I don't know if it's a bug or we just played it wrong, but I wasn't able to choose "Valyndra's Fury" as a rumors card on the way to the interlude. The card says "play this card immediately after the travel step of any act I Campaign phase"?
Unofficial Campaign Tracker for Descent!
I don't know if it's a bug or we just played it wrong, but I wasn't able to choose "Valyndra's Fury" as a rumors card on the way to the interlude. The card says "play this card immediately after the travel step of any act I Campaign phase"?
The last quest was a rumor too?
Hey Atom, I have the same problem Scharpes had:
Atom,
reporting a minor bug:
actually amazed that you incorporated the "archaic scroll" option - however, the clacuation appears to go wrong, had a hero with 0 xp, using the scroll by trading in a 2xp skill, then gaining 1xp for the quest: he ended up with 5xp (instead of 3). Deleting and repeating the campaign step let to another summing up (to 7xp). Knowing that that is not a priority issue by any means, however thought i willlet you know... (...)
I used the scroll on Logan/Bounty Hunter to make him reset his 2 xp points spent and at the end of the quest he bought Rapid fire (3 xp) and got 2 xp left, making it a total of 5 exp point for the character.
Campaign ID: 33126170
That would be awesome if you could fix it
Tyvm!!
I don't know if it's a bug or we just played it wrong, but I wasn't able to choose "Valyndra's Fury" as a rumors card on the way to the interlude. The card says "play this card immediately after the travel step of any act I Campaign phase"?
I need to look at the rumor stuff again. I was waiting on a reply from FFG regarding some questions about it.
Hey Atom, I have the same problem Scharpes had:
I used the scroll on Logan/Bounty Hunter to make him reset his 2 xp points spent and at the end of the quest he bought Rapid fire (3 xp) and got 2 xp left, making it a total of 5 exp point for the character.
Campaign ID: 33126170
That would be awesome if you could fix it
Tyvm!!
I'll afjust your campaign and I'll try and fix the issue today!
Something quick I noticed while using the great "Class Info" section of the site.
The website lists the Spiritspeaker Tempest ability as recovering 2 hearts. From my own card and cross-referencing with other sources, this should only be 1 heart.
I wish the spiritspeaker was better
Edited by Charmy
I don't know if it's a bug or we just played it wrong, but I wasn't able to choose "Valyndra's Fury" as a rumors card on the way to the interlude. The card says "play this card immediately after the travel step of any act I Campaign phase"?
The last quest was a rumor too?
No, the quest before was Cardinal Plight and then we choose the interlude as the next quest.
Oh but you already play the Interlude?. If so you cant play rumor cards. You go straight to the Act II.
Oh but you already play the Interlude?. If so you cant play rumor cards. You go straight to the Act II.
???
Maybe I wasn't clear, it happens since english is not my first language. But my initial question was " I wasn't able to choose "Valyndra's Fury" as a rumors card on the way to the interlude." So, no we didn't already played the interlude.
To put it clearly, that was our campaign :
1- First Blood
2- Fat Goblin
3- Burning Harvest (rumor mission)
4- Guardians of Deephall (rumor mission)
5- Masquerade Ball
6- Cardinal’s Plight
7- Interlude (when I wanted to play "Valyndra Fury")
I get what you mean, don't worry. I'm looking in to it
I've been looking into the issue with the archaic scroll today (I was sick last time I said I would). And figured out why its not working.
It used to work, but I recently introduced some conflicting code (for the Crown of Destiny reward) which makes the returned XP count double. I'm working on fixing that now.
Fixed an issue where in some scenarios no quests were available after playing Army of Dal'Zunm or Prison of Khinn in Heirs of Blood
Hi everyone, I've spent today redesigning the homepage, I wanted to make it a bit more useful than the current one (skip a few menu steps and stuff like that, and make it look a bit more modern )
I thought I might as well ask some extra input before I finalize it, so you can find it on this TEST VERSION OF THE WEBSITE: http://zer0.be/d2etracker/
It has a pretty recent copy of the database so you should be able to login with your current details. (please do, as most changes are for logged in users)
Let me know if you think its better than the current one or not and what you would add/remove/change/whatever.
It should also work fine on mobile.
Edited by Atom4geVampireWow, I love it. The continue bouton is a nice addition.
Again, thanks for the good work.
