Heya,
The game looks like it adds some great new ideas to roleplaying. I am only guessing, but from the look of the action card (which appears to be more of a flash-card quick reference than a "kewl power" card), the dice pool is determined by a combo of ability and some X factors. Roll your pool, and interpret the results. So, you need two "hammers" to hit, 3 gives you a damage boost, and other options are available based on what you roll.
This seems to open up a lot of interpretive freedom for the GM and players to describe the action. It isn't needed per se, but I think it has lots of potential to add a spark to the game. In particular it may be an innovative way to get new players over the "I hit for 5 damage" and into more descriptive narration.
If your pool tells you how many "hammer" dice you get to roll etc., then this is an interesting system that gets away from traditional numeric dice. There is nothing wrong with improving or innovating the "game" portion of an RPG. Hell, the roleplaying aspect is completely independent of system anyway. In fact, the game portion of 2nd edition was its weakest element.
Too bad so much negativity comes with the announcement. I see a lot of evidence of poor reading comprehension, and unfounded accusations. (Board game, only 4 players, not a roleplaying game, etc. what a load of crap.) Hopefully GenCon will bring some more elucidation from attendees that get to see the game.
Interested.
Chris