If you live in Birmingham UK and have a redhead GM please stop reading now.
Ok i am close to finishing Lost destiny and have a few adventure ideas and an overall meta plot. However i need an excuse to get it started. Most of the following has been germinated from ideas kicked around the FFG forums and for that i thank you all.
my players have a Sage, a Nimian Diciple, a Peacekeeper, An Ataru Striker and a Starfighter Ace. All F&D carriers. They have a mentor and are currently based off of Mon Calamari.
i need to get them from there through an adventure that places them on Alderann with Bail Organa shortly before the Deathstar arrives.
From there Bail is going to give them a small transport as he sees them trying to restart the Jedi order. they escape under a shower of debris from the planet and jump to hyperspace. end of adventure 1
Adventure 2 is going to drop them out of hyperspace in an unknown system due to damage from escaping Alderann. therethey discover an experimental ship designed by the jedi thousands of years ago that attempted to give the old republic a battleship with force amplification when run by 9 jedi the crew are trapped in deep sleep with a shared AI interface there is not enough power to rescue them...........
after this adventure i will prob bring the inquistor in to kill the mentor and Leia Organa will want obligation or duty for the players ship........
i just need that first adventure to get them started.