Corran Horn + FCS question

By DarkTrooper66, in X-Wing Rules Questions

Hey guys,

Pretty sure I know the answer to this one but thought I'd double check.

Using Corran Horn with Fire Control Systems, say you target lock as your action, and then use it during combat phase, you will then acquire another TL (presuming it's the same ship you are targeting). My understanding is you can't spend that new acquired TL if you chose to use Corrans ability of attacking twice in the same round?

My guessing is that would fall under the same action being performed in a single round, and that's a no-go. Just looking for clarification.

Thanks in advance

Spending/acquiring a target lock is not an action and thus can be used as many times as you want or can in a turn.

If Fire control systems read: "After you perform an attack, you may perform a free target lock action." Then you're interpretation would be correct because you can only perform a specific action once in a turn.

When you perform a target lock action, you acquire a target lock. There are other ways in this game to acquire a target lock that don't require a target lock action.

Here's an example using a turn with corran horn and fire control systems:

1. Corran executes his maneuver.

2. For his action, Corran uses the target lock action against an enemy ship.

3. During combat, corran attacks the target locked ship and spends his target lock to modify dice.

4. After the attack resolves, corran can acquire a target lock on the ship he just attacked

5. at the end of the round corran can chose to make his second attack. Let's assume he spent his target lock again.

6. After his second attack resolves, corran can acquire another target lock on the ship. (assuming the ship has not been destroyed by now.)

Corran only used the target lock action once. but FCS allows him to keep acquiring a target lock at the end of every attack.

Hope this was helpful

Edited by barabelsftw

Thanks a lot! Certainly clears things up.



I mistakingly presumed FCS was a 'free action' and thus couldn't be used in the same round.



Looking forward to trying out FCS with Corran, sounds like it could be pretty devastating!



Cheers!


Thanks a lot! Certainly clears things up.

I mistakingly presumed FCS was a 'free action' and thus couldn't be used in the same round.

Looking forward to trying out FCS with Corran, sounds like it could be pretty devastating!

Cheers!

No problem!

I mistakingly presumed FCS was a 'free action' and thus couldn't be used in the same round.

It's a common mistake, but FFG is pretty good about using the term Action when they intend something to be an Action. So if you don't see that word, it's not an action.

Looking forward to trying out FCS with Corran, sounds like it could be pretty devastating!

It is, it's one of the most common builds for Corran, because it makes his 2nd shot better. Another thing many people to is put R2-D2 on him, so after you use the second shot you fly off to regen shields with him.

Now instead of doing what everyone else does and pair up Corn Horn and PTL... try using EI, Markmanship, and FCS.... you can spend that target lock and regain it in both attacks as well as use Marksmanship on both attacks. AND If you can get to range one, it's awesome.

Now instead of doing what everyone else does and pair up Corn Horn and PTL... try using EI, Markmanship, and FCS.... you can spend that target lock and regain it in both attacks as well as use Marksmanship on both attacks. AND If you can get to range one, it's awesome.

Beat me to it! I almost always take Marksmanship on my Corran, because I like the versatility more. I'm not stuck modding dice against one specific ship. Instead, I get pseudo-focus against whoever I decide to fire on. Maybe Corran shot a guy, bu someone else knocked a different ship down to just one hull and I really want it dead. Well, now Corran has his second shot against that guy with Marksmanship (though no crit this time), whereas FCS would mean my TL is on some other guy that I just shot. Also applies if Horn kills his target. FCS goes to waste then.

I think it justifies the extra point cost, though it's not without its disadvantages (action denial, being most obvious)

Now instead of doing what everyone else does and pair up Corn Horn and PTL... try using EI, Markmanship, and FCS.... you can spend that target lock and regain it in both attacks as well as use Marksmanship on both attacks. AND If you can get to range one, it's awesome.

... now Corran has his second shot against that guy with Marksmanship (though no crit this time) ...

Why "no crit this time"?

Marksmanship's effect is applied during each attack.

Now instead of doing what everyone else does and pair up Corn Horn and PTL... try using EI, Markmanship, and FCS.... you can spend that target lock and regain it in both attacks as well as use Marksmanship on both attacks. AND If you can get to range one, it's awesome.

... now Corran has his second shot against that guy with Marksmanship (though no crit this time) ...

