Decided to make a "funner" random issue gear table since my group is all U.S. military and we just love when supply gives us weird stuff. Figured I'd post it for you, since everything requires a specific roll of the dice it's a little more high-risk, high-reward.
<-10: A rusty oil drum of expired, contaminated, light sensitive, and highly explosive liquid
-9: 1d10 rotting crates of badly spoiled food
-8: 2d10 small boxes of very expired mortar shells of a size not used by your regiment
-7: A leaking and mislabeled container of bio-hazardous material
-6: A pallet of old Jerry cans filled with human waste
-5: A box of liquefied humanoid remains
-4: A box of rotting and discarded limbs
-3: 1d10 crates of collected heretical paraphernalia
-2: A large crate containing a starved and rabid local predator
-1: 1d5 torn duffel bags of torn boots without laces of mixed sizes
0: A duffel bag of uniforms in desperate need of laundering
1: A folder of burned documents from a different planet labeled “High Command Only”
2: 20 cans of expired neon paint, oil based
3: A box of six recently expired personnel mines
4: 1d5 cases of exotic and colorful head wear
5: A case of finely tailored uniforms, sized for Ogryns
6: A crate of collected ork “teef”
7: A crate of collected human ash
8: 1d5 cases of expired medical pills
9: A box of used syringes
10: A 200 liter drum filled with concentrated acid
11: A pallet of two dozen sandbags filled with cement
12: A crate of broken and rusting melee weapon parts
13: 1d10 boxes of prepared and approved “letters home”
14: 1d5 folders of confusing and mixed photographs from the front lines
15: A case of 20 suits of survival clothing appropriate to a climate not present within the field of operations
16: 1d5 pallets of disassembled furniture, missing the proper screws
17: A crate 20 of spare components for a vehicle not normally fielded by your squad, nor their regiment, used for routine repairs
18: 2d10 weeks of poor quality, perishable rations
19: A case of six poor quality stub revolvers
20: A case of 20 magazines of ammunition for a heavy weapon that neither the squad not their regiment normally field
21: A case of 20 poor quality lasgun charge paks
22: A case of 20 magazines of ammunition for a standard weapon not fielded by any member of the squad
23: 1d5 boxes of 10 laspistol holsters
24: A box of five poor quality whips
25: A case of 12 spare servitor parts used for routine maintenance
26: A case of six commissar uniforms
27: A case of 100 assorted approved novels for off-duty reading
28: 1d5 crates of 20 sleeping bags
29: One command rigid field tent (weight 30kg, fast deploying, comfortably fits 10 sleeping bags)
30: A case of 10 standard entrenching tools
31: A poor quality chainsword
32: A cases of 20 random officer grade rank insignia
33: A crate of 10 personnel tents (weight 5kg, comfortably fits 2 sleeping bags)
34: A case of 20 best quality wind-proof lighters with the regiments insignia engraved on them
35: A case of 100 copies of The Imperial Infantryman's Uplifting Primer
36: A case of 10 best quality grooming kits
37: A crate of 200 trash bags
38: A pallet of 30 new empty Jerry cans
39: A crate of 200 empty sandbags
40: A case of 10 lasguns identical with those in the Standard Regiment Kit
41: A pallet 20 assorted cans of camouflage paint
42: A crate of 10 spears
43: A box of 10 sets of grip material from the regimental home world fitting the main weapon in the Standard Regimental Kit
44: A good quality armorers toolkit
45: A 200 liter fuel drum filled with promethium
46: A case of 10 outdated maps of the area of operations
47: A Laspistol with a built in red-dot laser sight and 2 power paks
48: A crate of 10 swords
49: A crate of 10 flak helmets
50: A case of 40 power packs sized to fit the lasgun in the Standard Regimental Kit
51: A rolled up 20x20 meter square of camouflage netting fitting the area of operations
52: A case of five good quality mono knifes
53: A demolition charge
54: An advanced medkit
55: A case of 50 ration packs
