My plans for the next game involves my group going against a small army (~130) mostly armed with primitive melee weapons and flintlock rifles, perhaps with a cannon or two.
2 cavalry squadrons (12 riders each, some armed with imperium-tech explosive/melta spears, which should be a surprise and hook for future adventures), 7 musketeer groups (14 soldiers each), and an artilhary group (2-4 cannons
The group has a massive bonus to Stealth (+30 when moving / +40 stationary) and is comprised of 2 snipers and a medic (6 squad members in total). Needle rifles, synskin and cameoline being their main differential from a normal guardsmen squad.
Terrain is a mountain pass, snowy and counting as "extreme environment" (Tundra planet), their poor weather gear should suffice for 3 days at most - the army itself has tents, lots of campfires and some weather protection which could last longer than the players.
Their mission is to block that army's passage to a nearby loyalist town which has its garrison occupied with riots and a minor rebellion - and would easily fall even if attacked by such small force. They don't have explosive charges but I imagine they will try to concoct some from gunpowder gathered in a destroyed loyalist camp they will find on the way there.
If they hide between the rocks on the hills around the 4 roads that serve as passages, the riders won't pose a serious threat, but any mistakes there could be fatal.
The flintlock rifles can only fire every other turn, so they would be able to snipe 2-4 enemy soldiers per turn until these affix bayonets and come after them.
If they destroy/block some of the roads in ambushes, this would already help speed up a lot the combats. Also, I imagine they would prioritize sabotaging the cannons and gunpowder supplies, right? Which would be good to decrease the enemy threat level.
Once the enemy has been reduced to 20% of their original numbers, the remaining soldiers will flee from the field and the day will be won.
Capturing or destroying all of the the hitech spears will get them commended afterward and create some plot hooks.
So....
This is my fourth OW game, but I am an experienced RT GM (in RT this would be a ridiculously easy scenario as my players always bring a bunch of elite guardsmen with them) and right now I am worried if I screwed up with the scales too badly or if the combat will take too long.
I'd like to hear your thoughts and suggestions on how to keep this challenging, massive, fun and yet not too long/exhausting for the players.