Why "no crit this time"?

Marksmanship's effect is applied during each attack.

Marksmanship is applied "when attacking this round," which encompasses both attacks. It says you may change 1 (eye) to a (kersplode) [when attacking this round] so once you've changed the one to a crit in the first attack, no more can become crits via Marksmanship.

Did that make sense? I'm not usually great at explaining things when it comes down to wording

It's come up a couple times before:

http://community.fantasyflightgames.com/index.php?/topic/122913-corran-horn-and-markanship/?hl=%2Bmarksmanship+%2Bcorran

I think it's in the FAQ, but it's loading too slowly for me to justify bringing it up right now.

Edited by UnfairBanana

Now instead of doing what everyone else does and pair up Corn Horn and PTL... try using EI, Markmanship, and FCS.... you can spend that target lock and regain it in both attacks as well as use Marksmanship on both attacks. AND If you can get to range one, it's awesome.

... now Corran has his second shot against that guy with Marksmanship (though no crit this time) ...

Why "no crit this time"?

Marksmanship's effect is applied during each attack.

Marksmanship is applied "when attacking this round," which encompasses both attacks. It says you may change 1 (eye) to a (kersplode) [when attacking this round] so once you've changed the one to a crit in the first attack, no more can become crits via Marksmanship.

Did that make sense? I'm not usually great at explaining things when it comes down to wording

Insomuch as this is an issue of wording, it's applicable in both ways.

I believe we had to get FFG weigh in on it last time this argument started, but the final result was that the 2nd attack (of gunner at the time) also gets the Crit.

Yeah, that's the way I read it too.

FAQ entry:

When a ship performs the Marksmanship action,
its effect is applied during each attack it performed
that round (for example, it is applied to both attacks
granted by Cluster Missiles).
When a ship uses the Marksmanship action, during
each attack that round the controlling player must
choose to apply the entire effect of Marksmanship or
not.

I see Corran's second attack to be no different. Banana, I think you've been short-changing yourself.

Yeah, that's the way I read it too.

FAQ entry:

When a ship performs the Marksmanship action,

its effect is applied during each attack it performed

that round (for example, it is applied to both attacks

granted by Cluster Missiles).

When a ship uses the Marksmanship action, during

each attack that round the controlling player must

choose to apply the entire effect of Marksmanship or

not.

I see Corran's second attack to be no different. Banana, I think you've been short-changing yourself.

It looks that way. Good to know, as I use Marksmanship all the time. However, that last bit adds more to the confusion...do we have the choice of whether or not to add the crit? Maybe I'm using Autoblaster...

Edited by UnfairBanana

Yeah, that's the way I read it too.

FAQ entry:

When a ship performs the Marksmanship action,

its effect is applied during each attack it performed

that round (for example, it is applied to both attacks

granted by Cluster Missiles).

When a ship uses the Marksmanship action, during

each attack that round the controlling player must

choose to apply the entire effect of Marksmanship or

not.

I see Corran's second attack to be no different. Banana, I think you've been short-changing yourself.

It looks that way. Good to know, as I use Marksmanship all the time. However, that last bit adds more to the confusion...do we have the choice of whether or not to add the crit? Maybe I'm using Autoblaster...

The crit is part and parcel of the entire marksmanship effect.

Using the effect is optional, but if you use part of it, you must use all of it.

Yeah, that's the way I read it too.

FAQ entry:

When a ship performs the Marksmanship action,

its effect is applied during each attack it performed

that round (for example, it is applied to both attacks

granted by Cluster Missiles).

When a ship uses the Marksmanship action, during

each attack that round the controlling player must

choose to apply the entire effect of Marksmanship or

not.

I see Corran's second attack to be no different. Banana, I think you've been short-changing yourself.

It looks that way. Good to know, as I use Marksmanship all the time. However, that last bit adds more to the confusion...do we have the choice of whether or not to add the crit? Maybe I'm using Autoblaster...

The crit is part and parcel of the entire marksmanship effect.

Using the effect is optional, but if you use part of it, you must use all of it.

In other words: You can't use marksmanship to flip eyes to hits WITHOUT flipping one of them to a crit. Either you leave them all as eyes, or turn 1 into a crit and the rest into hits.

That pretty much sums it up.