you could be interested in this kind of reports, so... :rolleyes:

Implemented a new feature. You can now read a 'Story' for each of your campaigns, which is a summary of the events of the campaign so far.
This is still work in progress of course, since I don't have a lot of time to write this custom text myself (want to thank Rhinor8 and Volkren for writing some of the texts so far), so you'll still see a lot of 'no text yet'.

Here is an example. http://d2etracker.com/campaign_overview.php?urlGamingID=31018141&story

Basically, there is a piece of 'general text' that is always shown, and then a piece that is included based on which side won.

The idea behind this is that people that can't play frequently have an easy way to refresh their memory of the story.

(You might have also noticed the background image is now also shown on the overview page, it looks better imo than the dark grey it was before)

Edited by Atom4geVampire