Hi all,
A few suggestions:
- split campaign stats by number of players
- Option to remove compulsory monsters from monster stats in order to have a better idea of what monsters are actually chosen in the Open Groups instead of imposed by the scenarios
- Use logarithmic scales in order to better view certain stats
- Merge Conversion Kit monsters with the ones from the H&M expansion packs. Personally I've updated all my Conversion Kit monsters to match those from the expansions
- Add stats for purchased Overlord cards and Plot deck cards
Bugs and issues:
- Defense dice don't show up for Ravaella in my campaign (Saprolings)
- Not sure if Soulless Scythe is actually a reward for the Overlord if he wins Arise my Friends in SoN
This tracker is so good, it should be officially endorsed by FFG. Thanks for this amazing work !
PS: Like very much the new look
Edited by PatmoxHi all,
A few suggestions:
- split campaign stats by number of players
- Option to remove compulsory monsters from monster stats in order to have a better idea of what monsters are actually chosen in the Open Groups instead of imposed by the scenarios
- Use logarithmic scales in order to better view certain stats
- Merge Conversion Kit monsters with the ones from the H&M expansion packs. Personally I've updated all my Conversion Kit monsters to match those from the expansions
- Add stats for purchased Overlord cards and Plot deck cards
Bugs and issues:
- Defense dice don't show up for Ravaella in my campaign (Saprolings)
- Not sure if Soulless Scythe is actually a reward for the Overlord if he wins Arise my Friends in SoN
This tracker is so good, it should be officially endorsed by FFG. Thanks for this amazing work !
PS: Like very much the new look
- Split stats: I'm planning to
- Remove monsters: You can see the difference between compulsory monsters and open groups already. Compulsory monsters are in italic, open groups have an indication of the (X) times they have been chosen.
- Could you elaborate a bit for which stats?
- You mean, in the stats?
- Stats for purchased cards: This is also something I have planned. (Also for class cards and stuff)
- Some of the images for certain combinations of defense dice don't exist yet. That's why they don't show. I'll create them as soon as possible.
- Thank you for pointing that out! I've checked my manual and you are correct, I will update the rewards for this quest. I might also check any campaigns that played this quest and update where necessary.
This looks really cool! Is it possible to use this if we are part way through a campaign.
Also, I don't really want to know the win loss ratio before I pick the next quest. Is this information unavoidable when doing so or is it in a separate section.
Thanks
Edited by New OLAt the moment the win loss ratio is unavoidable. Might make it optional in the future if that is something people want.
As for the campaign in progress: You'll have to enter the previous quests to the best of your ability.
I'm assuming you at least have a general memory skills/items you bought after each quest.
The only 'issue' is the search cards, you will have to do a bit of a calculation in advance to determine how much search card gold + quest reward gold you are going to need to be able to buy your items.
Edited by Atom4geVampire
Hi all,
A few suggestions:
- split campaign stats by number of players
- Option to remove compulsory monsters from monster stats in order to have a better idea of what monsters are actually chosen in the Open Groups instead of imposed by the scenarios
- Use logarithmic scales in order to better view certain stats
- Merge Conversion Kit monsters with the ones from the H&M expansion packs. Personally I've updated all my Conversion Kit monsters to match those from the expansions
- Add stats for purchased Overlord cards and Plot deck cards
Bugs and issues:
- Defense dice don't show up for Ravaella in my campaign (Saprolings)
- Not sure if Soulless Scythe is actually a reward for the Overlord if he wins Arise my Friends in SoN
This tracker is so good, it should be officially endorsed by FFG. Thanks for this amazing work !
PS: Like very much the new look
- Split stats: I'm planning to
Great !
- Remove monsters: You can see the difference between compulsory monsters and open groups already. Compulsory monsters are in italic, open groups have an indication of the (X) times they have been chosen.
Actually, I was referring to the Monster Stats screen, with the overall Most Popular Monsters (unless I am missing something). And, it would be also great to be able to see the most popular Open Group monsters per campaign.
- Could you elaborate a bit for which stats?
For example, in the Item Stats screen or the Monsters Stats screen, when the stats values are too small to become readable. At the moment, in these screens, the percentage values are not readable most of the time because the texts seem to be compressed in the stat bars. But this is not really that important.
- You mean, in the stats?
I am referring again to the Monster Stats screen. For example; Sorcerers from Crusade of the Forgotten are chosen 2% of the time, but only 1% of the time for the Conversion Kit version. I don't know if anyone else finds this useful, but personally in this case, I am just be interested to see the amount of times the Sorcerers are chosen overall. And as mentioned above, it would be nice to have these stats for each campaign.
- Stats for purchased cards: This is also something I have planned. (Also for class cards and stuff)
Looking forward to that !
