Ok, so I'm running a game at the moment. The PCs are all acolytes in good standing of one Inquisitor Drake who has just got himself dead. His interrogator, a chap called Lucius is put in charge of tidying up the dead inquisitors affairs and he has organised all the acolytes into teams. The PCs have been put in a team together and told that they will be running missions without official sanction. They will have no ID, no authority and no backup. If captured they are expected to chant their suicide catechisms rather than face interrogation.
The early missions will see them recovering evidence that the inquisitor left lying around, "retiring" acolytes who didn't make the cut, closing down the dead inquisitors operations and generally tidying up after him. After that I have a good idea of where its going to go with a stronger meta plot but presented in a set of discreet missions.
What I am after here is some good missions for a team of un-sanctioned inquisitorial agents to be given that would involve tidying up the inquisitors affairs. I have seven already, but I really don't like one of my own ideas and damned if I can think of another.
Things I have so far (any of my players, please look away now)
1. retire some acolytes deemed "unreliable"
2. recover evidence and kill the police that have seen it (train heist!)
3. Silence the leak without killing him
4. Escort the high value agent back off Malfi, while she is pursued by assassins
5. Raid an orbital facility and mothball it
6. Don't have a number 6 yet
7. Visit safe houses and clear them of evidence
Most of these have twists and other exciting developments that I don't really want to go into here just in case my sneaky players are reading. Its number 6 that lacks something. It was previously taking over a planetary campaign against a cult on an agri-world but I couldn't think of a way to make it work so I'm dropping it.
We have played through mission 1 so far, where my PCs showed an apptitude for explosives and throwing people out of flying valkyries, we are now halfway through the train heist where they have used poison gas to slaughter a carriage full of people on a massive land train.
Any ideas?