What would YOU like to see reprinted?

By B-Rad1234, in UFS General Discussion

Control the Present - Probably my favorite E hate card.

Tiamat's Rampage - I'm hoping that the sight of Spinning Beat means we get more finishers like this. Big damage, but requires multiple attacks in the card pool.

Eye of the Tiger - OK, so I'm like the only one who wants this card back, but bringing back the most undercosted attack in the game can only be good for it, right?

Fierce Competitor - Good damage pump for a reasonable price.

Envy - Techie card which would work really well against Olcadan's.

Finesse - Talk about messing with your opponent's one shot attack....

Blazing Cadenza - Because the free world really wants to see Blazing Cadenza then Feline Spike... on Turn 1.

I remember watching Goo use Finesse on a lethal shadow banishment-first time i ever saw the card used. ah good times, good times.

As mentioned earlier, all AOPs have been printed with 4 pt. versions, so they are all b3 legal-no need to mention them.

Friends and Rivals needs to come back. I must have my favorite foundation!

Glass slippers and Iori's Fireball need to come back too. So i can go find some funny way to rebuild my Fireball Kohls deck just for giggles.

Shoulder Rush and Tiamat's Rampage-two of the most balanced attacks in the game. VERY High cost, VERY high reward. Spells trouble for your opponent if you have those and another attack in your hand, but utterly cripples you if those are the only two attacks in your hand. also would help death become a viable symbol once again-probably a top tier one.

I'm gonna mention an awesome card now.

MOVE TO THE RHYTHM!

It's anti CC-hax, anti speed boost, and anti-secret project spamming, and it's a balanced card. Heck, I would kill for the ability itself to be reprinted on a card again.

I think Shoulder Rush's still a bit TOO solid though, the only thing lacking is the block.. it's 4 diff for 7 damage, and checks a 3, with a ridiculously great defensive ability to boot

HolyDragonCloud said:

I remember watching Goo use Finesse on a lethal shadow banishment-first time i ever saw the card used. ah good times, good times.

As mentioned earlier, all AOPs have been printed with 4 pt. versions, so they are all b3 legal-no need to mention them.

Friends and Rivals needs to come back. I must have my favorite foundation!

Glass slippers and Iori's Fireball need to come back too. So i can go find some funny way to rebuild my Fireball Kohls deck just for giggles.

Shoulder Rush and Tiamat's Rampage-two of the most balanced attacks in the game. VERY High cost, VERY high reward. Spells trouble for your opponent if you have those and another attack in your hand, but utterly cripples you if those are the only two attacks in your hand. also would help death become a viable symbol once again-probably a top tier one.

I agree with evertything you say HDC all need to come back soon .

Tagrineth said:

I think Shoulder Rush's still a bit TOO solid though, the only thing lacking is the block.. it's 4 diff for 7 damage, and checks a 3, with a ridiculously great defensive ability to boot

in fact, it was played at 5 diff, and was around in a time where mostly everybody were running character block. So 3 mid could be dealt with it. Yes, defensive ability was ridiculous... oh wait, beside the merchant's message i had to BEAT FACES to have my momentum gran_risa.gif

Admiral Ren said:

Tagrineth said:

I think Shoulder Rush's still a bit TOO solid though, the only thing lacking is the block.. it's 4 diff for 7 damage, and checks a 3, with a ridiculously great defensive ability to boot

in fact, it was played at 5 diff, and was around in a time where mostly everybody were running character block. So 3 mid could be dealt with it. Yes, defensive ability was ridiculous... oh wait, beside the merchant's message i had to BEAT FACES to have my momentum gran_risa.gif

A lot of people off symbol cards like kunai to get momentum for timmys .

Oh yea, how could I forget... Mi-Na Frankensteiner?

I wouldn't mind a reprinted Regal Bearing, or Flowing Gale Hook.

Idyllic Kamui Kotan wouldn't go amiss either.