- Some of the images for certain combinations of defense dice don't exist yet. That's why they don't show. I'll create them as soon as possible.
Ah, OK. I get it.
- Thank you for pointing that out! I've checked my manual and you are correct, I will update the rewards for this quest. I might also check any campaigns that played this quest and update where necessary.
I noticed this, because we just finished this particular quest resulting in an Overlord victory. So I casually collected the Scythe to store it away with my other Overlord stuff, but then I double checked the rewards again... I was actually quite disappointed
Just to get back to the Wins per Quest in the Quest statistics.
If I understand rightly the number in brackets is the number of times a particular monster has been chosen as an Open Group (great feature by the way). However, for the Prey quest for example, I chose Crypt Dragons as my Open Group, but these don't show up in the stats. Does this mean that you only show the most chosen Open Group monsters ?
If this is the case, would there be a way to show all the chosen Open Group monsters per quest in this screen (with the number of times chosen) ? Or would this appear too cluttered ?
Ok, let me explain the stats a bit on this page http://d2etracker.com/stats_quests.php
I'll take a random quest, lets say LOR - Gathering Foretold:
Heroes are on the left, we can see they have won 12 times.
The Overlord is on the right, he has won this quest 13 times.
This equates to 48% vs 52%
Below that we have two columns of monsters. The ones on the left are when the heroes won, the ones on the right are when the overlord won.
For encounter 2 (Enc 2) we see the following 5 monsters (why 5? Because there are a total of 5 preselected and/or open groups for this quest) on the side of the heroes:
- Actually, I was referring to the Monster Stats screen, with the overall Most Popular Monsters (unless I am missing something). And, it would be also great to be able to see the most popular Open Group monsters per campaign.
-For example, in the Item Stats screen or the Monsters Stats screen, when the stats values are too small to become readable. At the moment, in these screens, the percentage values are not readable most of the time because the texts seem to be compressed in the stat bars. But this is not really that important.
- I am referring again to the Monster Stats screen. For example; Sorcerers from Crusade of the Forgotten are chosen 2% of the time, but only 1% of the time for the Conversion Kit version. I don't know if anyone else finds this useful, but personally in this case, I am just be interested to see the amount of times the Sorcerers are chosen overall. And as mentioned above, it would be nice to have these stats for each campaign.
- Ah, OK. I get it.
-I noticed this, because we just finished this particular quest resulting in an Overlord victory. So I casually collected the Scythe to store it away with my other Overlord stuff, but then I double checked the rewards again... I was actually quite disappointed
- For the monster stats screen, see post above
- Yes, right now its a bit bunched up because there are so many items making the percentages really smalln but also the stats bar actually also shows a difference between bought and found items. But of course that is not visible when its so small. I also want to make a seperate page of each item with more detailed stats.
- Combining them should be possible yes. How do you mean for each campaign?
- Dice should be fixed this evening (in a few hours)
- I have two ways of dealing out relics, I probably used the wrong one for this quest. But I'll also need to build in an option to retrieve the discarded Corrupt Citizen cards (somehow missed that as well)
Dice should be fixed now. (except for the special requirement ones)
If you still encounter an image not working, let me know.
Another request, probably for the more hardcore/min-maxers out there:
In an attempt to make the hero stats actually work correctly, I'm trying to come up with a system that "auto equips" an item based on a score given to its properties.
Simply put, if a hero buys Leather Armor granting a brown die, and also buys Chainmail which grants a grey die, the site should consider Chainmail as equiped, because it is obviously better.
And so, show just an extra grey die in the hero's overview instead of both a grey and a brown like it does now (because the site is stupid and doesn't know you can't equip 2 armors)
So I need some input like for example is '+2 health' better than 'a brown die', or is '+2 to awareness' better than 'a grey die'.
Maybe just score them between -5 and + 5 points or something?
If you think 'a brown die' is equal to '+1 health', then give them both 1 point, and if '+2 health' is better then 'a brown die', but not better than 'a grey die', give the '2 health' 2 points and the 'grey die' 3 points. If you think not being able to equip runes is terrible, give it -2 or something?
I hope that makes sense?
These are (I think) all possible bonuses from items (right from the database btw, hence the format):
willpower,-1
might,1;
willpower,1
knowledge,1
awareness,1
health,1
health,2
stamina,1
limitspeed,3
limitspeed,4
defense,Brown
defense,Grey
defense,Black
attack,Green
special,Can't equip runes
special,Adjacent figures do not block line of sight
special,You treat water as normal spaces
special,If you end your turn in a hazard space you are not defeated.
special,You treat water and sludge spaces as normal spaces.
special,Immune to pierce
special,Cannot be cursed;
special,One arrow-action per turn
special,Reroll 1 attribute test
I would appreciate it!