56: A best quality recaf machine
57: A large portable generator with attached work lights
58: A pallet of 100 meters of acrodian wire
59: A crate of 20 good quality pairs boots
60: A case of 100 servings of recaf
61: A case of 10 light flack cloaks
62: A bullpup lasgun with a built in red-dot laser and two power paks
63: A case with one good quality regimental preferred basic weapon and six magazines of appropriate ammunition
64: A case of six sets of magboots
65: A case of four grav chutes
66: 1d5 standard personnel mines
67: A crate of 20 best quality ration packs
68: A case of 20 magazines of special ammunition (GM's choice for type) sized to fit the lasgun in the Standard Regimental Kit
69: A crate of 10 clip/drop harnesses
70: A case of 20 grenades (GM's choice for type)
71: A crate of five sets of high quality components for adding the reliable quality to the Regimental Favored Heavy Weapon
72: A data-slate of estimated enemy troop numbers and movements over the last month
73: A case with one void suit inside
74: A case of 20 filtration plugs
75: A file folder marked “High Command Only” containing extensive high-resolution orbital images of the battle front
76: A case of 10 Grapnel & Line kits
77: A crate of 200 good quality small varmint traps
78: A crate of brand new complete cybernetic implants (GM's choice what kind)
79: A crate of five good quality mono spears
80: Inside of an unmarked wooden crate resides an ornately jeweled box that bears the seal of the Inquisition.(Contents of the box subject to the Game Master’s discretion.)
81: A crate of five best quality shields
82: A crate of 10 good quality carapace helmets
83: A crate of 100 mantraps
84: A case with five good quality mono swords
85: A case containing a single Heavy Weapon (Game Master’s choice) and 6 standard magazines/missiles/shells of ammunition for it.
86: A crate containing 144 boxes of “Imperium Scout Cookies”
87: A case of four atuopistols with appropriate holsters and 8 magazines
88: Four best quality flak vest
89: A sniper rifle with a silencer, telescopic sights, and two magazines of ammunition
90: Two suits of trooper carapace armor
91: Three good quality pump shotguns
92: Four good quality chain swords
93: Four chameleoline cloaks
94: A case of 20 magnoculars
95: A case of 24 demolition charges
96: One compact, industrial strength, atmospheric condenser (30kg, creates 50 liters of potable water per day in arid environment, 200 liters per day in temperate, and 500 liters in humid)
97: A case of five combi-tools
98: A case of 20 good quality micro-beads
99.A box of 24 Hallucinogen grenades
100: A case of 24 servings of High Provender.
101: A box of 24 best quality, mono throwing knifes
102: A satchel of 24 tube-charges
103: A box of four hotshot lasguns and 8 magazines
104: A crate of eight good-quality void suits
105: A case of 48 doses of Stimm
106: A data-slate detailing scheduled inspections and equipment shipments for the next two months
107: A crate with an entire disassembled Sentinel Scout Walker inside
108: Four auxiliary grenade launchers and eight frag grenades
109: Four good quality autoguns with red-dot laser sights and 12 magazines of expander rounds
110: A case of 144 packs of 20 lho-sticks
111: A best quality, mono sword with a tox-dispenser, sacred inscription on the blade, and a poor quality refractor shield generator in the hilt.
112: A crate of 12 krak mines.
113: A case of 12 bottles of rotgut
114: A narthecuim and 6 doses of de-tox
115: A case of 12 bottles of amasec
116: A good quality suit of light carapace armor that give the Unnatural Strength (1) trait when worn.
117: A crate with a best quality couch inside.
118: A crate with 12 cases of canned beer inside
119: A case of 12 sheets of best quality paper, a bottle of best quality ink, a best quality quill, a block of wax, and a copy of the commanding general's seal
120: Any 1 item of the player’s choice of up to Very Rare Availability.
121+ Any 1 item of the player’s choice of up to Extremely Rare Availability