Ok I got AH about 4 weeks ago had my first game solo to learn the rules with one investigator lost big time :-)
Then 3 weeks ago we had our first game (1 Friend, my brother and myself) we won won our first game against azathoth , We lost our second game against cthulu. Then two weeks ago we played 2 more games and won them both (easy I think) they where against Nyarlathotep and Yog-Sothoth.
So now I am thoroughly loving the game want it to be abit harder (going to re read the rules on that front incase we are playing anything wrong).
I have just ordered every expansion apart from innsmouth as it was out of stock ouch the money. I even ordered kingsport horror which seems to be unpopular (but to be honest only ordered this as it was halve price @ £19.99 just £3 more than the small expansions).
Cant wait till we play again.
the only rules I am not 100% certain we are playing right are listed below.
1 - Flyers - we have flyers spawn at location in normal way but we leave them their until their symble comes up on mythos card and then we move them into the street (if their is an investigator in a street area) if not we move them to flying above city, and only move them from here if their symble comes up on mythos card and we have an investigator in the street.
2 - one of the other monsters with green border (sorry cant remember name) haunts the dark corners of rooms and states something like moves to character in nearest location. when the relevent symble comes up we just move/teleport him from one location directly to the other ignoring streets etc.
3 - arcane seal - once we have investigated a portal (normally 3 turns of the game - turn 1 move through portal and encounter turn 2 move to 2nd area encounter turn 3 leave) we have then just been using the seal to close and seal the gate. is this correct or should we do a normal fight/lore check to close the gate then use the seal. (also when using seal we remover a token from doom track). also to finnish off we discard seal from game once used.
Sorry for long post. (was just originally to show you all how sad I was buying nearly all the expansions in one go).
. Of course, IMO any game where you get 2+ Elder Signs should be a win, they make things that much easier. Normally closing/sealing a gate with Clues when Yog is GOO is a heavy task. Needing 2 success to close a gate makes even -1 modifier gates very respectable.
"To proove you love AH, pass a Love Check : every 1, 2, 3, 4, 5 or 6 you roll is a success". Ooooh, gimme many dice !