I've been reading some threads talking about inflicting stress. Specifically inflicting mental stress from a physical attack such as shooting a pistol or other firearm. At first I thought that it would be unfair to be rolling against a physical characteristic but have mental stress inflicted. But the reality is that any stress inflicted is based solely on uncancelled negative dice and the rating of the characteristic means nothing to that result. The actual characteristic only comes into play in regards to your success. Now I still think GM common sense should be used, but one could apply it depending on the situation.
For example.
- Joe is standing in the street when a group of three zombies round a corner and make for him. He pulls his pistol and starts firing. He's got a pistol, is a crack shot, and is aiming, so we will say he has 4 positive dice and a Dex stat of 3. The zombies are shambling, but are unrelenting and horrifying, so they give 2 negative dice. Total roll on positive dice is 5, 2, 2, 1. Total roll on negative dice is 4, 2. The 5 is over the stat so is eliminated. Two 2s from the positive and negative dice cancel each other out. But he does hit for 5 damage (2 successes + 3 pistol damage). But 1 negative die roll (4) is uncancelled. This could be applied as mental stress being that the zombies are still at range and thus described as Joe beginning to freak out as the get closer to him.
Now as I said, common sense should still prevail. Once in melee, stress would probably be entirely physical, but it doesn't necessarily have to be if it fits the scene. One could easily split any stress inflicted between physical and mental if they so chose. Say 2 points of stress were inflicted. The GM could put one to the physical for the attack, the other to the mental for the character being scared or freaked out.
The more I look at this game, the more I find I like these simple but very adaptable mechanics.