What would make sense for the composition of a space marine void boarding action? I imagine this would vary between a cramped destroyer and a huge spacious battleship or Ramillies star fort.
Some ideas:
* Terminators. The classic. Either standard or assault squads would be glorious in close quarters.
* Veteran space marines. Vanguard in particular would be marvellous if terminator suits aren't available for all 1st company present. Experienced and deadly in close quarters. Sternguard useful for making sure no counter-boarding occurs.
* Assault marines. Move quickly and butcher. Jump packs may be of limited use in the smaller vessels but would work in the massive corridors of larger void structures. Melta bombs and krak grenades to clear the way.
* Dreadnoughts. In canon have been used to board vessels (see Night Lords trilogy). Hard to bring down and carry horrendously powerful weapons. Even if they can't get into every corner.
* Scouts. If there is atmosphere, useful for infilitration, sabotage and intelligence gathering.
* Tactical marines, Equipped with flamers and plasma guns, a versatile group.
* Devastator marines. Less obviously useful. But wonderful for holding territory especially on the larger vessels.
* Vehicles: very dependant on vessel size. Whirlwinds useful almost nowhere.
Thoughts?