I've been taking my boys through a campaign, and there's a few questions I'm not totally sure of:
1) When the mission has a trigger point that deploys more Imperials (such as a door opening or a certain number of mission tokens collected), do the new arrivals deploy ready (and able to act that turn) or exhausted? They are entering as an interrupt to the normal sequence of deployment.
I've done it both ways, just not sure of the proper way to do it.
2) There are some missions where characters whose health based on the threat level. I'm thinking of Temptation (Vader) and Homecoming (Luke).
In Temptation, Vader's health is equal to twice the threat level. Is that the current threat level (dial) or the threat level of the mission (It was the first side mission they did-- 2). I played it based on the dial, so the motivation was to not deploy too many new troops to keep Vader's health higher.
In Homecoming, Luke's is increased by 2x threat level. Again, is this the mission's threat level (which will be 4, doubled to 8)? It wouldn't seem right to make it based on the dial at all in this case.
thanks