So I was playing my first game (solo) and I was taking shots at a Neb-B at long range. I had 2 red dice and rolled 2 hits, one on each die. Now at first I thought I could use the Brace defense token to halve the damage, and then use the Evade to cancel the 1 remaining die that was doing damage.
This seemed really overpowered to me, so I looked into the timing structure a bit more.
After rolling dice you are allowed to modify them, then the defender uses defense tokens, however totaling the damage doesn't happen until after this. So when I use the Brace I'm halving the damage to be calculated in the future.
So if I use the evade to cancel 1 die and then brace, when it comes to calculate damage there is one die with one damage left, which is then halved (rounded up) to 1.
I think this is the way it works, but I just wanted to see what the consensus is from everyone else? Thanks!
Edited by JJs Juggernaut