DrUnK3n_PaNdA said:
More like that my main point of post was, "I'm mad about losing characters." I don't think that statement was really one that could be debated. I said like 4 times I don't think they absolutely needed to rotate, but I could deal with the aspect of losing non-character cards. Then people came out of the woodwork going "RAR! ROTATION IS GOOD" and I continued to restate, 'I don't think they needed to, but that's not really why I'm most angry.' to which I got more responses of "RAR! ROTATION IS GOOD, AND YOU SUCK." Sorry my opinion that they shouldn't cut licenses out of the game because it alienates fans of said licenses. ****. I think I got one non-inflammatory reply which I addressed in kind. Thank you for trying to make the conversation constructive Kawaii
So here's constructive criticism of B4. They need to push foundation protection through rotation so that Kazuya and Nightmare aren't too dominant. Right now and in Tekken there's a sore lack of answers for them. I also feel that the coming sets need stronger aggro, as the 'big' cards in Tekken are almost all control oriented (save for some new staples for All and Fire) and I don't know that Shadowar/SoulCal had enough offensive E's to make aggro as strong as control.
My other big problem with the new block from beyond a perspective of "I want to play Capcom characters, not Namco ones"... is that B4 character support cards really behave like just that... Many of the new cards have character abilities or abilities that are only useful if you're playing the intended character. And while it's cool to have maybe 1 or 2 cards like that for every character, I think the number now floating around in the game is a little frustrating, especially with such a limited card pool, as during deck building it effectively negates potentially interesting choices.
It wasn't simply Rar rotation is good. It was more joy about change moreso backed with the fact you can play whatever you want execpt for City and Store Championships. I didn't name call and you still have yet address what you do to keep and grow your playgroup. It seems in your post by your tone that you want everything back the way it was or you were gone. So I responded according to your verbage.
There shouldn't be more foundation protection. The major reason why is that foundation destruction now is a 1 for 1 ratio and with another card a 1 for 2 ratio. Covenant Elder stops Kazuya for a turn. It gives people a reason to play evil and chaos in addition to death.
We don't need more "big attacks." Going back to the one shot attacks will only make people walk away. To counter balance more damage reduction and control creep in and we are right back to where we were. Sigfrieds Earth Divide does 13 damage. In this format its easy to make that a 20+ damage. It is also possible through life to pump the speed of that attack to the point where it is not blockable if it hits early game. A player should have to land several attacks not just 1 or 2 big ones. That was the big flaw off the game previously.
The named only cards can be frustrating but after seeing how Tiger Fury , I-Spin and Feline Spike went we need cards that are good that make people play that character. Making it harder to min/max is a good thing.