Scubadude said:

Admiral Ren said:

Tagrineth said:

I think Shoulder Rush's still a bit TOO solid though, the only thing lacking is the block.. it's 4 diff for 7 damage, and checks a 3, with a ridiculously great defensive ability to boot

in fact, it was played at 5 diff, and was around in a time where mostly everybody were running character block. So 3 mid could be dealt with it. Yes, defensive ability was ridiculous... oh wait, beside the merchant's message i had to BEAT FACES to have my momentum gran_risa.gif

A lot of people off symbol cards like kunai to get momentum for timmys .

last i played thoses, it was BEFORE that set (can nats 07)

Admiral Ren said:

Tagrineth said:

I think Shoulder Rush's still a bit TOO solid though, the only thing lacking is the block.. it's 4 diff for 7 damage, and checks a 3, with a ridiculously great defensive ability to boot

in fact, it was played at 5 diff, and was around in a time where mostly everybody were running character block. So 3 mid could be dealt with it. Yes, defensive ability was ridiculous... oh wait, beside the merchant's message i had to BEAT FACES to have my momentum gran_risa.gif

It was "played at" 5 diff but that's an over simplification because the attack that preceded it would usually be a classy opener like Buffalo Headbutt or Drop Kick.

And yeah, it's nice to talk about it at the time but nowadays people run blocks of all three zones, so you might NOT have that easy mid block, not to mention Shoulder Rush being paired up with Ways of Punishment and/or Bitter Rivals.

And oh man, Death has a crapload of momentum generation now.

Seichu nidan tsuki: one of my favorite multiples.

Genkotsu stamp: while Ukyo will be gone their is still enough card draw to make this worth while.

Chicken kick: for the lulz! gran_risa.gif

Tagrineth said:

Admiral Ren said:

Tagrineth said:

I think Shoulder Rush's still a bit TOO solid though, the only thing lacking is the block.. it's 4 diff for 7 damage, and checks a 3, with a ridiculously great defensive ability to boot

in fact, it was played at 5 diff, and was around in a time where mostly everybody were running character block. So 3 mid could be dealt with it. Yes, defensive ability was ridiculous... oh wait, beside the merchant's message i had to BEAT FACES to have my momentum gran_risa.gif

It was "played at" 5 diff but that's an over simplification because the attack that preceded it would usually be a classy opener like Buffalo Headbutt or Drop Kick.

And yeah, it's nice to talk about it at the time but nowadays people run blocks of all three zones, so you might NOT have that easy mid block, not to mention Shoulder Rush being paired up with Ways of Punishment and/or Bitter Rivals.

And oh man, Death has a crapload of momentum generation now.

All I have to say is Tira + reverse flayer + shoulder rush = **** as a certain southern UFS player might say cough * Scooter Gaines.

REPRINT ADDES SYNDICATE

let's look at it this way, it's REALLY good right, but not broken(I hate that word by the way). Just give it a cost during reprint. Something like "Discard 1 momenteum", or "Lose 3 vitality", as long as it's the same card name, it's mainly just the revision rather than a reprint. NO BASHING THIS POST PLEASE, this is just my opinion.

They already reprinted Addes. It's called Inhuman Perception.

Personally I just want to see some of Death's old block 1 tricks return. Reprint Spin Knuckle, Reckless, Friends and Rivals, Yoga Jab and Preperation and I'll be a happy sunufabish.

What Aeon said about Addes-Inhuman Perception is the balanced version of Addes, which we all desired.

Tag-the stats look like that, I agree, but let me present this to you. Chain Throw-5 difficulty (same for Shoulder Rush in a sense), Throw (better than Shoulder Rush) 3 check (same as shoulder rush) 5 damage (two less than shoulder rush), same speed, Stun 2, and an offensive E that causes loopage with itself in certain cases. Chain Throw was accepted (and acknowledged as the best overall attack in block 2, with Suzaku being the best character only), so i don't see why Shoulder Rush wouldn't be accepted. Having both in the same enviroment is scary, I will admit. But they were together for a major championship if i'm not mistaken.

manji ninjutsu- so i can lay my yumeji deck in block as her sword becomes blah in block 3

Dude her sword+ Anakaris' support= HILARITY.

I make my three control checks for Ultimate and Immortal- it's normally a 5/5/6. With the sword and tfour random momentum the damage pump becomes 9/9/10. Hack their block and watch em cry.