kingsport and rifts

By pumpkin, in Arkham Horror Second Edition

Ok hopefully a quickie about this..

I've just got Kingsport (but haven't played it, that's all expansions finally obtained now, ace!) and understand the rules for rifts except....

am i right in thinking, that because the rifts are randomly allocated, there is no direct link between an open rift and its space on the board on the rift track? what i mean is, I'm sure it must be possibly for more than one rift to be open and travelling around the board at a time.

If the investigators manage to close a rift by visiting the required locations, its a case of remembering which open rift is connected to which of the 3 rift spaces on the rift track that the investigators have just closed, right?there's no board game mechanic to make this connection crystal clear?

I'm sure its not a massive hassle to remember (or even right down if neccessary) just wanted to make sure there wasn't a mechanic or token i was missing the significance of.

On a (only) slightly related note, i assume in bigger games its quite possible that more than 3 investigators could come back from an other world in the same turn and so the 3 explored markers in the game are insufficient... makes me wonder why FFG didn't just ship 8 explored tokens with the base game, space considerations on the die cut sheets, I guess.

You're right, there is no token or game mechanic to associate a specific rift with a rift track. In practice, I rarely have more than one rift open at a time. I had two open in a game last week, and that is the first time it happened since I got Kingsport last year.

Don't know why only three explored tokens came with the game. I've never needed more than three at once. From reading these forums for a while, I believe that many people don't use them at all.

Theres no mechanic for tracking rift markers to rift tokens, nope. What some people do when closing a rift with 2 or more open, is choose which one to close. Personally, I have no excuse to do that as I can always remember where they come from.

With rift markers, I noticed one to two usually can open ; but one mythos opens the 3. Even with the dilution phenomena brought by the 7 boxes mixed together, I already had that card twice in our games ! Unlucky eh... and then, when this happens, the only thing to do is run !

yeah Hem, that mythos card is always a nasty surprise! Especially when it opens on turn 1 !

Yikes ! Who said KH was booooooring !?

Hem said:

Yikes ! Who said KH was booooooring !?

*jumps up and down, shouting: ME! ME! ME!

And who says Kingsport is boring who's actually played it?

Well said, Tibs ! You definitely made Dam fail his Will check !!! Kingsport, as I said in an old thread, has a poetric flavor that other exps don't have ; each exp has its own flavor... I mean, when you read this short story with the house in the mist with Nodens and all, it is so unique !

Meh, flavour. Taking encounters at stable locations isn't any fun, especially when you have very little choice as to which location to even have them at.

Dam said:

Meh, flavour. Taking encounters at stable locations isn't any fun, especially when you have very little choice as to which location to even have them at.

And I still think you're just grumpy! I never feel like I have a whole lot of choice where I need to go, even without KH. The ancient evil voices in my dreams just tell me where I have the best opportunity to lose my sanity, and like a Lovecraft character, I rush right over to take advantage of the opportunity.

I will admit, though, that I wish there were a couple unstable locations in Kingsport so I could get some gate openings there.

Nghtflame7 said:

I never feel like I have a whole lot of choice where I need to go, even without KH.

If not on Rifts duty, your options are only limited by your movement points, modified by monsters, Mythos. Of course, some spots are more beneficial than others, but there is plenty of choice.

Dam said:

Nghtflame7 said:

I never feel like I have a whole lot of choice where I need to go, even without KH.

If not on Rifts duty, your options are only limited by your movement points, modified by monsters, Mythos. Of course, some spots are more beneficial than others, but there is plenty of choice.

I meant, tactically, I generally have a pretty solid course of action that I must pursue. Get the clues, shut down the rumors, close/seal the gates, kill the monsters blocking them...I guess I am just pretty regimented in the way I tend to attack the situation. I have noted that when I play with my sons, they come up with some out of the box ideas and we tend to win more often with multiple players than when I play solo (most of the time.)_