Edited by Atom4geVampireOk, I figured something out myself...
Please check the stats of your individual heroes and report back to me if it seems correct or not.
Another request, probably for the more hardcore/min-maxers out there:
In an attempt to make the hero stats actually work correctly, I'm trying to come up with a system that "auto equips" an item based on a score given to its properties.
Simply put, if a hero buys Leather Armor granting a brown die, and also buys Chainmail which grants a grey die, the site should consider Chainmail as equiped, because it is obviously better.
And so, show just an extra grey die in the hero's overview instead of both a grey and a brown like it does now (because the site is stupid and doesn't know you can't equip 2 armors)
In our group we either moved the armour to another character, or sold it. No use in keeping an armour that cannot be used. So we never even encountered this issue as no one in our gaming group ever carried around a spare armour/weapon/trinket etc.
For me it's very hard to say if +2 health is better than a brown die or rank the armours. For me it can depend a lot on the character and their abilities as well as the personal preference of a player. A simple example is chaimail always better than leather? What if my character has speed 5? Then I'd personally pick the leather if I had a choice between the two armours. Would the site take that into account when auto equipping?
Would it not be better to somehow limit armour to 1 per character and force you to pick one. And then have a "backpack" for any unused items that the party decides to keep?
Well, of course it would be beter if there was some sort of equipment system, but it seems a bit overkill for something that like you said, doesn't happen that much.
Both the fact of all the coding involved and the fact that users will have to spend their time also keeping track of this.
I was just trying to go for a system that would be accurate like 90% of the time.
And yes it does take that into account in the example you mentioned.
Basically, I have the following calculation:
An items value starts out at its default price divided by 1000. This is just to give each item a tiny amount of value to use as a tiebreaker.
So, if items are exactly the same in value when all bonus points are taken into account, the more expensive one is selected. Because more expensive, is better! (Which we all know is not always true but still)
Then, because health is less important than other values (in my opinion),
if an item has bonus health the amount of health added gets multiplied by 0.75 and added to the value
example: +2 health adds 1.5 points to the items value
Speed is handy,
so if an item has a speed bonus the amount of speed added is added to the value as is.
example: +1 speed adds 1 point to the items value
If an item limits speed on the other hand,
The players speed is subtracted from the maximum speed enforced by the item, which is then multiplied by 1.5
example: a speed limit of 4 for a hero with 5 speed adds -1.5 points to the items value
Because Stamina is extremely handy (in my opinion),
if an item has bonus stamina the amount of stamina added gets multiplied by 2 and added to the value
example: +1 stamina adds 2 points to the items value
For defense die each die has a value
A brown die gets 1 point, a grey die 3 points, a black die 5 points
(maybe I should reconsider these values, they seem a bit high compared to all the others, though they are usually only compared to other armors of which most also have defense dice)
For attributes are semi handy (in my opinion),
if an item has a bonus to an attribute, the bonus is multiplied by 1.5
example: an item +2 awareness adds 3 points to the items value
If any of the above seems wrong, like if you think I value something more than it should be valued, let me know.
To finish, here are 3 examples of the leather armor vs Chainmail:
Example A:
Our hero has a speed of 4 . He has both leather armor and Rune Plate.
Chainmail is considered equipped, because its value is 3.150 (0.150 (price) + 0 (maxspeed) + 3 (defense) ) and the leather armor's value is 1.825 (0.075 (price) + 0.75 (health) + 1 (defense) )
Example B:
Our hero has a speed of 5 . He has both leather armor and chainmail.
Leather armor is considered equipped, because its value is 1.825 (0.075 (price) + 0.75 (health) + 1 (defense) ) and chainmail's value is 1.650 (0.150 (price) -1.5 (maxspeed) + 3 (defense) )
Example C: Lets say, purely for this example reason, that chainmail worked like Rune Plate and gave a black defense die instead of a grey one if you had a rune equipped.
Our hero has a speed of 5 . He has both leather armor and chainmail, and our hero equipped a rune.
Chainmail is considered equipped, because its value is 3.650 (0.150 (price) - 1.5 (maxspeed) + 5 (defense) ) and the leather armor's value is 1.825 (0.075 (price) + 0.75 (health) + 1 (defense) )